Play Jam Entry
Whisk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #196 | 3.814 | 4.000 |
| Innovation | #201 | 3.623 | 3.800 |
| Audio | #413 | 3.337 | 3.500 |
| Overall | #512 | 3.337 | 3.500 |
| Visuals | #669 | 3.528 | 3.700 |
| Gameplay | #724 | 3.051 | 3.200 |
| Enjoyment | #1212 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I attempted to get many of the board game Risk's mechanics into a game about cookies (biscuits to my British buds) going to battle. I did what I usually do and was as literal as possible...
What code and assets did you not make from scratch during the jam (if any)?
See: Credits on itch page, but briefly:
A few textures
Music loop
Water shader
How many people worked on the game?1
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Comments
Nice work! I just played around with it solo a bit, so would be interesting to see how it goes actually playing against someone else, but seems fun. I really liked a lot of the sounds effects, especially when your guys move to a new space. I thought there were some contrast tweaks that maybe could have helped a bit visually. Some of the white UI text was a little hard to read on the light backgrounds.
Thanks for the feedback! I thought about turning it into a multiplayer game on feedback from some playtesters... Lots of feedback in the comments here to help me get there if I go that route! Thanks for adding to the feedback, it's helpful!
good visuals. But I run into one problem. I have spread my cookies to other islands, and then I am not able to select the cookies that are on the corner, so the game is kind of stuck for me. I just had one option, which was to skip me round.
Ah, even hitting tab didn't fix it? Yeah I came across a few edge cases from rare signal race conditions that broke it, and I didn't have time to bugfix those... Such is solo dev time constraint! Thanks for giving it a go, anyway!
Nice aesthetic and great game! Kinda confusing at first and can reach an almost stalemate once the board is filled, but really nicely done!
Yeah it was based on Risk, which had a similar "oh god we have to roll dice for HOW LONG??" stalemate-adjacent mechanic that I don't love lol. With some tuning I think it could be fun, thanks for the feedback!
I got a little confused at first, but after a bit, it's really easy to play. The gameplay is nice, and so was the visuals, but in my opinion, I think it's a little too bright.
It IS bright, eh? lol. I may have overdone it a bit there trying to force PICO8 colors into 3D (plus HTML always washes out my Godot 3D jam games and I'm too slow to fix that hah). I appreciate you taking the time to play it!
Really cute aesthetic! It's a shame that you didn't have time to implement the AI opponent, but this is a fun interpretation of the game regardless. Nice work!
Thanks a lot for checking it out! I'll try to get AI working one day, but I could use some rest first lol. I appreciate you giving it a go!
Quite confusing the first time playing, but since I got the hang of it, it was really fun and enjoyable!
Thanks so much for checking it out! I had no idea how to make a digital board game so the tutorialization is not great, hah. There's a "how to play" section, but who reads those lol. Thanks!
Thanks so much for checking it out! I had no idea how to make a digital board game so the tutorialization is not great, hah. There's a "how to play" section, but who reads those lol. Thanks!
I love sandwich-cookie chan and the over all playful aesthetic, and the dice rolling combat. The only issue I had was that after about 2 turns being unable to move any units.
ngl Sandwich Cookie chan was my favorite part about the game lol. And yeah I wasn't able to get all the edge-cases worked out (I lost ~2 days of jam time lol), so it was buggier than I like a jam submission to be. Usually hitting tab once or twice would get you back on track with your issue, but that was hard to communicate to the players because if I could reproduce the issue I'd have tried harder to fix, heh. Thanks a lot for checking it out either way!