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ToastBones

24
Posts
A member registered Mar 12, 2022

Creator of

Recent community posts

I really liked this as a base mechanic, would be cool to see it adapted to a puzzle type game, though I suppose finding the cats themselves was a bit of a puzzle. I was thinking about overlaying screens on top of one another to make cats appear out of the background art, but if that's a thing I never got it to work. Very good art and music too, very vibey.

I did it. I joined the cult of suck. Now I can say, without hesitation, I SUCK!

I very much enjoyed it! The "one swallowed by the big blue" was a bit hard to grab, but  I gotem in the end.

I feel like I was not meant to fall into that hole in the level. Was fun up until that point though!

I may come back to this and get that promotion. Definitely felt like there was simply not enough time for all the tasks, and the text was pretty hard to read on the file search tasks.  

I found myself quite enjoying serving as the alchemist, even though this is not the type of game I usually go in for. It has a lot of charm and it doesn't get complicated. Fun little experience!

I liked what I played, but I don't know if what I played is what you intended. I pretty much b-lined to each wormhole, and I only found one side quest. I liked the story bits between each jump, but it definitely felt like I was missing something in doing that.  And, as a physics guy, I found myself wishing the ship would drift longer when you let go of the thruster. 

I mean this unironically: This concept is a great way to get around having to animate. I think it's also a very cool horror concept, so well done on both fronts. Also, whatever post-processing is giving it the pixel look is superb. I did manage to immediately sequence-break the game, went around back first, but it all still made sense. Solid entry!

What I wouldn't do for a taco... First time I died, my screen turned permanently red, and I think a little warning about the gravity changes would have prevented many of the other deaths ha. Otherwise the game felt pretty polished and responsive.

Fun action game, not sure if I was playing it right but I was winning. I kept instinctively looking for a mini map ha

Good vibes for the theme, and I like the art style. 

Cool puzzle-type rpg. The possess mechanic is neat, though I'm not sure how she remembered she could do that. 

NUMBER! GO! UP! Gotta say I was distracted from the thoughtful text at the top because I was too focused on making my cubes grow. Only thing the game needs imo is voice lines for that text.

Neat little puzzle game with a very polished look and feel. I was a little confused if I'd beaten it or not, since the game didn't end, but a fun time over all.

Definitely an experience. Great use of 2d in 3d, and easy to figure out what to do.

This is a very solid technical demo, great starting point for a cool puzzle game. I'm betting that if you can replicate this mechanic, you can borrow from a bunch of different puzzle games and make something truly great!

loved the sounds, and I always appreciate a good puzzler. Reminds me a lot of the old web games back in the flash era. 

Solid entry, controls great. Beginning is kinda slow, and I found myself wanting to see the bullet trajectory.

An interesting interpretation of the theme but a masterfully executed little puzzle game. I also love a game where you figure out how to play it just by messing around (had the "aha" moment in level 11)

An interesting little puzzle game, would be neat if it could be co-op.  

The arm troubles me deeply, but hey, I got some cookies.

Absolute Cinema

Reminds me of playing those old NES games where you just get plopped in and gotta figure out what to even do.  But they're always fun once you do, and this was no exception.

game wouldn't load for me :/