I really liked this as a base mechanic, would be cool to see it adapted to a puzzle type game, though I suppose finding the cats themselves was a bit of a puzzle. I was thinking about overlaying screens on top of one another to make cats appear out of the background art, but if that's a thing I never got it to work. Very good art and music too, very vibey.
ToastBones
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A member registered Mar 12, 2022
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I liked what I played, but I don't know if what I played is what you intended. I pretty much b-lined to each wormhole, and I only found one side quest. I liked the story bits between each jump, but it definitely felt like I was missing something in doing that. And, as a physics guy, I found myself wishing the ship would drift longer when you let go of the thruster.
I mean this unironically: This concept is a great way to get around having to animate. I think it's also a very cool horror concept, so well done on both fronts. Also, whatever post-processing is giving it the pixel look is superb. I did manage to immediately sequence-break the game, went around back first, but it all still made sense. Solid entry!

