Very nice game, I love the little details all around and the time you have is enough to explore a lot while still not finding everything! My only complaint would be that the movement and camera is a bit janky sometimes but it's not that bad.
Play game
Run Shiba Run!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #514 | 3.719 | 3.719 |
| Audio | #528 | 3.219 | 3.219 |
| Overall | #1041 | 2.841 | 2.841 |
| Enjoyment | #1051 | 2.863 | 2.863 |
| Gameplay | #1241 | 2.473 | 2.473 |
| Innovation | #1284 | 2.349 | 2.349 |
| Theme | #1391 | 2.425 | 2.425 |
Ranked from 146 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk it for the biscuit: you got loose from your owner, your goal is to gorge yourself on as many doggie biscuits as you can before you owner gets your leash back!
What code and assets did you not make from scratch during the jam (if any)?
These were the third party assets used during shipping
https://syntystore.com/products/polygon-dog
https://syntystore.com/products/polygon-town-pack
https://syntystore.com/products/polygon-samurai-pack
https://www.polyperfect.com/low-poly-ultimate-pack
https://www.dafont.com/beaver-punch.font
https://assetstore.unity.com/packages/tools/utilities/cozy-stylized-weather-3-271742
How many people worked on the game?48
Comments
What an interesting project! With so many people working on it I'm sure people came in with super high expectations, but I'm sure the management to even get this game out and running was way harder than I could imagine. It was really cute and fun, and had a lot of things and places to look around :) Good job everyone who contributed. (music also fit the vibe perfectly so good on the composer)
Heya! This was a great idea, but I definitely had some issues with the controls. I didn't seem to get any extra time for collecting biscuits like the description claimed, so maybe I wasn't being risky enough? When I checked the credits, the gameplay music continued to play, so you had two songs playing at once. Looked great though!
Its good but there are certainly some things to be improved.
There were several times the animations seemed to have some issues. I believe a short delay between 0 stam and being able to run again would fix this for the dog. The people walking around would sometimes glitch into the ground while walking and I noticed some textures fighting on the rocks
The game also selected my second monitor to run on for some reason though that may be a unity thing and not a you guys thing.
I enjoyed the music, it was very peaceful and fit the vibe.
Shiba can jump out of bounds at the green maze
Good visuals, decent gameplay
but most importantly a beautiful sheeb
Great work! This is the first 3D game I’ve ever tried(In this game jam), and it’s a lot of fun. I really like the dog!
The game looks really polished and I loved the visual style of the game. Although I do wish that maybe the dog biscuits gave you stamina based on their size so you could almost "chain" dog biscuits to run more, I feel like a feature like that is what's missing in the game. Everything aside the game was pretty fun and I LOVE the cover art btw :D
There's so much going on for just a week long jam! It's definitely a bit chaotic but that's normal when 50 people work on it. Loved seeing all the different artstyles
WHAT -- 48 people worked on this! The game is really simple, the visuals are good but the gameplay is kinda goofy -- that is, controling the Shiba. With a normal team that would make sense, but 48 people?!
Regardless of that, i liked the music (even though it wayy to epic xd) and i loveed the npcs walking around the map, it really brings the game to life! Loved the little shiba place in the corner of the map!
Lastly i believe the particle system could be better (when i run on stone, why does grass come out of my foot?) Regardless, loved the idea of you guys, even with these complaints!
I would love to have different dog options to choose from or a lobby for other people since you had a big team.
Here were a list of visual bugs below hope you can fix them!
stuttering when running
going next the wall the camera cuts off and pans aside.
clipping pretty weird near the rocks
clipped underneath the map as well.
I mean 48 people, wow. the game is good, I laughed hard on the bark of the dog (please tell me that voice is one of you guys). well done!
Haven't been able to check it out, Hope you guys add in a web build; Surely one of the 48 devs know how XD.
That being said, find it a bit sad that there's still use of asset packs? You have a huge team.. feel like there's no need for external assets?
Assets were rarely used in the final build outside of set props and NPCs, since we did not have enough animators to hand-create the park population. Despite having an art department cranking out several dozen unique models, texturing them, and implementing them into the game we needed more minor props for set dressing. It takes a significant amount of time to produce a single asset, even with multiple artists, which is a lesson we hope other devs take away.
Using external assets is entirely fine, as long as you work hard to match the style.
WoW, I find it incredible that you are a team of 50 people, the controls are a little difficult for me to handle, and I love how the dog looks.
It is pretty cool that you have made this game with 50 people, however I think somethings felt a bit Unfinished. I only heard 1 audio track loop forever, and there wern't really mechanics except for picking up dog treats. Art style also felt a bit inconsistent. Still impressive for a 3d game tough!
Getting 48 people to work on a game in a week is a massive achievement






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