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Er3te

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A member registered Jun 08, 2020 · View creator page →

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Thank you for playing and the feedback!! There was someone else that mentioned being able to see the titles on newspapers and it's definitely a great idea. Glad you enjoyed it.

Wow! For your first game jam, this is incredible! Congrats!!

Short but fun for what's there. I liked the spin idea!

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There's nothing wrong with not having much in your game. At least you participated and got it in! The game is cute and simple. I actually really liked the spin mechanic, though like someone else said I was a bit confused as to what killed me? I was also not sure if there was supposed to be audio or not. Edit: I forgot to add that having a quick restart or checkpoint system would be very beneficial next time, especially on a downloaded version.

I see that someone else commented what I was gonna say. I agree that this could make for an interesting educational game! Sometimes the turning/spinning of stuff was a bit awkward, but not too bad. Having some checkpoints like during the kraken section would very much help! I actually liked the low poly visuals. The audio was good as well. It was unique going through different stages of "life". The thing that got me though was the harsh changes in lighting. Sometimes from dark to light or the white flash between scene changes. Overall, well done!

This is incredible!! VERY creative! The visuals and audio were enticing. And the mechanics were really fun. I was expecting the lollipop to get stuck to something or over time, but either way well executed in a short timeframe. 

Simple but fun. The visuals and audio were nice! This was a good take on the theme. 

This honestly was really neat. You're right we did similar takes on the theme but slightly different. We both also had a "not affiliated" symbol/symbolism. It took me a second to figure out how to actually turn the wheel. The visuals and audio were really nice! Good job!

This is impressive for single dev in 4 days. Thank you for the thorough description on the game's page and the game's rules! Simple, but good puzzle difficulty! The audio got to me after a while, but not a big deal. Good job on the theme!

How silly!! Creative for the idea and the limited amount of time you had! The web version was slightly laggy, but it was doable. Having some generous checkpoints would really help! Good job!

Definitely loved the visuals and audio! The font was a little hard to read. This was a great interpretation of the theme, though I had a little bit of trouble understanding what was happening -- even after reading the description. It was cool to have difficulty options! Good job!

How surreal. The visuals, audio, world, and unique take on the theme were really cool. It took me a moment though for my eyes to adjust to the movement since it was giving me a bit of motion sickness. Some of the objects or maybe it was just the feeling gave me Stanley Parable vibes. Just like others said, some forgiveness in check points would make this go far. Well done with Godot. Also, it worked fine for me on WebGL. 

Here's mine if you'd like https://fresh4.itch.io/spin-doctor. Feedback is greatly appreciated.

If you wanna give us a try and let us know. It would be appreciated. Thank you. https://fresh4.itch.io/spin-doctor

That is a great suggestion. Thank you for playing and we're really happy to hear you and yours had fun!!

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Thank you for playing the game back! I haven't seen that game, but I'll follow up with the game dev (edit: followed up, they hadn't seen it either!). This was my first Juniper jam, but I guess you can only be so different. The spin mechanic was just a different take on it, though we didn't have time to show the spin. I can see, however, it is a bit ambiguous. Seeing headlines inside of the newspaper is a great suggestion! Thank you again! We love Spiderman as well, but it is definitely not affiliated. @@ 

Really pretty game. The sound design was amazing. Once I figured things out, it was a little frustrating trying to get the right creature, even if you can stop the wheel yourself. Well done. I'll be returning to play more, though I do not think it can save on WebGL. I might need to play via download to do that. 

The art from what I could see was very cute. The game itself was hard to play with how fast the scroll bar was going. It was messing with my eyes, so a warning could be nice (unless I missed it). Fullscreen worked! I was able to appreciate the art in the screenshots at least. 

I'm glad I read the install instructions because I was able to find the alt page to play it, though I could've uploaded the project into Godot. However, I don't think some others would know to download Godot or the right version (if that would've impacted it) since it wasn't listed. I'm happy you were able to get it in for the game jam at least, even with upload issues. I've been there. Smart to make an alt page, though I think some might miss it if they do not view the page. It could be helpful to also list a simple sentence at the top of the jam game page with the link to the alt so people see it quickly. You can only do so much unfortunately. Good idea though with the whole imagination thing and commentary was funny.


Whew. The red and green were harsh on the eyes on both the game page and within the game, though I appreciate the warning at the start of the game for audio and motion sickness. I was able to prepare for that. I agree with others that the vibe is similar to liminal! I noticed the controls were a little finicky, for example the room may not respond to move and the button took a few tries to stay open with the box on it. Unique idea for the theme!

A form of progression was definitely a stretch goal! Thank you so much for playing!

Thank you so much for playing and well-detailed feedback! Audibly that is understandable. We did have a composer planned, but they were busy, though there is a setting to adjust or mute the audio which was very needed for me. It helped with concentrating because there was a bit of reading. We did toy with the word selection and tried to figure out a good variety and amount. Although, it certainly won't be perfect for the amount of time. It also took some time to figure out where to go with this idea so eventually time ran out. Thank you again! Hope your brain isn't too tired!!

Interesting take on the theme! I liked the visuals, though the pattern background on the dialogue box made the text slightly hard to read since they sorta blended. When starting the game, I wasn't certain what the action button was since it doesn't state it on the game's page. It took a bit to learn how the jumping worked since it was a bit delayed and even upon landing on platforms, I could still fall off easily. The respawn rate was a bit long for it being a timed game. Though, overall, good job!

Very adorable and continuous play is quite fun! Having the controls on the background actually helped. The combo-ing was addicting. I though the stamina bar was actually the health bar of each heart (smh) so I got confused with "S" wasn't working sometimes. The art was very cute and so were the animations.

Well done on the mechanics. Super clean and simple. I rather enjoyed watching the VERY well-animated wheel. I liked that it was easy to place and replace chips and move to the next spin.

This honestly was such a beautiful game. It was recommended to me so I wouldn't have found it otherwise. The music and art were so lovely. I was intimidated by the world turning at first, but then it became near-second nature. Really fun mechanics and such an interesting idea. It was a bit confusing at first, but exploring helped show what was needed. The bees, however, were explanatory for how to catch them having the bubble mechanic. Can't wait to see it finished. Also, I love the logo and the little guy in game. 

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Thank you so much for the incredible feedback! This really helps. I saw another comment about the volume, so we'll be sure to look into that. We hope to make the difficulty more balanced as well. Regarding the theme, we tried to be creative with having spring be something to yearn for and uncover as things got brighter as if a changing of seasons or coming out of hibernation (flowers grew as the Lenselights were lit, the flowers come through the Circadian Energy in the rhythm game (the notes), and at the end in the lighthouse above the field of spring flowers), but it seems that didn't get translated well or was strong enough. The looping is where the player reenters the building during the lighthouse scene to have a climax and option, though you are correct that isn't seamless. It was hard to try to balance that. We also attempted for both the additional (optional) limitations. We couldn't get to the character creator, but as a rhythm game, we found a way to incorporate no visible numbers. Thank you again. We'll be considerate of this in the future.  Edit: Also, yes! We are Silksong players. The game was inspired by that and some other games. 

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Thank you for playing and also congrats on the honorable mentions! The timing adjustment in the settings/pause menu hopefully would help. Thanks again.

Oh, that's something we didn't notice about the music being low. Thank you for the feedback. It does help. We tried to make the platforming fit with the music so it wasn't too difficult. One thing is that you can adjust the timing in settings/pause menu. Thank you for playing!

Thank you so much!

Thank you for playing!!

Yeah, the game very overall had very ambient vibes, and I cannot get over how beautiful everything is. Something I forgot to mention was that it really made me want to be able to play it with controller. 

Very nice and sweet game. The art, gameplay, story, and animations were so cute. I really liked the font chosen. It added to the vibe and made reading enjoyable. The education part was a cherry on top. This honestly could be put on Steam.

When I first started the game, it froze the page.  Though I let it sit and it unfroze so I could play. Having the starting screen art as the banner, and the banner being kinda long looking (even though it is the correct size), it through me off which one was the playscreen T.T. The art is insanely gorgeous. Very Ori vibes. The music and sfx were so cute. So was the falling animation. I really enjoyed the credits being played through the gameplay! The additional climbing elements like the vine speed up were such a nice touch. And the characters were really cute.

This was a very well polished game! I enjoyed the art, music, gameplay. Once I got going with things, it was satisfying seeing the diegetic timer(s). Since the game auto started a whole fullscreen game in the same window, I had to either go back to the game page or open it in another window to know what the controls/gameplay were.

I could not tell this was a Ren'py game!! It's so adorable and just all over lo-fi vibes. I was really surprised by how many options there were in the settings which was very nice to see. For your first game, this was very well done! Especially for a single dev doing every element. 

My original msg didn't get posted so posting again. This game was extraordinarily fun! The art, music, game, and "creating"/knitting stuff. Perfect tutorial btw! That was ultimately what sold me from the start that it was going to be a great game. The controls were very intuitive and overall the game was fun. My only complaint was that the darker purple note was a bit hard to see/know I was supposed to press on because it blended in with the bg gameart / looked greyed out.

Simple and perfectly fun! This game really gets to that satisfying part straight from the start as you get to grow more. I really enjoyed the animations, sfx, and the funny shop options!

Thank you so much! There is a timing adjustment setting in the pause/settings menu which should've been communicated in the game. Apologies for that. And there seems to be a web issue with the syncing so that also doesn't help, but I am glad you took the time to leave this feedback and thank you for playing!

Yeah, everything was supposed to be on beat to operate/flow, but the web version had a slight out of sync issue. Thank you for playing!

Thank you so much!