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Er3te

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A member registered Jun 08, 2020 · View creator page →

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Thank you so much for the incredible feedback! This really helps. I saw another comment about the volume, so we'll be sure to look into that. We hope to make the difficulty more balanced as well. Regarding the theme, we tried to be creative with having spring be something to yearn for and uncover as things got brighter as if a changing of seasons or coming out of hibernation (flowers grew as the Lenselights were lit, the flowers come through the Circadian Energy in the rhythm game (the notes), and at the end in the lighthouse above the field of spring flowers), but it seems that didn't get translated well or was strong enough. The looping is where the player reenters the building during the lighthouse scene to have a climax and option, though you are correct that isn't seamless. It was hard to try to balance that. We also attempted for both the additional (optional) limitations. We couldn't get to the character creator, but as a rhythm game, we found a way to incorporate no visible numbers. Thank you again. We'll be considerate of this in the future.  Edit: Also, yes! We are Silksong players. The game was inspired by that and some other games. 

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Thank you for playing and also congrats on the honorable mentions! The timing adjustment in the settings/pause menu hopefully would help. Thanks again.

Oh, that's something we didn't notice about the music being low. Thank you for the feedback. It does help. We tried to make the platforming fit with the music so it wasn't too difficult. One thing is that you can adjust the timing in settings/pause menu. Thank you for playing!

Thank you so much!

Thank you for playing!!

Yeah, the game very overall had very ambient vibes, and I cannot get over how beautiful everything is. Something I forgot to mention was that it really made me want to be able to play it with controller. 

Very nice and sweet game. The art, gameplay, story, and animations were so cute. I really liked the font chosen. It added to the vibe and made reading enjoyable. The education part was a cherry on top. This honestly could be put on Steam.

When I first started the game, it froze the page.  Though I let it sit and it unfroze so I could play. Having the starting screen art as the banner, and the banner being kinda long looking (even though it is the correct size), it through me off which one was the playscreen T.T. The art is insanely gorgeous. Very Ori vibes. The music and sfx were so cute. So was the falling animation. I really enjoyed the credits being played through the gameplay! The additional climbing elements like the vine speed up were such a nice touch. And the characters were really cute.

This was a very well polished game! I enjoyed the art, music, gameplay. Once I got going with things, it was satisfying seeing the diegetic timer(s). Since the game auto started a whole fullscreen game in the same window, I had to either go back to the game page or open it in another window to know what the controls/gameplay were.

I could not tell this was a Ren'py game!! It's so adorable and just all over lo-fi vibes. I was really surprised by how many options there were in the settings which was very nice to see. For your first game, this was very well done! Especially for a single dev doing every element. 

My original msg didn't get posted so posting again. This game was extraordinarily fun! The art, music, game, and "creating"/knitting stuff. Perfect tutorial btw! That was ultimately what sold me from the start that it was going to be a great game. The controls were very intuitive and overall the game was fun. My only complaint was that the darker purple note was a bit hard to see/know I was supposed to press on because it blended in with the bg gameart / looked greyed out.

Simple and perfectly fun! This game really gets to that satisfying part straight from the start as you get to grow more. I really enjoyed the animations, sfx, and the funny shop options!

Thank you so much! There is a timing adjustment setting in the pause/settings menu which should've been communicated in the game. Apologies for that. And there seems to be a web issue with the syncing so that also doesn't help, but I am glad you took the time to leave this feedback and thank you for playing!

Yeah, everything was supposed to be on beat to operate/flow, but the web version had a slight out of sync issue. Thank you for playing!

Thank you so much!

Thank you so so much. It seems like it is the web version that is causing an out of sync issue which we hope to resolve after the jam.

Thank you so much for high praise! Everything working together was a big goal, so it's nice to know it paid off.

That's really good to hear! Thank you for playing and giving feedback. 

It's good to hear that the level design was thorough because that was a big part to the flow and polish we did. Same with the rest of the feedback. It's great to hear all the elements, including the going back, played quite well. 

Ditto. That would help out a lot I feel because that has been a big factor for several people. Thank you for the compliments!

We actually are highly considering Steam as we'd like to expand on the levels and story. Thank you for taking the time to play!

The art was very adorable! And I really liked the animations. I got lost not knowing how long I was supposed to keep seeding and watering for the plant to grow; or how to interact with the customer. The beginning travel from the boat to the shop I feel could be a bit shorter unless there's planned stuff around the outside area that supposed to be there that was missing/planned later. I also agree the controls can be made to be more intuitive, but it was still playable. I also noticed that the planting/growing interactable was only playable in full screen, as a heads up.

This is such good feedback and praise. Glad you enjoyed!!

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Itch Page: I was soooo confused by the very large banner. It might help to make it at the rec. size of 960x400 max. I thought the banner was the game and it wasn't playing -- since itch has had so many issues the last day. I really loved the rest of the layout of the itch page, but I would recommend being careful putting your Discord names out there for your safety. Between Discord's former leak back in October and how things are easily scraped. You can embed links onto words to add each person's socials which could also help for people to find you guys and put another measure out there for safeguarding. 

  • I really liked the name of the game being TSA. 

Gameplay: Love that it was made with Godot. 

  • I enjoyed that it was a sheep game. 
  • I would've loved to have some interactions on the title screen (silly or something), though I understand that's low priority. I liked all the little details on the title screen as well!
  • I'm not sure what happened, but it took a good second to get to the gameplay section after clicking the "TSA" button. The music began before it got to the gameplay section. And the rest of the buttons were slow to activate/turn the sheep, though that could've been my browser (Chrome). It did the same thing even after refreshing.
  • The inspector turning to the sheep butt took me out when looking at the tail first time.  ;.;
  • I did not realize the ear tags are sheep were considered "neck" tags. Here I was punting sheep looking for a neck tag. 
  • I also did not realize that the TSA rules changed each wave. I also was a little confused by having the chain on the fence or if it mattered.
  • Having the reset and notices were nicely diegetic, such as having the management come and toss a snack bag with a note on it.
  • I very much enjoyed the tossing mechanic!

Art/Visual: The artstyle is adorable. I couldn't image how long it took for the animations! The toss animations were so funny and having the whoosh lines turn into a word was good, though I couldn't make it out. 

Audio: The music was definitely silly, though I would've like to have the option to adjust the audio.
Well done!

Edit: I don't understand why the comment posted three times! The itch page wasn't going through. The rating button was also "...". 

Thank you for the incredible feedback breakdown. NG mentioned!! And to be compared to those other prized games, you flatter us. Thank you again. We did have plans to incorporate dialogue, but focus was definitely on gameplay. VA/VO is  consider for the  future and we definitely hope to continue this work. 

Thank you for the feedback. It's much appreciated. We do have a little story blurb in the description, though you are correct that the story could've been reflected better in the game. Unfortunately with the time limit, we wanted to make sure the gameplay was fun and limited of bugs. There is a tutorial in the beginning as the player moves forward, but we will consider a better way to explain the concepts better earlier on. This is helpful. Regarding the beat mechanic, we included a timing adjustment in the settings menu. We'll be sure to point that out at the start as well. 

We tried to find something that seemed handwritten, but was still readable for those who might have trouble. Thank you for the feedback and for playing our game!

We tried to get the voice setting fixed in time, but we will have to wait until after voting to fix it. You can also click to make the dialogue appear to bypass the voice quips. Thank you for playing and for your feedback.

Definitely! Thank you so much.

Thank you!! This means so much to the team!

After viewing the other comments, I agree it took a moment. The art and atmosphere are worth a looksee. I can see the potential of game and look forward to playing it if it ever gets finished. Thank you for putting it out there. 

Like the unique look and gameplay.

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I got it. This was such a fun and unique experience!

Wow. The aesthetics and feel of this. Good job!

Really cute game. Love the art aesthetic and the creatures!! 

Very glad you came back to try again! Thank you.

Hey there. It looks like your YT link might be broken, but found it regardless. Thank you for playing our game! 

Thank you! Enemy size was a bit of a challenge in comparison to the level design. Would you mind elaborating on what bugs you found so I can relay them to the team?

That was definitely the inspiration. Thank you!

Will send this to the team! It was definitely hard to find all the bugs. Thank you.