This is such good feedback and praise. Glad you enjoyed!!
Er3te
Creator of
Recent community posts
Itch Page: I was soooo confused by the very large banner. It might help to make it at the rec. size of 960x400 max. I thought the banner was the game and it wasn't playing -- since itch has had so many issues the last day. I really loved the rest of the layout of the itch page, but I would recommend being careful putting your Discord names out there for your safety. Between Discord's former leak back in October and how things are easily scraped. You can embed links onto words to add each person's socials which could also help for people to find you guys and put another measure out there for safeguarding.
- I really liked the name of the game being TSA.
Gameplay: Love that it was made with Godot.
- I enjoyed that it was a sheep game.
- I would've loved to have some interactions on the title screen (silly or something), though I understand that's low priority. I liked all the little details on the title screen as well!
- I'm not sure what happened, but it took a good second to get to the gameplay section after clicking the "TSA" button. The music began before it got to the gameplay section. And the rest of the buttons were slow to activate/turn the sheep, though that could've been my browser (Chrome). It did the same thing even after refreshing.
- The inspector turning to the sheep butt took me out when looking at the tail first time. ;.;
- I did not realize the ear tags are sheep were considered "neck" tags. Here I was punting sheep looking for a neck tag.
- I also did not realize that the TSA rules changed each wave. I also was a little confused by having the chain on the fence or if it mattered.
- Having the reset and notices were nicely diegetic, such as having the management come and toss a snack bag with a note on it.
- I very much enjoyed the tossing mechanic!
Art/Visual: The artstyle is adorable. I couldn't image how long it took for the animations! The toss animations were so funny and having the whoosh lines turn into a word was good, though I couldn't make it out.
Audio: The music was definitely silly, though I would've like to have the option to adjust the audio.
Well done!
Edit: I don't understand why the comment posted three times! The itch page wasn't going through. The rating button was also "...".
Thank you for the incredible feedback breakdown. NG mentioned!! And to be compared to those other prized games, you flatter us. Thank you again. We did have plans to incorporate dialogue, but focus was definitely on gameplay. VA/VO is consider for the future and we definitely hope to continue this work.
Thank you for the feedback. It's much appreciated. We do have a little story blurb in the description, though you are correct that the story could've been reflected better in the game. Unfortunately with the time limit, we wanted to make sure the gameplay was fun and limited of bugs. There is a tutorial in the beginning as the player moves forward, but we will consider a better way to explain the concepts better earlier on. This is helpful. Regarding the beat mechanic, we included a timing adjustment in the settings menu. We'll be sure to point that out at the start as well.














