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Er3te

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A member registered Jun 08, 2020 · View creator page →

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This is such good feedback and praise. Glad you enjoyed!!

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Itch Page: I was soooo confused by the very large banner. It might help to make it at the rec. size of 960x400 max. I thought the banner was the game and it wasn't playing -- since itch has had so many issues the last day. I really loved the rest of the layout of the itch page, but I would recommend being careful putting your Discord names out there for your safety. Between Discord's former leak back in October and how things are easily scraped. You can embed links onto words to add each person's socials which could also help for people to find you guys and put another measure out there for safeguarding. 

  • I really liked the name of the game being TSA. 

Gameplay: Love that it was made with Godot. 

  • I enjoyed that it was a sheep game. 
  • I would've loved to have some interactions on the title screen (silly or something), though I understand that's low priority. I liked all the little details on the title screen as well!
  • I'm not sure what happened, but it took a good second to get to the gameplay section after clicking the "TSA" button. The music began before it got to the gameplay section. And the rest of the buttons were slow to activate/turn the sheep, though that could've been my browser (Chrome). It did the same thing even after refreshing.
  • The inspector turning to the sheep butt took me out when looking at the tail first time.  ;.;
  • I did not realize the ear tags are sheep were considered "neck" tags. Here I was punting sheep looking for a neck tag. 
  • I also did not realize that the TSA rules changed each wave. I also was a little confused by having the chain on the fence or if it mattered.
  • Having the reset and notices were nicely diegetic, such as having the management come and toss a snack bag with a note on it.
  • I very much enjoyed the tossing mechanic!

Art/Visual: The artstyle is adorable. I couldn't image how long it took for the animations! The toss animations were so funny and having the whoosh lines turn into a word was good, though I couldn't make it out. 

Audio: The music was definitely silly, though I would've like to have the option to adjust the audio.
Well done!

Edit: I don't understand why the comment posted three times! The itch page wasn't going through. The rating button was also "...". 

Thank you for the incredible feedback breakdown. NG mentioned!! And to be compared to those other prized games, you flatter us. Thank you again. We did have plans to incorporate dialogue, but focus was definitely on gameplay. VA/VO is  consider for the  future and we definitely hope to continue this work. 

Thank you for the feedback. It's much appreciated. We do have a little story blurb in the description, though you are correct that the story could've been reflected better in the game. Unfortunately with the time limit, we wanted to make sure the gameplay was fun and limited of bugs. There is a tutorial in the beginning as the player moves forward, but we will consider a better way to explain the concepts better earlier on. This is helpful. Regarding the beat mechanic, we included a timing adjustment in the settings menu. We'll be sure to point that out at the start as well. 

We tried to find something that seemed handwritten, but was still readable for those who might have trouble. Thank you for the feedback and for playing our game!

We tried to get the voice setting fixed in time, but we will have to wait until after voting to fix it. You can also click to make the dialogue appear to bypass the voice quips. Thank you for playing and for your feedback.

Definitely! Thank you so much.

Thank you!! This means so much to the team!

After viewing the other comments, I agree it took a moment. The art and atmosphere are worth a looksee. I can see the potential of game and look forward to playing it if it ever gets finished. Thank you for putting it out there. 

Like the unique look and gameplay.

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I got it. This was such a fun and unique experience!

Wow. The aesthetics and feel of this. Good job!

Really cute game. Love the art aesthetic and the creatures!! 

Very glad you came back to try again! Thank you.

Hey there. It looks like your YT link might be broken, but found it regardless. Thank you for playing our game! 

Thank you! Enemy size was a bit of a challenge in comparison to the level design. Would you mind elaborating on what bugs you found so I can relay them to the team?

That was definitely the inspiration. Thank you!

Will send this to the team! It was definitely hard to find all the bugs. Thank you.

A big inspiration! Glad it was noticed.

Sorry. It's giving me trouble trying to download it. I'll try again later. 

I had trouble finding the playable build in the download so I couldn't play. Let me know if I missed something. 

Very well done! The gameplay and sound design were very unique!

Quality.

 The textures were nicely unique. I liked the use of the platforms, though with UE's base movement system, it was a little hard to manage the platforms.

I liked the audio and the menu system was a nice touch. Good job on finishing it!

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Very adorable. I really like the movement and art style. (Idky my comment posted a few times.)

Very unique play with the 2D player in a 3D space. It was a little hard with the fixed camera, but I liked it.

Really cute and fun game. Enjoyed the art style. 

Really enjoyed the aesthetics. 

Recc sent o7

<3

Thank you for the information and report. These bugs are planned to be fixed. 

The audio team did a fantastic job! In regards to the monitor choice, I believe that is a Unity thing. 

These have been reported. The extra time was a thing that was supposed to be put in the game and will be after the jam. Thank you!

Thank you for the info. The web version is a bit laggy compared to the downloaded version, but it is on our bug report list.

We put this on our watch/bug list to address. Thank you for letting us know. We'll be sure to reach out if we need further information.

I like the creative style of the game and the play. I did have an issue with using WASD. Arrow keys worked, though. 

The jumping/up mechanic was a little hard to navigate in some areas, but the overall feel and look of the game was great. The music was perfect.

I'm not usually a tower defense gamer, but this was actually pretty fun. I wish there were a faster way to close the build/repair menu, but either way, I enjoyed making biscuits! The music was cute but a bit loud and I couldn't turn it down, but I figure that's a later fix. 

Thank you!

Thank you, Jaylus, for playing our game and for your feedback! We watched your stream and had not seen your issue(s) occur before. We plan to upload some fixes to address these and other issues brought to our attention after the Game Jam.