The textures were nicely unique. I liked the use of the platforms, though with UE's base movement system, it was a little hard to manage the platforms.
Play game
Patch notes V0.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #292 | 2.117 | 3.667 |
Sound Design | #294 | 1.732 | 3.000 |
Innovation | #303 | 1.925 | 3.333 |
Art | #330 | 1.925 | 3.333 |
Overall | #336 | 1.828 | 3.167 |
Fun Factor | #336 | 1.732 | 3.000 |
Gameplay | #363 | 1.540 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
I used everything even what's don't work into the level, if you use the bug and glitches correctly you can finish the game quiker and quiker. The chaos is also leans by the sound effects that don't work well or some messy mesh or textures.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
I don't use AI
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