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Tallbeard Studios

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A member registered Apr 30, 2015 · View creator page →

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That's a clever take on the infinite runner, i dig it! :)

That's my specialty! :D

What a cool idea. I always love solving some mazes. Having an endless "explore" mode is neat too!

Lots of detail for a game jam game! This was a lot of fun to play :D

Heya! I'm glad that the music was helpful for you! Congrats on the Steam release :)

Ha yeah it might be that too! Either way, great idea!

Heya! So glad that the music helped out :) A little tip with the main corridor music, that little gap in the loop is from it being an MP3 file. If you convert it to WAV or OGG, it should clean up that slight pause at the loop point.

Really like the concept you have here!

Love the concept and art style. I'm so bad at these types of games 😭 I'm glad that you got good use out of the music!

Ha I love the art style you've got going on with this :) Glad to hear the music was useful for you!

Congrats on getting a game out there! Glad to hear that the music was helpful to you :)

Ha! Heck yeah. Hope you enjoy 'em!

Ah yea! I saw your post on BlueSky. Congrats on getting a game on Steam, I hope it goes well for you :D

Glad to hear it! You're the 333rd person (I know of) to have used my music on itch :D

This is really clever! I'm way too tired to do math right now, but I like the idea a lot :D

Thanks for sharing! I haven't heard of ZATO. I'll have to give that a look too. Always cool to see where these songs end up :D

I didn't have a ton of time to play today, but I got to about 45 points before I had to quit. It was fun :D

this is an incredibly deep and detailed game! I love Clicker games so I got lost in it for 30 minutes or so :)

Hey this is a great idea! My high score was 1457 :D

This is a lovely poem, thanks for sharing! :)

Hi, no copyright issues using any of my music. I do maintain a ContentID on my album music, but I set it as "silent pass-through" meaning that it's for informational purposes only. Nobody gets notified and no warnings will get sent.

This is a great story, thanks for sharing :D

Yeah definitely! I want to make a survivors-like game at some point, so I've done a lot of research haha. Best of luck on the game, if you post updates, I'll check 'em out!

Another way to handle this (I think this is how Vampire Survivors does it) is that if the pickup gets too far away from the player, it despawns and the value gets added to a "bonus" pool. Then when you beat a boss (or just the next enemy) that bonus value gets added to the new pickup. That way nothing is really wasted sitting 20 screens away from the player.

I did notice, yeah! I also like the detail when XP orbs are dropped they blob together so they are easier to collect :)

This is a fun game! I got to level 49 before things got too fast for me to run away from. I love all the little details you have with how the color splats have the same shape as the parent shape. Reminds me of a platformer game called Ink (https://zackbellgames.itch.io/ink)

I, too, will explode from too much stress. This is a cute game! Gets really intense as things go along :D

Heck yeah :D Good luck

I'm sure the game is great without the music, but I'm glad it could help! :D

This looks great! Love the art style you've got here :D

Thanks so much! I'm glad that you are finding a use for the songs :) Feel free to send me a link when you get a project out there, I'd love to check it out!

Love the game juice you have with this! Really clever and simple idea. I am rubbish at it haha

Hey this is cool! I love simple concept games like this when they are done super well :D

heya this is great! I struggled with it because I kept running out of stamina until I realized I could smush multiple bugs at once. I know it says that in the tutorial, but who reads those 🙃

Glad you like the tunes, thanks for sharing :D

Hey sweet! I checked out the trailer and it has some really cool atmosphere :D

Thanks so much! This is a really neat idea! I don't think I'm smart enough to do well at it, but I beat the first level at least hah

As someone who contributed the gameplay songs: thanks :)

Heya! This is a fantastic blend between Luck Be a Landlord and Balatro. I ended up going with a music/gem build and crushed it :D I did notice after beating the game the "intense" music didn't reset back to the menu music. Not sure if that's intentional or not. Also, the popup for choosing a relic after beating a level could use a small grace period before clicks are accepted. I accidentally chose that green rune down there and I definitely wouldn't have done that heh

Ha that's a super interesting concept! I dig it :D Glad you're getting good use out of the music

Lots of great ideas in here! The car controls were a little clunky at times, but I really like the variety you put into all the different stages, my score was 500-something? I don't think I did very well ha

heck yeah! Good luck with game dev!