Those are some cool asset packs! Thanks for sharing :)
Tallbeard Studios
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Heya! I don't really do much "pure" chiptune any more on Famitracker, but I do still make Chiptune with traditional software once in a while. Not sure if you know, but I have another pack that I update with new music a few times every year. You can find it here: https://tallbeard.itch.io/music-loop-bundle
Really fun game! I think I got something like 25000 points? Ended up getting to a really high level and just spinning around in place to blow up enemies heh
I didn't think Switch really had achievements in the same way. I should have programmed some kind of pop-up in game that triggered when an achievement was met. Honestly, I don't even know if the source files would load any more, it's been a long time since I touched it. I wouldn't mind remaking the game at some point just to see how much better I could make it now ha
I can't believe this game is almost 10 years old. I've always wanted to remake it using all the knowledge I gained from the past decade.
All the bonus levels explore different mechanics that could be in expansions, but I really would need to rebuild the game from the ground up because the code base is so bad 😅 It was my first game after all.
The game does have achievements! But only on Steam. It sounds like you've gotten most of them. The speedrun achievement is for beating it in under 35 minutes. There is another speedrun achievement for beating the game by rotating less than 225,000 degrees, which is 625 turns :)
Not sure if there is a way to send DMs, but I'd be happy to give you a Steam key for the game. I don't think progress is saved though? You can email me at tallbeard@tallbeardstudios.com
Ah man, it makes me so happy to hear that people are still playing this game :)
Let me dig through some of my notes from back then...
OK, so there are 13 bonus levels in total (level 100-112) because 13 is my favorite number. Those are unlocked from the rainbow cubes. If you can reach level 112, you got all the cubes. I don't think I hid any of them in any particularly sneaky way.
As far as platinum medals. According to my notes there are 15 of them in total. Mostly, I added them when there was a way to "break" the intended path and skip part of the level for a super fast time. There is a very subtle tell if a level has a platinum medal, so we'll start with that if you don't want spoilers. The exit gate on the level will be grayscale instead of rainbow colored.
If you wanted all the levels with a platinum medal, here you go. Unfortunately, I don't have the goal times saved anywhere. Would have to dust off the Unity project and dig into the code ha.
| 4 | Parkour |
| 8 | Totem |
| 11 | Incorporeal |
| 17 | Ascent |
| 22 | Chromatic Tunneling |
| 23 | Color Slide |
| 26 | Pitfall |
| 42 | Aurora Borealis |
| 52 | Locks and Lasers |
| 63 | Firing Squad |
| 68 | Parabola |
| 74 | The Sniper |
| 81 | Piston |
| 96 | Don't Look Down |
| 98 | Ignition |
Also, thank you for playing my game and reaching out. Really makes me happy to hear that I made something that resonated with someone else :)
-ben
Heya! Thanks so much for the donation, it means a lot. I recently found your YouTube channel because a Google alert found my name, so thanks for the attribution! It's always so cool to see where the music ends up.
I'd be happy to help with the MP3 versions, though it is *buck wild* that professional video editing software like Premiere doesn't accept OGG files haha. Reach out at tallbeard@tallbeardstudios.com and we can set something up :)
Biggest confusion I had was I thought keys did something on their own, so the first perk took was more keys. I only saw one chest through the whole run so the extra keys were kind of useless. Might be interesting if matching two keys spawned a chest? Don't know if that would break the balance of the game though haha















