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Tallbeard Studios

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A member registered Apr 30, 2015 · View creator page →

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Those are some cool asset packs! Thanks for sharing :)

I collected 84 coins and scored 34300 points :) Glad the music helped the game out! Did you use Brackey's Godot tutorial as a base for this? The collection of assets and structure look familiar. That's how I started learning Godot anyway heh

Heya! I don't really do much "pure" chiptune any more on Famitracker, but I do still make Chiptune with traditional software once in a while. Not sure if you know, but I have another pack that I update with new music a few times every year. You can find it here: https://tallbeard.itch.io/music-loop-bundle

Really fun game! I think I got something like 25000 points? Ended up getting to a really high level and just spinning around in place to blow up enemies heh

I didn't think Switch really had achievements in the same way. I should have programmed some kind of pop-up in game that triggered when an achievement was met. Honestly, I don't even know if the source files would load any more, it's been a long time since I touched it. I wouldn't mind remaking the game at some point just to see how much better I could make it now ha

I can't believe this game is almost 10 years old. I've always wanted to remake it using all the knowledge I gained from the past decade.

All the bonus levels explore different mechanics that could be in expansions, but I really would need to rebuild the game from the ground up because the code base is so bad 😅 It was my first game after all.

The game does have achievements! But only on Steam. It sounds like you've gotten most of them. The speedrun achievement is for beating it in under 35 minutes. There is another speedrun achievement for beating the game by rotating less than 225,000 degrees, which is 625 turns :)

Not sure if there is a way to send DMs, but I'd be happy to give you a Steam key for the game. I don't think progress is saved though? You can email me at tallbeard@tallbeardstudios.com 

Ah man, it makes me so happy to hear that people are still playing this game :)

Let me dig through some of my notes from back then...

OK, so there are 13 bonus levels in total (level 100-112) because 13 is my favorite number. Those are unlocked from the rainbow cubes. If you can reach level 112, you got all the cubes. I don't think I hid any of them in any particularly sneaky way.

As far as platinum medals. According to my notes there are 15 of them in total. Mostly, I added them when there was a way to "break" the intended path and skip part of the level for a super fast time. There is a very subtle tell if a level has a platinum medal, so we'll start with that if you don't want spoilers. The exit gate on the level will be grayscale instead of rainbow colored.

If you wanted all the levels with a platinum medal, here you go. Unfortunately, I don't have the goal times saved anywhere. Would have to dust off the Unity project and dig into the code ha.

4 Parkour
8 Totem
11 Incorporeal
17 Ascent
22 Chromatic Tunneling
23 Color Slide
26 Pitfall
42 Aurora Borealis
52 Locks and Lasers
63 Firing Squad
68 Parabola
74 The Sniper
81 Piston
96 Don't Look Down
98 Ignition

Also, thank you for playing my game and reaching out. Really makes me happy to hear that I made something that resonated with someone else :)

-ben

Heya! Thanks so much for the donation, it means a lot. I recently found your YouTube channel because a Google alert found my name, so thanks for the attribution! It's always so cool to see where the music ends up.

I'd be happy to help with the MP3 versions, though it is *buck wild* that professional video editing software like Premiere doesn't accept OGG files haha. Reach out at tallbeard@tallbeardstudios.com and we can set something up :)

Oh! I didn't see that one :) Overall it felt really well done and thought out. I was surprised at how many options and synergies you built into it. Will have to give it another go when I have time :D

Biggest confusion I had was I thought keys did something on their own, so the first perk  took was more keys. I only saw one chest through the whole run so the extra keys were kind of useless. Might be interesting if matching two keys spawned a chest? Don't know if that would break the balance of the game though haha

Got a score of 5015 and depth 5 on the first time around! Took a bit of getting used to, but I really like the flow of it. The pixel debris flying around really adds a lot to the experience too! :)

Woah what a neat idea! Even just watching the video on Steam made me feel like I was going crosseyed a little bit haha. 

Oh, the fix was easier than I thought. The demo should be a free download now. Thanks for pointing that out. I think this was the first page I made on itch and I clearly had no idea what I was doing hah

Hi! You're right, sorry about that. Sorry I was on vacation and just got back. Gimmie a day or two and I'll sort it out :)

Heya! I'm so glad the music is working for you. Best of luck in your game dev journey! Feel free to share the things you make, I'd love to see them:D

this looks awesome! Love the visual design of Mr Game & Watch and the old school handheld LCD screen things.

Thanks for sharing! Love a good 1-bit game :) I got around 1050 points. I like the idea of avoiding spikes, but also things that affect your score in various ways

I like the idea for a quick game like this, but I'm not understanding the rules. I feel like I was getting way more matches than the opponent and I was either losing or drawing most games :c

I like how the different colors dictate your jumping route. I got a score of 267, though I don't know if that's good or not :)

Weird about the link! Maybe itch doesn't want people posting links to outside stores or something. Thanks for sharing, I'll have to check it out :D

This is fantastic! The controls are just floaty enough to make the game hard without being too obnoxious XD Also, you're the 350th person who has shared their game with me! There is no prize, but it's neat to think about :)

Heya! I love the idea of bouncing between choosing cards and a little rhythm game. This is fun :)

Heya! Thank you so much for the shout out! It's totally OK to share the link and let more people know about it :)

What a cool concept! I didn't have a ton of time to get deep into it, but I bet there are some really brain bending puzzles in there :D

Might be a good idea! Torcado's Scritch player is great, but it certainly has some limitations :)

Thanks for the kind words! Glad more people are discovering the pack :) Hope you get some good use out of them!

Just takes practice 😎 Honestly, with these I tried to make them more melodic focused stuff than just "neat vibes"

I'm really happy people appreciate the names I came up with XD

Heck yeah :) This was a super fun collab!

This is really great! Love block matching games. Great song choice too, Sanctuary is my favorite from this collection :)

Ha what a great idea! I love media that's like "In the distant future of <date that is actually 5 years ago>" Glad the music worked for you!

I kinda want to put "Ability Set: Non-Standard" on my resume :D Cool game! always love to see a classic top down shooter :)

That's a clever take on the infinite runner, i dig it! :)

That's my specialty! :D

What a cool idea. I always love solving some mazes. Having an endless "explore" mode is neat too!

Lots of detail for a game jam game! This was a lot of fun to play :D

Heya! I'm glad that the music was helpful for you! Congrats on the Steam release :)

Ha yeah it might be that too! Either way, great idea!

Heya! So glad that the music helped out :) A little tip with the main corridor music, that little gap in the loop is from it being an MP3 file. If you convert it to WAV or OGG, it should clean up that slight pause at the loop point.

Really like the concept you have here!

Love the concept and art style. I'm so bad at these types of games 😭 I'm glad that you got good use out of the music!

Ha I love the art style you've got going on with this :) Glad to hear the music was useful for you!