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Tallbeard Studios

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A member registered Apr 30, 2015 · View creator page →

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What a cool idea! Boy that gets difficult fast but I can definitely see the concept coming together into something really cool!

Thank you! I'm trying to branch out a bit more and not just make "melancholy ambient music" all the time. Hopefully get some more upbeat stuff next month too :)

Played through all the levels! Really good use of mechanical switches to make things a little more complex. Great work on this :)

I dig the theme with timing your double jumps. Looks like an immense amount of work for 15 hours in a game jame. Congrats on getting something out there!

Thanks! Glad you're digging them. :)

Very chill game, I like it :)

This is fantastic! Wonderful art style and use of the theme. Feels like a brawler version of Ikaruga in some ways. Boy it's hard too! I only got to level 2-3 or something

This is a great idea! I love the map to tell where you're at on the mountain. I'm glad you like the songs! :)

Ha this is great, all those modifiers make things chaotic really fast!

I'm so glad you enjoy the music! This is a fun game! Surprisingly difficult to maintain everything heh

Heck yeah I'm glad you're enjoying it! If you ever just wanted to listen to the music I do have this album on Bandcamp :) https://abstractionmusic.bandcamp.com/album/three-red-hearts

Ha this is fantastic, I like the game name XD

ha! hope you get some good use out of them :)

This is fantastic! It looks like these kinds of games would be fun to make. Thanks for sharing!

This is great! I like how it encourages you to click on some stuff just to keep things interesting :)

These look really cool! I'll have to give them a look when I get time. I like that you shared your design doc for Shadowtail. I've always been bad at making docs like that and I've been looking at yours for how they are put together :)

Hey this game is sick! It was definitely challenging b ut not overly so. Was able to beat the boss using the shadow ability and then attacking a bunch when everyone was frozen. Great art style and feel to the game!

Thanks so much! I'm glad that you're enjoying them. Hope you get some good use out of the music :)

Ha! What a great  concept, I'll have to keep an eye on this one :)

Thanks for listening :D Hope you find a good use for the songs

Hey this one is great too, nice and simple. I like that you can only hit people once, adds a neat layer to it.

I like how you shifted the speed of the songs to fit the mood of the scene :D This is  a super cool project!

I like the idea of enemy drops combining into powerups while you play, that's a fun way to strategize! I dig the art style too :)

What a cool concept! Thanks for using the music :)

That was fun! Beat it in 70 days, though I'm not sure if that's good or not haha

Hey that looks great! I'll put it on my list to download and give a try :) Thanks for using the music! Always glad to see what people do with it

Of course it's ok! That's why I put 'em online :) This is a great game concept! 

It's great to see this come together! Looking forward to what you work on next :)

I'm glad you like the music! The pixel art in this looks fantastic :)

Hey this is a fantastic first project! I like the idea of making the blocks hexagons instead for fun bounces. Best of luck in your game development journey, feel free to reply to this thread with updates if you want to share with someone :)

Heya! I think the $5 is the suggested price, you should be able to put in whatever value you want :)

Interesting idea! I like how the pieces interlink so well with the mechanics!

Hey good job! Those drop games are really fun to make. I did one as a joke for a streamer friend of mine about a year ago XD https://tallbeard.itch.io/soopdrop

Heya! Don't have time to play it right now, but the art in the screenshots looks great! I'm glad you are enjoying the music :)

Ha, I honestly don't know that's definitely beyond my understanding. It's very interesting working with an engine that's flexible like that though

Ha this is great, I love the art style you've got going on with this :)

Found this article for the current code base of Godot (https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/) ... short version is that exporting to desktop (Win/Mac/Linux) is fully supported, mobile (Android/iOS) is functional but experimental, and web is not supported yet.

I'm gonna stick with GDScript for this project and then probably try Godot in C# for my next one!

I think Godot 4.2 has better integration, but I'm not sure. I'm trying very hard to get into GDScript but not having strict typing and encapsulating functions and statements with white space instead of curly brackets really throws me off haha. Unreal seems CRAZY powerful for sure, but like you said the framework is designed for huge games so even a minimal export is still huge.

Oh how is Unreal? I moved recently from Unity to Godot and I am not loving GDScript. I might try Godot with C# and see if that suits me better :)

Heya! I'm glad that you like the music and it fits your project well :) I like the idea of multi-dimensional snake and contrats on making everything from scratch! C++ sounds scary 😅