The attribution is great. I love the idea of being able to move pieces anywhere as long as there's a clear path for them to move!
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Heya! I just posted a new version that should fix your issue, let me know if you're still running into problems and I'll just make the window resizeable. I just want to avoid that if possible because Unity's canvas is kind of a pain in the butt with variable window sizes :)
Heya! Looking forward to checking this one out, but could you please remove the artist's email address from the game and the itch description? That was meant so you could get in touch with them if you needed to :)
Thanks for the feedback on that; I tried to keep the window options simple because it's a big pain to manage, but obviously it's not easy when monitors are all different sizes. I'll try to figure out a better solution on this :)
Heya! Thanks for the feedback :) This is my first time using Unity effect volumes so I definitely think things need to be tuned a bit more on that front. I like the general style it gives but I agree it can be a lot.
I definitely have some ideas on lore and progression. Hope to get to that over the next few months when I have time :D
If there isn't a link, you can just include the artist's name. There is a PDF included in the OST ZIP file with all this info too :)
I'll make sure to change the wording on this a bit next time to make things more clear!
If you mention the artist links are inside the game in the description it should be fine. It's nice to include it in the game description, but if it's super long I agree it's a bit of a pain haha
Heya! Yea, I was thinking about expanding this game into the more traditional roguelike genre. Create rooms to explore and build up a run over time instead of just one room. Maybe a future project!
I should re-write that section honestly. Basically I want to avoid things like hate speech and other things that might attack a group of people. Violence like in Doom, or non-explicit sexual content is fine. Thanks for the question I'll try to rewrite that today :)
I think that's totally fair! Twine are still games. You can even provide links to the Bandcamp page for the album (https://2hac.bandcamp.com/album/entropy-2hac-volume-14) if you wanted people to listen along with the narrative.
This is a great idea, can't wait to see what you come up with :)
As much as I'd love to say yes, trying to manage that much data would be really tough. I encourage people to include extra layers and versions of their audio, but I don't want to make it a requirement for submission. You can always reach out to the artists directly and ask them, their contact info is included in the readme PDF file :)
Heya! You're welcome to share the game afterward. I mainly wanted to express that the musicians are donating their music to the game jam and not to a commercial game that may come from the jam after. If you wanted to keep working on your game and eventually sell it, you'll need to contact the artist and figure out licensing.
Sorry if my wording wasn't clear!
Heya! I'd say that if you are streaming doing game development and stuff, you are welcome to stream the music. After the game jam, you'd have to talk to the individual artists and get their permission because I don't control how they release music :)
Hi there! It's a huge variety from ambient chillout to upbeat EDM to just weird experimental stuff. If you wanted to listen to the music that was submitted to the OST Jam Vol 1, you can check out the album that was made by the community here: https://2hac.bandcamp.com/album/technology-2hac-volume-13