A short and sweet little game you have made! You already did a little bit to animate the hammer and I think you could improve it by making the animation a bit less linear (eg speeding up and suddenly stopping). Another thing I feel would add to the game is some kind of score counter so that you can try and compete with yourself or others. A weird thing I noticed while playing is that you can see the hammer through the cookie and that looks a bit strange especially when they are not aligned perfectly. Great game!
Spook
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This has a very unique concept and a lot of potential but I think it could use a little more work. Sound effects would really help the experience as would some way to skip the timer if you have chosen your guess. Two bugs I ran into while playing this were that you can press the opponents buttons as well as the fact that the B and R of "Biscuit Roulette" are off of the screen in the main menu, although maybe this was made for a wider monitor.
Very nice and calming game, you could definitely just sit down and play this anytime you are bored! It's challenging but simple, and I especially like the fact that you can use the trashcan as additional support. Two things that I think would help is if maybe the trashcan is on a layer over the cookies so that it actually looks like they fall into it, and that you could style the "height" text to fit in more instead of just being some default font and white.
A very fun little game with a fun concept! The camera idea is unique and really helps the gameplay as well. One thing I experienced is that the game would lag everytime I got close to something you can interact with. The pixel art is very well drawn and cute and you have made a very impressive tutorial that communicates everything needed without being confusing or too long!
A very nice little tower defence game that is a little bit addicting. You spice it up with those special events as well which was a great idea however it still gets a little repetetive. The upgrade system is nice as well but I found that just buying new towers is way cheaper so it's only really worth it if you run out of space. One thing you could do is move the enemy spawn so that it's of screen or cover it with something like a cave entrance so that the units don't just pop into existence. The title screen was really good with that little animation as well! Also just so you know if you don't fullscreen the game you can see the gray default background a tiny bit.
A fun little game! The gameplay is very polished and I love the shader but it would be nice with some more feedback in something like sound from the menus. It was a little unclear for me that the level boundry wasn't at the edge of the screen so maybe try to indicate that somehow. Another thing I noticed was that the music seems to restart when you enter the game from the menu.
A very unique and interesting idea, and well executed too! It's very nice how the different menus pan over to each other, and I can see polish all over the place! There are lots of different interesting items to choose from and it really has a lot of depth! The only thing I can think of to improve this is maybe making it go faster if a battle takes too long, other than that, perfect! There was also a bug that I encountered before the first battle, when I pressed the go button, it dissapeared but nothing happened and I had to reload. In the console it said something about a null value.
Very unique and polished! Everything looked and felt great! My only complaint is that I have to close the meny every time after eating something to stop it from blocking my view which gets a bit annoying but it's nothing major. You could maybe have the information in a little notification in the corner or something.
A pretty nice game! The art certainly had a lot put into it but I feel that the gameplay gets a bit repetetive with only jumping over single obstacles on the ground, the plane was better but that was only in the first level. One thing I noticed was that the backgrounds sometimes seem misaligned so you should look into that. Something that could help with the repetition would be maybe changing out the music between levels.
A very nice game, I especially like how smooth the card ui is! One thing that I did not understand however is why the discard cards exist, so maybe explain them somehow (in the description?). I was a little confused about the A cards in the beginning but as I understand it they just go a random distance so they should probably be explained better too. Another thing that I don't know is if it is a bug or not that sometimes I seemingly moved more than the cards said.
Thanks! Not a lot is different with new pieces for the bots as they basically only look at what moves a piece can make, but I did have to give each one a value. For the variants it was a bit trickier, for king of the hill I made the bots value getting closer to a hill with their king. In the variant where pieces die when they capture the bots just count that as both pieces being captured, and in fog of war it really just cheats but I made sure to use the easiest bot in at least the first fog of war level.


