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(+3)

Haven't been able to check it out, Hope you guys add in a web build; Surely one of the 48 devs know how XD.

That being said, find it a bit sad that there's still use of asset packs? You have a huge team.. feel like there's no need for external assets?

Assets were rarely used in the final build outside of set props and NPCs, since we did not have enough animators to hand-create the park population. Despite having an art department cranking out several dozen unique models, texturing them, and implementing them into the game we needed more minor props for set dressing. It takes a significant amount of time to produce a single asset, even with multiple artists, which is a lesson we hope other devs take away. 

Using external assets is entirely fine, as long as you work hard to match the style.

Yea I understand that, its perfectly fine, I just hoped the huge team wouldn't have needed external stuff.

Still hope you guys add a web build during the 2 day grace.

We just added in builds for other platforms, but know that Unity 6 has some performance issues with WebGL. Hopefully there are not any playability issues.

Thanks! Got my HS to the funny number.

Wish there was a bit more to do ingame, exploring was nicest, like going down the slides & through the shrine area.

Do notice there were some places the npcs clip through terrain.

Hoping there will be like a postmortum, or youtube video on the entire project.

We really wanted to add in unique interactions with NPCs and hidden places to explore, tons of little easter egg ideas that are on the cutting room floor. Our art lead is going to work on a portfolio build to showcase some of what was left on the table.