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Non-Defective Delivery Drone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #387 | 3.467 | 3.467 |
| Gameplay | #668 | 3.067 | 3.067 |
| Innovation | #689 | 3.067 | 3.067 |
| Overall | #929 | 2.900 | 2.900 |
| Enjoyment | #1080 | 2.733 | 2.733 |
| Visuals | #1144 | 2.733 | 2.733 |
| Audio | #1243 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Its a very simple delivery task, so nothing could possibly go wrong, right?
What code and assets did you not make from scratch during the jam (if any)?
Sprites, Music & SFX
How many people worked on the game?1
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Comments
DUDE we literally have the same submission with the concept of a dron delivering something! Also i love your idea of a having the drone malfunction
My brain explode playing this game XD
Cool game!!!
Yay, I did it!
Cool game, it's especially impressive for a FIRST GAME!
There are some things I would change: I think it would be more challenging and fun if you are not allowed to touch the level borders. Also the game wasn't really screen responsive for me. I don't know how easy that is to achieve in Godot, but it's something you could have a look for your next jam! :)
Cool concept, I agree with the others that some danger would be fun but overall, I really liked what you did with this.
I liked this concept a lot -- and was such a fun mind bender! :P
i love the idea of the game , it's new and fun
the art didn't really match with each other , nor the music , but it's fine
a cool addition would be some sort of danger , like moving obstacles , or the walls damage you
cool game tho , really good for a first game jam
Thanks for the feedback! I like the Idea of moving obstacles.
cool game!
I love the concept, the controls changed a but too quickly.
Thanks for the feedback! I totally agree with that.
This game is a brilliant and creative interpretation of the jam theme! The constantly shifting controls and the "drone error" mechanic are hilarious and frustrating in the best way possible! The concept is simple but incredibly effective. Navigating a maze with unpredictable controls is both challenging and oddly entertaining. It’s a great example of how a single, well-executed idea can make a game memorable.
While the shifting controls are a great thematic choice, they can become overly frustrating, especially in larger levels with multiple boxes to deliver. Adding a way to carry more than one box at a time (or tweaking the difficulty curve) might make the gameplay feel more rewarding without losing the chaotic charm.
Great job on embracing the theme and creating something so fun and frustrating at the same time!
Thank you so much for your kind words and constructive feedback! I'm really glad you enjoyed the chaotic fun of the shifting controls. I completely agree that the time between errors could be a bit longer to allow players to adapt before everything goes wrong again—definitely something I’ll tweak!
As for carrying multiple boxes, well… fun fact: if you drop one box on top of another and pick it up again, it actually picks up both! (but it's a bug and not intentional😆)
Thanks again for playing and for the great feedback!