Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FixSteel

15
Posts
5
Followers
A member registered Jul 24, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the Feedback! It was actually not intended at first, but I liked that it made it a little harder and I felt like the spacebar mechanic (invert momentum) would be a little bit more useful.

Thanks for the Feedback, i really like the Idea of fixed gravity wells!

I love the art style and my favourite thing are the cute little dudes talking :)

Love the visuals and the sound design! Really enjoyed playing the game and the moment I started to get a hang of it and go really fast was so satisfiying.

Thanks, I really appreciate the feedback! My art skills aren't exactly my strength (to be honest, they're pretty bad xD), so I'm glad you liked it!

Thanks for the Feedback! I should have explained the "Wormhole" Mechanic a little better. If you hold 2 keys at the same time for one second a wormhole opens between them. So in Level 11 you can hold one key on each side of the wall and then travel/teleport to the other side.

It' so fun! But I think i finished the game, because there are no more enemies spawning...

Awesome game! I have nothing to add except that I really enjoyed it!

Very creative Idea and fun to play! Some audio and/or music would be nice and maybe increasing difficulty with time. But still a fun experience!

Thanks for the feedback! I like the Idea of moving obstacles.

Had a lot of fun playing! The visuals were awesome, and I especially loved the animations when the parents arrived!

Really fun game! I really enjoyed how breaking things in a hurry just added to the chaos.

So calm and relaxing! I loved the idea of using cookie crumbs to remember your way and the game looks fantastic!

Thanks for the feedback! I totally agree with that.

Thank you so much for your kind words and constructive feedback! I'm really glad you enjoyed the chaotic fun of the shifting controls. I completely agree that the time between errors could be a bit longer to allow players to adapt before everything goes wrong again—definitely something I’ll tweak!

As for carrying multiple boxes, well… fun fact: if you drop one box on top of another and pick it up again, it actually picks up both! (but it's a bug and not intentional😆)

Thanks again for playing and for the great feedback!