The game was simple, sure, but the physics were so chaotic that I had a blast interacting with stuff. This is a solid little game.
Play game
Boxed!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #206 | 3.769 | 3.769 |
| Gameplay | #308 | 3.462 | 3.462 |
| Audio | #512 | 3.231 | 3.231 |
| Overall | #699 | 3.141 | 3.141 |
| Innovation | #830 | 2.923 | 2.923 |
| Visuals | #966 | 3.000 | 3.000 |
| Theme | #1242 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You would think that just packaging boxes would be a simple and easy tasks, but nothing could go wrong though, right?
What code and assets did you not make from scratch during the jam (if any)?
Just a third person controller I had on hand.
How many people worked on the game?1


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