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Calm Sea Before The Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #308 | 3.364 | 3.364 |
Theme | #334 | 3.364 | 3.364 |
Innovation | #377 | 3.136 | 3.136 |
Fun | #583 | 2.955 | 2.955 |
Overall | #645 | 2.886 | 2.886 |
Audio | #944 | 2.182 | 2.182 |
Graphics | #1000 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player sails on a calm sea, but it is not calm for long.
Did you write all the code and made all the assets from scratch?
No, waves sound and rain sound (although they might not be present in the HTML version).
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Comments
cool game, it's a pity the web version is laggy
The game graphics wise isnt the best but I still played it for like 20 mins... :D
It was fun and challenging. I liked it. With some more polish to the camera movement and navigation it will be good game(Make the camera follow the player instead of shifting it to a certain position)..
One small query from me would be is it possible to kill the monster.. I tried a lot but couldn't find a way to. I got the cannons hit it like 5-6 times nothing happened.
Kudos!!
Thanks for playing, and also for the feedback. The camera follows the player with some smoothing, so it kind of follows the player. Do you want the camera to be fixed on the player without any smoothing?
I planned to add 3D models, but I did not manage to do it before the deadline.
Response to the question about the monster. It might spoil the fight with it a bit.
The monster will die on the 10th hit, but if you die, the health of it resets.cool idea! I like the atmosphere too!
The night mode was very beatiful! That is the power of dynamic lighting. I wonder if there is a way to get more of that in the day version.
Great navigation concept that makes exploring feel immersive, with boat controls that are smooth and engaging. The night cycle adds challenge, though the map could use clearer indicators. Adding more visual detail and improving the shark fight would enhance the overall experience. Solid job!
I thought having to bring up the map every time without a pointer showing where I was would get annoying, but actually it made the gameplay and sense of navigation feel much cooler! Like I was exploring the seas and navigating manually. Cool idea!
Navigation was engaging, and fits well into theme. Reminds me of DREDGE. Well done!
Hee-ho. Good idea with night, and interesting implementation of map
Cool little idea.
A health bar of some kind might have been helpful.
Actually, there is a health bar. The color of the ships roof changes from green to red. But i do not blame you for not noticing it.
Awesome concept! I love the idea of having to navigate using only landmarks. The map feels the perfect size for the length of the game, as I was finally mastering where each port is at the end. The shark additionally forcing you to change direction and potentially lose your place in the dark is really good. I give 5 stars for innovation. The shark model was really cute, (and really scary at night), but I would love to see some better detail for the islands and the rest of the game. Also the shark fight wasn't as engaging as it could have been, but it was a perfect ending to the navigation part of the game.
If you wanted to expand the game, maybe add map fragments and new ports to be able to go further out to sea.
Thanks for the detailed response. But could you go into even more detail about why was the shark fight not engaging enough?
I just felt I had to wait for the shark to appear in the right location to turn and shoot, and sometimes it took a long time for the shark to appear. It wasn't bad at all, but it felt like a completely different game than the first part.
With pretty much every game nowadays having a glowing line leading to where you need to go, it was a huge breath of fresh air to just be given a map and have to figure the rest out yourself. Navigating just by landmarks and geometry is a surprisingly fun and thought provoking game mechanic. Couple this with the boat controlling well and the day night cycle providing a challenge in visibility, and you have a really fun and unique game on your hands! Great Job!
I REALLY like how the boat feels! It's pretty fun to just maneuver in the open waters and try not to hit any islands. It was a bit hard to see during the night, but the concept fits the theme perfectly and offered some suspenseful game-play. Great submission!
I like the controls of the boat and the idea, good job!
Very nice idea! I would really like to see a fleshed out version of this. I think the game looks visually better in between day/night, dark for the lights to work, but not so dark that you can't see.
Nice idea! The boat controls feel good and I like that you included checkpoints to "continue" an existing game.
Two points of feedback that may be worth experimenting with: the map was a little confusing to figure out where I was, and trying to sail during night time was a bit too difficult with how dark it was.
Congrats on finishing - nice work!
Thanks for playing the game and the feedback. I wanted to encourage exploration, but I might have missed the mark and made it too difficult. The lack of recognizable landmarks could've contributed to it too. Due to time constraints the islands are just a bunch of blocks.
No worries! I did start to get the hang of it towards the end of me playing. Game jams are always difficult with time constraints and it's great that you have a finished product! :)