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JaimeKurz

298
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16
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A member registered Aug 16, 2024 · View creator page →

Creator of

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This is your first game! It is incredible! So much fun, I had a bunch of little "aha" moments solving the puzzles, which were super creative!

This is like our game if it were actually good. Incredibly impressive

got 48 the first try, couldnt get that again.

A bit easier once I figured out how to actually dash.

Cute, but the minigame is a bit too hard, so I ended up spamming e most of the time.

These people are so mean! Getting angry at my bad book recommendations because they can't tell me what they want properly, can't you give me a better hint? I don't have any cookbooks! 
In all seriousness, this game is really cozy, and I was surprised how many characters you drew! I was a little flustered at how often the customers went away disappointed, but it ended up being kinda funny. 

You are correct, color would make it so much better, but we didn't have enough time. Kyrie would have used water colors.

I love all the little details, like the eyes blinking and the wind howling. I cannot figure out where I'm going or where I've been though. The footsteps seem all in the wrong place, and it is really confusing. The appearance of the game is incredible. The art really fits together, and the sound design is terrific.

It was really difficult to see what was going on ( with the flips and the not quite 3D animation ), but it is a cool take on the theme, and the art is pretty cute.

It was so laggy to be unplayable. Probably a problem on our end as I'm running it through wine (linux)

The fact that you made this in 3 days is incredible! We were stuck on step 5 for a long time, (adding butter to every dish), but otherwise the experience was practically perfect! The best game I've seen in this jam, and better than the top games I've played in other jams.

I feel like you tried making the game too big for the jam time. It ends up feeling a little empty, just walking around doing the same few tasks again and again. If you just worked on a few tasks, making them as good as possible, it might have been better. But the game really needs sounds and feedback to let you know how well you are doing. Its a good start, and there is potential, but it feels more like a prototype than a game.

Nice parallax effect, and really good presentation. The mini games are great. Not too difficult, not too hard.

The last two levels are really hard, but are so satisfying! The level design and progression is really good, and the gameplay reminds me a little of A Monster's Expedition. You make such a satisfying game with such a simple mechanic. Well done! 

Really really nice! Everything is top notch. The only thing I could critique is that the sound effects upon hitting a direction pad would feel better if they were in the same scale as the background music. But that is such a minor point. The music, the pixel art, and the game design are so cohesive, and this feels incredibly polished for 3 days.

Nice little game, very cozy! The sound fx and visuals are good, but it can be hard to count squares. I think you also implemented flags but didn't include a visual for them, and they don't reset in the next level, so it was very confusing why I couldn't place a square. 
Most of your levels have a flaw: they are symmetrical, making them way easier to complete.
I love the animations at the end of each level! Its like the object comes to life!

A Little to the Left was one of our main inspirations. I'm glad you picked up on that! 

A happier version of Frankenstein. I love the feel the music adds, and the art style feels so cohesive. I love the little animals. I wanted to add cut-scenes to my game, but didn't have time. However, there really needs to be a way to fast forward the text, as it is soooo slow. 

Also, the hot-cocoa collecting part feels a little easy once you realize that you can't get too hot.

Really fun! I've seen many "do the level again" puzzles in different game jams, and this is one of the better ones. The speed up time function is a really nice bonus, and is so necessary. The second to last level I think was easier than intended, I might have cheesed it. Also the timing on the last level is really difficult, and detracts from the coziness of the whole thing. 3/5

The eyes are unnerving

The music honestly gets too intense later on. Great first game! Good atmospheric additions like the particles in the windows.

Its not your fault. The ghost sticks are the main thing I would fix for next time. Thanks for the kind words!

I don’t see this becoming a full steam game, but it is a clever concept. 

Artwork is great! The clicky sounds are really satisfying. It's the right level of easy, while still feeling fulfilling.

Looks like this game has the same bug as mine had. The sound on web gets softer and softer until you can't hear it anymore. You can fix it by duplicating the sound from a second saved sound file every now and again.

The pitch view isn't inaccurate, its the solution sound that is inaccurate

Its not fixed. They just move at a constant pace, in the same direction,  (sometimes rolling in a random direction) then fall off. I'm on linux running through wine.

Very difficult, very addicting.

Surprisingly good execution for such a simple concept! I saw the leaderboard and it motivated me to get on there, but never got higher than 24. 

It was really hard moving inside the loops with the arrow keys. If it were smoother, perhaps using mouse control, this might feel a bit better. Also the music gets repetitive after a little bit. This looks like one of those mobile game ads, which have a lot of appeal, so I would think about releasing it (pretty much as it is) on mobile.

I think the sound design is your weakest aspect of the game. Also the level progression seems incredibly difficult. Everything else feels really polished, love the pixel art, and the controls feel pretty good.

The main mechanic is kinda boring? It is hard to push blocks exactly the way you want it to, so its less puzzle and more "get the box to the right spot without pushing it too far." And then doing the same thing 3 times in a row after that is not the most engaging game-play. I do like the art style, and the sound effects, but it doesn't draw me in.

The controls are a little hard to get used to. I would have liked to be able to move with arrow keys, drift with shift and boost with space. Also I tended to get stuck on houses. The game is incredibly hilarious, the sounds are great, and It was fun to kill the boss alien

I really like the concept, though rhythm games on the web never feel quite right, and the timing often isn't where you would expect it to be because of latency. I had to slow it down a lot for the last level. Other than that, the execution is really nice, and it feels really nicely polished. 

I like the different levels. The gameplay gets laggier the longer you play each level, making it less responsive.

I feel like so many have said they imagine it would be better for people who knew how to make music well. I hope in future iterations, I can make it so simple that anyone (regardless of music knowledge) can make something that sounds decent.

Minecraft note blocks was one of the inspirations, so I'm happy you see the connection. Also Bitwig's grid, which I have never used but really want to. This might be a game I end up turning into a full release.

I played this with a smile on my face. I really like how simple the UI is, and I like the way it makes you think. I could have brute forced all the levels, but I chose not to and had a really nice "Aha!" moment for that last level. Also the level design is incredibly good, each one building upon and subverting the ideas of the previous levels. If polish or user experience was a rating option, it would be 5 stars. Unfortunately, the narrative feels tacked on just because it was a rating requirement, and the art work is so simple, I doubt it would get a high average score, but I'll rate it higher, just because the UX is so nice.

It took me forever to figure out the museum solution, because I thought I had already solved it and nothing happened. I think that is more my own fault than anything. It gave me a clue after giving the guy something for free, then right after making him pay 315 dollars. Then after nothing works talking to Greta, so I knew it was something in the museum.

The sticky collision with the walls make the controls incredibly unsatisfying. It is not a fast paced action game, but a "can I maneuver my truck back out of this alley?" game. Also the oil slicks and garbage don't seem to do much to affect the gameplay. Much better than a lot of games I've seen so far, but could use some tweaking.