This is your first game! It is incredible! So much fun, I had a bunch of little "aha" moments solving the puzzles, which were super creative!
JaimeKurz
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These people are so mean! Getting angry at my bad book recommendations because they can't tell me what they want properly, can't you give me a better hint? I don't have any cookbooks!
In all seriousness, this game is really cozy, and I was surprised how many characters you drew! I was a little flustered at how often the customers went away disappointed, but it ended up being kinda funny.
I love all the little details, like the eyes blinking and the wind howling. I cannot figure out where I'm going or where I've been though. The footsteps seem all in the wrong place, and it is really confusing. The appearance of the game is incredible. The art really fits together, and the sound design is terrific.
I feel like you tried making the game too big for the jam time. It ends up feeling a little empty, just walking around doing the same few tasks again and again. If you just worked on a few tasks, making them as good as possible, it might have been better. But the game really needs sounds and feedback to let you know how well you are doing. Its a good start, and there is potential, but it feels more like a prototype than a game.
Really really nice! Everything is top notch. The only thing I could critique is that the sound effects upon hitting a direction pad would feel better if they were in the same scale as the background music. But that is such a minor point. The music, the pixel art, and the game design are so cohesive, and this feels incredibly polished for 3 days.
Nice little game, very cozy! The sound fx and visuals are good, but it can be hard to count squares. I think you also implemented flags but didn't include a visual for them, and they don't reset in the next level, so it was very confusing why I couldn't place a square.
Most of your levels have a flaw: they are symmetrical, making them way easier to complete.
I love the animations at the end of each level! Its like the object comes to life!
A happier version of Frankenstein. I love the feel the music adds, and the art style feels so cohesive. I love the little animals. I wanted to add cut-scenes to my game, but didn't have time. However, there really needs to be a way to fast forward the text, as it is soooo slow.
Also, the hot-cocoa collecting part feels a little easy once you realize that you can't get too hot.
Really fun! I've seen many "do the level again" puzzles in different game jams, and this is one of the better ones. The speed up time function is a really nice bonus, and is so necessary. The second to last level I think was easier than intended, I might have cheesed it. Also the timing on the last level is really difficult, and detracts from the coziness of the whole thing. 3/5
It was really hard moving inside the loops with the arrow keys. If it were smoother, perhaps using mouse control, this might feel a bit better. Also the music gets repetitive after a little bit. This looks like one of those mobile game ads, which have a lot of appeal, so I would think about releasing it (pretty much as it is) on mobile.
The main mechanic is kinda boring? It is hard to push blocks exactly the way you want it to, so its less puzzle and more "get the box to the right spot without pushing it too far." And then doing the same thing 3 times in a row after that is not the most engaging game-play. I do like the art style, and the sound effects, but it doesn't draw me in.
I played this with a smile on my face. I really like how simple the UI is, and I like the way it makes you think. I could have brute forced all the levels, but I chose not to and had a really nice "Aha!" moment for that last level. Also the level design is incredibly good, each one building upon and subverting the ideas of the previous levels. If polish or user experience was a rating option, it would be 5 stars. Unfortunately, the narrative feels tacked on just because it was a rating requirement, and the art work is so simple, I doubt it would get a high average score, but I'll rate it higher, just because the UX is so nice.
It took me forever to figure out the museum solution, because I thought I had already solved it and nothing happened. I think that is more my own fault than anything. It gave me a clue after giving the guy something for free, then right after making him pay 315 dollars. Then after nothing works talking to Greta, so I knew it was something in the museum.
The sticky collision with the walls make the controls incredibly unsatisfying. It is not a fast paced action game, but a "can I maneuver my truck back out of this alley?" game. Also the oil slicks and garbage don't seem to do much to affect the gameplay. Much better than a lot of games I've seen so far, but could use some tweaking.








