This was fun! Once I fully understood how the game worked it was a cool idea to deliberately take hits to build up to one dodge. It’s a concept I could see a lot of mileage out of, and I’d love to see more variety and more complex patterns outside the current three waves, great work!
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Heaven's Shove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #558 | 3.031 | 3.500 |
Innovation | #593 | 2.815 | 3.250 |
Audio | #630 | 2.815 | 3.250 |
Overall | #703 | 2.803 | 3.236 |
Theme | #708 | 2.742 | 3.167 |
Fun | #718 | 2.742 | 3.167 |
Graphics | #825 | 2.670 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Calm Before the Storm evokes anticipation before action, and order before chaos.
This game takes that relative calm and order and interjects moments of action you need to anticipate.
Did you write all the code and made all the assets from scratch?
Yes
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