Play last hope
Deep dreamer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #108 | 3.474 | 3.474 |
Graphics | #148 | 3.684 | 3.684 |
Overall | #186 | 3.307 | 3.307 |
Innovation | #220 | 3.105 | 3.105 |
Game Design | #244 | 3.211 | 3.211 |
Fun | #297 | 3.000 | 3.000 |
Theme | #310 | 3.368 | 3.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The plot is simple. You are inside your dream and find yourself inside a dungeon that keeps going down and down where you have to solve puzzles and aquire powers
Did you write all the code and made all the assets from scratch?
I wrote all the code with the help of two animation tools - one for tiles and one for sprites.
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Comments
I love all the games that went for a non-nautical theme and switched up the core premise! My team was planning something similar before we pivoted. I got stuck in the second-stage room with two wall buttons and two crates, but I enjoyed myself up until then — being able to destroy and revert objects has so much puzzle potential, and I would love to see more expanding on that idea, and more interactions with different types of objects if you decide to continue with this or make something with a similar mechanic.
Thank you for playing and leaving such a kind comment!
About the button room that you got stuck at. The idea of the room was to shoot the buttons really fast while staying on the door and waiting for it to open.
Cheers!
This is the best interpretation of the theme i've played so far! Very Cool
Thank you so much for playing and leaving a comment!
Wow! Cool idea and story for the game! Great job
Thank you so much for playing!
I really like the old-school feel of this game. It looks and sounds very nice, I liked the puzzles too. I couldn't finish it, because I was too slow to press all the tiles in the room with the watch (?)
Thank you for playing the game and commenting!
I am sorry that I made the room hard to do. Now that you have said it, I will make the pads time limit longer.
Cheers!
fun game. Good for what I think was your first entry. The pixel art was dope. The audio also worked well.liked the shirt intro off the menu.helped give context n set the pace. Often overlooked. Well done. Will u make more games? Did u enjoy the jam process?
Thank you for playing the game!
Yes I will definitely make more games and I can't wait because this jam was an awesome experience. I crunched a lot but at the end when I look at all the feedback and the comments I just know it's worth it!
Making games is a thing I hope I'll always be able to do.
Cheers!
This game feels great!
Things I enjoyed ✔️
Things I would like to possibly see with your title. 🤷♂️
Overall 📓
This was a really fun puzzle experience! Great job on this game! It honestly was a lot of fun, you should really be proudly of yourself for this game, because you knocked it out the park!
Thank you so much for playing my game and leaving such an in depth review. I appreciate every advice I recieve! I really love it that people leave such nice feedback on my game because it's my first time tackling this kind of responsiblity and It brings me a lot of joy to read all these reviews.
Noted - I will improve the movement speed in the next little patch because I see a trend in people asking me to do that.
Game was very relaxing, loved the concept with the item degradation. Really enjoyed the puzzles.
Thank you so much for playing!
I am happy that you enjoyed the game and the degradation mechanic. I had it planned in advance and I think it turned out rather good.
I love the art! great work!
Thank you for spending the time playing my game!
I am happy to see that you liked it.
I enjoyed it!
Good job for your first game. Interesting puzzles.
Thank you for playing and commenting!
I am happy to hear that you enjoyed it.
I liked plot. And small details at the beginning like piano. puzzles was easy at the start but then it started to be more difficult. You made good job. Good luck at your next works.
Thank you so much for playing!
I am happy that you enjoyed the game. It brings a smile to my face to see all of these comments here.
I too wish you luck on you game dev journey.
What game engine did you use? For your first completed game this is really good, much more in depth than what I made my first time. I hope you learned alot and apply it to your next game, I'm looking forward to seeing what you make
The game itself has really good art, music and a nice feel in general. I couldn't open the door in the room with the red box in your screenshot, but was still fun reading all the dialogues. Good job!
Hello there,
First I would like to thank you for taking the time and playing my game. It means a lot to me!
To answer your questions - I used Unity to create the game (I use it because I like c# and some of my favourite devs use it too so this way I can get my motivation from them).
For the door part. Can you specify your problem because I am trying to replicate it based on the info you've given me but I cannot find myself not opening the door? Can you say what did you do, which level was it. So I can try and replicate it and possibly fix it.
Thank you for the comment,
Cheers!
To anyone reading.
If you find any bugs concerning boxes please comment here.
Thank you!
Nice game with interesting puzzles. I also liked the story, it fitted the theme well.
My main point of critique is the movement speed: it feels too slow for me.
I liked the art and the sound, good job :]
Thank you for playing!
About the movement spped - I think it fits good with the level dimensions and the puzzle timing is highly based on it. I Would think about increasing it.
Again thnak you for playing and leaving a comment. It's much appreciated!
Very cool game! I love the dreamy climate of it, also the music gives even more drowsy feeling.
Unfortunately, I think I've found a some bugs :( On level 5 I managed to push the box outside the game view and was unable to finish that level (did it twice).
I played once more, passed that level and was pleasantly surprised that there were more mechanics waiting for me :), but when I reached the levels with the time shot I did it on a box that was supposed to be moved and it couldn't be moved anymore.
Overall, I had a lot of fun during my gameplay and would enjoy playing it again if the bugs were fixed ( I'm realy curious what the ending is ;) )
Hello and thanks for playing,
I'm trying to fix the bugs. So can you tell me on witch level and what box could you not move?
Well, If I remember correctly, it happened on the second or the third level after the "time shot" was introduced. The box was in the bottom left corner. Hope it helps and good luck!
There should not be any problems now. I fixed the boxes dragging bug and the multiple dragging. I think you can enjoy the game to the end.
If you still manage to find some bug feel free to message me.
P.S. I don't sleep so don't worry xD
It was a good game. Especially the dialogues I didn't think that someone will make a story in the game jam, the puzzles are simple, I enjoyed the pixel design and the idea.
I discovered that the player can move three boxes at once, and somehow push them out of the map.
But in general it was a good 16 minutes trying it :)
Nice puzzle game! Great interpretation of the theme.
It was a bit hard for me to pull/push the boxes but besides that is great.
First thank you for playing!
I will try improving the boxes as fast as I can.
Great graphics and sound
Good game
A solid puzzle game. The best part about this game is a different understanding of the theme. Most people would just do a simple diving game. The art art is also pretty cute. A couple of suggestions, I think you can try to build a stronger connection between the gameplay and the story. The box something slide away for some reason so I have to restart the game.
Also, If you have time, please take a look at my game, thanks.
Thank you for playing the game!
I will definitely take the story and gameplay advice for future games because for this game I had a slightly diffrent vision but my technical knowledge stopped me. For the boxes I will try and stop them from sliding as best as I can because it took me almost a day to implement the dragging mechanic.
You're welcome, I am sure we will all do better next time.
A cute and fun little puzzler! I made it to the last room and then I made the game crash by trying to shoot the exit, so I guess he got his wish of staying in the dream world after all
Hi,
I will look at the bug because you I never thought of shooting the door. But I guess you found a diffrent ending for your character xD.
Thank you for playing!