The level design is so good that I feel bad for my puzzle game.
Nickwsy
Creator of
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This is a hidden piece of gem. At first it is very confusing, but I noticed the ball on room 0 is a map, then I also learned how to figure out my current direction. I am not quite exactly what the button in the middle is for, since I beat the game only with the diagonal mode. I also really like the mysterious vibe. Great Job.
It is a ECS game engine, it is open sourced on github. 11Nevele/GameEngine at GMTKJamLoop
Solving 5 levels is already very impressive,the game is a very complex. Level 5 is intended to be solved in 4 loops(since the spike path a button in the end nolonger work because health kit). Level6 requires to to notice that a button is pressed when there is a dead body on it, and it can be solve in 3 loops. Level 7 is really long, Level 8 is just a nightmare.
Your game is pretty interesting. There is a lot of potienal in this machanism. The graphics and audio need improvement but I totally understand why it is this way. There is few things that could be better though. First the color scale, I wish the scale could be large so not located in the middle of the screen. I also would be better if I can control the color with the keyboard. Also, somethings two objects seems to be the same color but I can't pass through them. Overall, it is a pretty good game.
If you have time, please try out my game, thank you
First of all, I like how the game is made with Godot. The concept of the game is very creative. I did get want I am going to do at first, but once I understood it is really fun. The level design is also really good, the learning curve is just right, and there are many pretty challenging levels after getting to two digits.
If you have time, please take a look at my game. It is also a puzzle game made with godot.
At first, I thought this game is a rip off of other games that play around with colors like Hue. However, after I played it, I found out it is very different. There are so much possiblities in this game waiting to be discovered. The machanism is very creative and interesting, and more importantly, the level designs are delicate and elegant. This is my favorite game in this game jam. Well done!
If you are interested, please take a look at my puzzle game that explores the idea of changing the scale of a map.
I really like the theme interpretation and innovation in this game. Adding the scaling machanism to a traditional platformer give this game a lot of possibilites. I wish there are better level designs and variations of this ability to fully explore these possibilities.
Another thing, because this is a platformer game that relys on some degree of percise control, I think it would be better to make the player less slippery. These are many times that I slide off the platform or slide into the spike so that I have to restart the level.
If you are interested, please check out my game.
A great interpretation of the theme. I like the story telling method this game. Although it is not very polished right now, but I see great potienal in it. More story and more gameplay machanism could be add. I don't know if you know Paper Please by Lucas Popes, I think you can learn at lot from this game.
If you are interested, please take some time and play my game, thank you.
This game is really hard. I guess you might play some sort of percussion instrument. Although I also play an instrument myself, but playing quater notes on one hand and triplet on the other is almost impossible for me. This is the game with the best theme interpretation and innovation I have seen so far. Interpretating SCALE in this way is very creative.




