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Nickwsy

98
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A member registered Aug 14, 2023 · View creator page →

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The level design is so good that I feel bad for my puzzle game.

Very interesting game. Finished in 20 to 30 min. Some parts is in fact quite diffcult, the bouncing on the wall sometimes would bounce me back to where I started, which is good that you have a check point.

Thank you I will take a look at your game. Can you also make sure you give me rating. Thank you.

This is a hidden piece of gem. At first it is very confusing, but I noticed the ball on room 0 is a map, then I also learned how to figure out my current direction. I am not quite exactly what the button in the middle is for, since I beat the game only with the diagonal mode. I also really like the mysterious vibe. Great Job.

So cute

无论从玩法还是关卡都很强, 如果catch outside的玩法能再延申一下就更好了,比如有些地方要更大的半径才能过去。

Beating most the of the levels is very impressive

It is a ECS game engine, it is open sourced on github. 11Nevele/GameEngine at GMTKJamLoop

Solving 5 levels is already very impressive,the game is a very complex. Level 5 is intended to be solved in 4 loops(since the spike path a button in the end nolonger work because health kit). Level6 requires to to notice that a button is pressed when there is a dead body on it, and it can be solve in 3 loops. Level 7 is really long, Level 8 is just a nightmare.

Interesting puzzle game, finished all levels without looking at the solution. I think second last might have a small design issue, because you can fit all cars in the middle lane and there is no risk of crashing.

Interecting concept. The design finding the unique one is okay on its own, but making the player win 8 times in a row is very fraustrating.

I really like the idea and the game design. Great Job

I got 14.0, what's the logic behind it? shift gear as soon as possible when green disappear?

Make Trusk and Grak Great Again

Thank you for playing my game,  it is designed to be challenging, there is a solution video on the game page if you are interested.

Simple but fun, great job

Well designed chess puzzle. How does the ai the chess pieces work,? They seem to react differently base on my moves

Did not quite get what I am supposed to do

Interesting puzzle game

Very well polished. Would be better if there is more depth to the puzzle. Perhaps take some inspiration form Railbound.

If you are interested in puzzle games, please try out my game and leave a comment

I like returning to the beginning of game with new abilities, and solve the puzzle that I could not solve before. I hope the mob could be more useful in solving the puzzle, like leaving them alive to trigger gate, or using their body as a bridge.

I cannot find the finished point at level 2. After I jump off the top platform and reached the other platform, I can't figure out where to go.

Your game is very simple but very polished. The graphics and audio are great. There is just a minor issue, I can drag the slider above. It doesn't change anything, but just one small thing you can fix. Overall, pretty good game.

If you have time, take a look at my game, thank you

A bad level is removed in the newest version

Your game is pretty interesting. There is a lot of potienal in this machanism. The graphics and audio need improvement but I totally understand why it is this way.  There is few things that could be better though. First the color scale, I wish the scale could be large so not located in the middle of the screen. I also would be better if I can control the color with the keyboard. Also, somethings two objects seems to be the same color but I can't pass through them. Overall, it is a pretty good game.

If you have time, please try out my game, thank you

First of all, I like how the game is made with Godot. The concept of the game is very creative. I did get want I am going to do at first, but once I understood it is really fun. The level design is also really good, the learning curve is just right, and there are many pretty challenging levels after getting to two digits.

If you have time, please take a look at my game. It is also a puzzle game made with godot.

You are has a really pleasant atmosphere. The art style feels very comfortable and fits will the the gameplay. Although the gameplay is not super fancy, it give me a good experience. 

I also made a puzzle game, please take a look if interested

After I extracted the files from the zip, I got these files. I double clicked the .py file, then the file just opens in vscode. I have python installed on my computer, and if I tried it run it, a window shows up for less than a second and it disappeared.

Just out of curiosity, how many level did you finish

We actually have similar interpretations of the theme. I hope you can improve the graphic a little bit. 

Take a look a my game if you are interested

Your game has an interesting art style. However, it needs to guide the player better, because at first I have no ideo what I am doing

I was trying to test your game but happenned after I run the .py file. Perhaps something is wrong. Please tell me when it is fixed because it seems kind of interesting. If you are interested, please try my game.

It is a cool game with interesting machanisms. Depite some bugs, this game is still quite interesting and creative. 

If you are interested, please take a look a my game that explores the idea of changing the scale of the background.

At first, I thought this game is a rip off of other games that play around with colors like Hue. However, after I played it, I found out it is very different. There are so much possiblities in this game waiting to be discovered. The machanism is very creative and interesting, and more importantly, the level designs are delicate and elegant. This is my favorite game in this game jam. Well done!

If you are interested, please take a look at my puzzle game that explores the idea of changing the scale of a map.

Truely amazing

I really like the theme interpretation and innovation in this game. Adding the scaling machanism to a traditional platformer give this game a lot of possibilites.  I wish there are better level designs and variations of this ability to fully explore these possibilities.

Another thing, because this is a platformer game that relys on some degree of percise control, I think it would be better to make the player less slippery. These are many times that I slide off the platform or slide into the spike so that I have to restart the level.

If you are interested, please check out my game.

A great interpretation of the theme. I like the story telling method this game. Although it is not very polished right now, but I see great potienal in it. More story and more gameplay machanism could be add. I don't know if you know Paper Please by Lucas Popes, I think you can learn at lot from this game.

If you are interested, please take some time and play my game, thank you.

This game is really hard. I guess you might play some sort of percussion instrument. Although I also play an instrument myself, but playing quater notes on one hand and triplet on the other is almost impossible for me.  This is the game with the best theme interpretation and innovation I have seen so far. Interpretating SCALE in this way is very creative.

Very strong in gameplay. Although innovation and theme interpretation is relatively weak, it is still an interesting game.