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Sunset of 13's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #42 | 4.000 | 4.000 |
SOUNDS | #182 | 3.324 | 3.324 |
DESIGN | #212 | 3.412 | 3.412 |
OVERALL | #224 | 3.529 | 3.529 |
MUSIC | #294 | 3.147 | 3.147 |
INNOVATION | #401 | 2.941 | 2.941 |
VISUALS | #485 | 3.059 | 3.059 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept, and the timer meant that you really did have to make use of the 'less health more damage' mechanic if you hoped to win. I do feel the timer might have been a bit too unforgiving, especially when I thought I was about to scrape by a win, killed the last guy with a couple of seconds less only to see "Get to the exit"...
Still, the concept is really good, and it does play well.
I think the problem was the lack of external playtesting, i do reach the exit with 10 to 15 seconds left, but its basically cheating because i know everything about the game, its a learning for my next time. Thx for feedback!
I really like how this game feel, the shooting and speed when you have less health is great but sometime I still want to take some small health pick up to deal with with hoards of enemies, all very balance!
This is a really cool game! Great job!
Thx! rlly appreciate you noted!
This is very fun. It really makes you want to have less health sometimes, unlike other shooters with the same idea. Overall, would have made some more graphics, but the gameplay is great.
Haha im very bad at graphics! Thx for playing!
Hey, it's way better than to import something dome by another!
Well made top down shooter, you can definitely feel the difference in the weapon when you lose health. Good Job!
Thx!
Interesting mechanic, I am sure there can be a lot of interesting gameplay you can do if you continue on with this. Even though the visuals are somewhat simple, they work really well for the game. One suggestion I have would be to add enemy health bars. Especially if the damage of the bullets changes throughout the game, it would be nice to know how close I am to killing the enemy.
Totally agree, was in my todo list, cant made on time, thx for playing!
Fun, simple and quite challenging, very well done!
Fun, simple and quite challenging, very well done!
Good sound design and it fit the theme well. However, I think that it would have been better if the enemies had less health.
A bit difficult but it is understood the theme related to the game jam, bice visuals, Great Job!
Great Job. Fit the theme nicely and the simple graphics and environment were not distracting. I would suggest making the bullets a little more direct and less floaty. Good game I enjoyed playing it :)
Thx for playing! Could it be that the floaty effect is due to the lack of a reference background?
Ooo..Maybe so. It didn't bother me that much though :). You made a solid Jam game.
Fun game, maybe too difficult. When I'm trying to rurvive the stong enemies... TIMES OUT!!
Thx! Definitely it needed playtesting by someone else other than me
Really fun game, everything is pretty smooth. There could just be a bit more feedback if I hit or not and if I got hit
Thx man! True, it has a tinny screen shake on damage, but a little sound when hit a enemy could be used. The original idea was put hp bars on them, the time run out!
Great and hard game :). Liked the music,graphic and the smooth gameplay.
Thx for playing!
The level after tutorial was hard I wish there were some sort of a mini map so we could finish in time, other than that it feels amazing to play. I love how smooth it is.
Thx man! True, definitely in my "todo list cropped cause time" list haha
Felt nice to play, nice use of the theme. First level was a bit hard tho.
Thx for the feedback!
I like gamepla
Good take on the theme!
I really like the minimalistic art style.
I like how you have faster fire rate, when you have low HP and levels, are time-limited so if you don't have time you must try to hurt yourself to complete the level in time.
My main critique: the first room after the tutorial was really hard.
Part of that was due to me not being able to see the enemies, while they were still able to shoot at me. I'd recommend you zoom the camera out a lot, so that enemies can only target the player if they're currently on screen.
Concept was a good one, and I'm sure I'm going to see a lot of games in this genre.
The best part, I'd say, was your sound design along with game feel. There was just a little bit of screen shake, and that was enough to make shooting feel good.
Hey thx man, yeah i should zoom out. The enemies target you on screen, or if you shoot them. Glad to hear you liked the sound, cheers!