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A jam submission

For Pete's SakeView game page

Top down shooter game jam simulator game. It was developed as a submission for the first Blackthornprod Game Jam.
Submitted by Azoghal — 11 minutes, 36 seconds before the deadline

Play game

For Pete's Sake's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#491.9021.902
INNOVATION#681.6341.634
THEME#761.7801.780
OVERALL#881.6341.634
THE EXPERIENCE#1021.4881.488
SOUNDS AND MUSIC#2051.0491.049

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I believe this was meant to be a very fun game if it were completed. although i find it fun as it stands now, i didn't understand exactly what i was supposed to do, the artwork was very good and pleasing to the eye, id like to see completed! nice work, it has potential 

Submitted

As others have said, a bit confusing.
But still it's a nice game, great job on getting the game to this state!
Would love to see what you do for the post-jam version!
Great job!

A bit confusing, but i won at the first try so I kind of understood.

Submitted

I don't really understand this game...

But I really like it's look.

Developer

Thanks, and sorry for that! I really ran out of time so there isnt really any feedback/decent tutorial, thanks for playing

Submitted(+2)

I love the bracket mechanic!  I  was a  bit confused by what was going on in the game though, sometimes I could shoot, sometimes not, and all these screens were multiplying, and the bars were changing but i didn't entirely understand how. I think this is  very promising if you make the gameplay a bit more clear.

Developer(+1)

Thanks for the feedback! These are all problems even i faced when playing the game. Unfortunately i didnt have time to include sounds or relaod bars to make reloading clearer, and the bars could definitely do some work. Thanks for playing! (I hope to continue developing the game this week so hopefully these will be fixed)

Submitted

I found that indeed during a gamejam you are rushing to get all your base ideas out and making the game itself, but the actual playtesting (which takes just as much time if not more) starts happening after the jam. By then you know better what works and what is worth focusing on. I also always put in 2-3 weeks post-jam polish.

(+1)

I feel like making the scope smaller, and making the PC minigame the main thing would work better. Art style is consistent, and colours fit well together. :)

Submitted(+1)

The art looks really good!