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A jam submission

Electric CityView game page

Electric City is a tactics game where you use electricity to power your defences
Submitted by Tellyandrew (@tellyandrew) — 1 hour, 37 minutes before the deadline
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Play Electric City

Electric City's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#574.1354.135
Presentation#1304.0274.027
Originality#1323.8653.865
Fun#1633.4863.486

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You must power and defend a city by using electricity

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

Really like a lot of the ideas here! The graphics are amazing, very cohesive (and nice use of biggy). The gameplay is fun and satisfying when things go your way but it's hard to make a recovery if you make a wrong move - maybe an option to use your turn to move one of your circuit tiles?

Developer(+1)

Thank you! I wanted to allow circuits to be picked up with the teleporter, but I didn’t have time to program it unfortunately (I would have had to write something to recompute what building is powered by what when a circuit network is split; that’s not difficult, but there were more pressing things to spend my time on).

Submitted(+1)

Cool game! I love the style and the strategy is surprisingly deep. I do feel the game is a bit too rng heavy, with the crate drops determining how long your run goes, but overall great job on this!

Developer

Thank you! Yeah, I feel does rng makes it a bit hard in the early game; I do have a couple tips to counteract it though:

  • You don’t have to just make just one circuit network – if there’s a few crates clustered in a remote area, it’s totally viable to make an outpost with its own power-source
  • Don’t place your circuits unless there is something you can power with them in the same turn. You might be locking yourself out of crates that you otherwise could have reached
Submitted(+1)

great graphics and layout - really liked the sprites here, I wanna draw like this!! :) good job

Developer

Thanks for the compliment, I appreciate it!

Submitted(+1)

The isometric style is awesome and I love the premise. I feel like the scaling needs to be changed. I found myself in a lot of runs stalling out or being overwhelmed in a few turns because of bad rng. Awesome game nonetheless.

Developer

Thank you!

Submitted
Show post...

I love the art!

Developer

Thanks!

Submitted(+1)

I really liked how quick and simple this was to learn! The presentation is really nice and I like how all the buildings have a very distinct look that clearly indicates their function. Nice game!

Developer

Thank you!

Submitted

This game was probably to hard for me atm ;D But the originality itself bought me ;) WP

Submitted(+1)

This game was probably to hard for me atm ;D But the originality itself bought me ;) WP

Developer

Thanks!

Submitted(+1)

I really liked this game, the art is great and I found myself really immersed in the strategy of it, I kept using the mobile railgun and then using the teleporter to put it back in my inventory and then I would deploy and use it again haha, really well made, especially for being done in the time allotted

Developer(+1)

Thank you! You can also build-out and roll the railgun onto unpowered circuits and then safely teleport it back into your inventory if you want extra range!

Submitted(+1)

really enjoyed this, could stick on this for hours if the balancing was refined a little bit more!

at some point a reached a stage where my fabricator was only giving me end-cap circuit pieces and buildings, so i couldn't reach any of the crates, and so couldn't generate enough power to afford placing buildings and got overrun.

also, on occasion i got a little confused as to which grid cell the frogs were on as well, when there were many on screen.

regardless, there's a great depth to this for a jam game, and the spritework/animations are very nice. appreciate the tutorial and little QoL things as well. fantastic work!

Submitted(+1)

also i like the frogs :)

Developer

Thanks! Yeah, I’m probably going to make the camera angle a bit higher or try to find another solution to make the overlapping sprites less noisy if I make another game like this so that it’s easier to tell who is on what cell.

Submitted(+1)

Lot of depth to this game

Developer

Thanks!

Submitted(+1)

This game has a lot of depth and is super interesting. The music is great and it had me restart a couple of times because I liked it too much. Impressive from a solo dev! Cheers for that.

Developer(+1)

Thank you so much! Not completely solo (unless you’re just talking about programming), Oas7s made the music during the jam for the game.

Submitted(+1)

REALLY fun game! it took a bit to get the hang of the game play, but once i got into it it was a good time!

Developer

Thank you!

Submitted(+1)

This is a cool concept that reminds me of Into the Breach a bit. There's some nice and clean spritework and colors and the gameplay is easy enough to pick up on.

Developer(+1)

Thank you! I used some screenshots from Into the Breach as reference images (although I feel like this game ended up looking much different)

Submitted(+1)

This game was super cool! I do feel like a decent amount of your success was driven by randomness, but the feel of actually playing through the game was really fun, and the audio and visuals were great!

Developer(+2)

Thanks! The game does use a pooling system for the items (15 circuits, 4 power buildings, 3 defensive buildings, & 3 miscellaneous buildings before reshuffling). But I do agree, it’s really tough if too many crates spawn too far away when you don’t have any extra power buildings to place as proxies.

Submitted(+1)

Great music, great presentation, would have loved the ability to rotate circuit tiles to combat the random nature of the drops. Keep up the good work!

Developer

Thank you!

Submitted(+1)

Had some trouble at first but this was nice. Music was great.

Developer

Thanks!

Submitted(+1)

Nice pixel art and interesting game concept

Two minor complaints:

Circuits being fixed to one orientation felt a bit too restrictive, especially when the game decides to give you mostly tiles with 2 or less connections, perhaps it would be nice to be able to rotate them.

It becomes a bit hard to parse the visuals when things start getting cluttered, it might be a good idea to add just a little bit more space between objects.

Developer(+1)

Thanks! I agree with both your critiques.

The first complaint will naturally happen on each run; the item pool uses a deck system (it will generate one of every possible orientation & type of circuit before reshuffling) which means it will be a ratio of (4 + 6):(4 + 1) = 10:5 circuits with 2 or less connections throughout. I probably should have just removed dead ends from the item pool. A rotater building also would have been cool to add.

I also played through your game, it’s my favourite game from the jam so far!

Submitted(+1)

Awesome game! The song went hard. Some learning curve to understanding how the systems worked, but expanding the city was very fun. Great job!

Developer

Thanks!

Submitted(+1)


Simple yet clearly conveyed mechanics that a really complex and interesting game emerges from. I was a little confused even after this run about how my power was being stored but I was still able to do what I think was a fairly effective run. due to RNG I did not have enough power generation to run my factories, which could have gotten me much farther. Well made, this is a fantastic game. Perfect rating. 


Developer

Thank you so much!

Viewing comments 20 to 1 of 27 · Previous page · First page