This was an enjoyable game! The artwork looks nice and the power grid makes setup interesting. It would be helpful to be able to look at the defenses from other angles, as it could be difficult to see everything. Eventually, I just focused on the amount of power rather than the objects themselves and that made things a little easier to keep track of. It would be great to either have an option to discard items you don't need or convert them into power. If there is a way to do so, I couldn't figure it out. Great work overall!
Play Electric City
Electric City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #57 | 4.135 | 4.135 |
| Presentation | #130 | 4.027 | 4.027 |
| Originality | #132 | 3.865 | 3.865 |
| Fun | #163 | 3.486 | 3.486 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You must power and defend a city by using electricity
Comments
I’m not much of a strategy game person, but this was pretty fun! I especially like how easy it is to pick up and play.
I liked it, and it reminded me of Into the Breach, just with more frog! Neat take on the energy system that reminded me of Creeper World too.
Nice game. It really made me want to explore more of what is possible and what more can happen!
Nice art style and music. I like that you had time to make a proper tutorial as well. I did not get very far however, but I enjoyed the game anway. Well done!
I love this idea! Perhaps if you could rotate tiles, it would be a bit easier. Also I found myself re-rolling until I could pick up all my crates. I don't expect that was intended behavior. Being able to correct a mistake would be a welcome change too. I love tower defense games, and the idea of having generating towers that power defense towers is a clever use of the theme.
Really like a lot of the ideas here! The graphics are amazing, very cohesive (and nice use of biggy). The gameplay is fun and satisfying when things go your way but it's hard to make a recovery if you make a wrong move - maybe an option to use your turn to move one of your circuit tiles?
Thank you! I wanted to allow circuits to be picked up with the teleporter, but I didn’t have time to program it unfortunately (I would have had to write something to recompute what building is powered by what when a circuit network is split; that’s not difficult, but there were more pressing things to spend my time on).
Thank you! Yeah, I feel does rng makes it a bit hard in the early game; I do have a couple tips to counteract it though:
- You don’t have to just make just one circuit network – if there’s a few crates clustered in a remote area, it’s totally viable to make an outpost with its own power-source
- Don’t place your circuits unless there is something you can power with them in the same turn. You might be locking yourself out of crates that you otherwise could have reached
great graphics and layout - really liked the sprites here, I wanna draw like this!! :) good job
I really liked how quick and simple this was to learn! The presentation is really nice and I like how all the buildings have a very distinct look that clearly indicates their function. Nice game!
I really liked this game, the art is great and I found myself really immersed in the strategy of it, I kept using the mobile railgun and then using the teleporter to put it back in my inventory and then I would deploy and use it again haha, really well made, especially for being done in the time allotted
really enjoyed this, could stick on this for hours if the balancing was refined a little bit more!
at some point a reached a stage where my fabricator was only giving me end-cap circuit pieces and buildings, so i couldn't reach any of the crates, and so couldn't generate enough power to afford placing buildings and got overrun.
also, on occasion i got a little confused as to which grid cell the frogs were on as well, when there were many on screen.
regardless, there's a great depth to this for a jam game, and the spritework/animations are very nice. appreciate the tutorial and little QoL things as well. fantastic work!
This game has a lot of depth and is super interesting. The music is great and it had me restart a couple of times because I liked it too much. Impressive from a solo dev! Cheers for that.
REALLY fun game! it took a bit to get the hang of the game play, but once i got into it it was a good time!


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