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A jam submission

Electric CityView game page

Electric City is a tactics game where you use electricity to power your defences
Submitted by Tellyandrew (@tellyandrew) — 1 hour, 37 minutes before the deadline
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Play Electric City

Electric City's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#574.1354.135
Presentation#1304.0274.027
Originality#1323.8653.865
Fun#1633.4863.486

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You must power and defend a city by using electricity

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

This was an enjoyable game! The artwork looks nice and the power grid makes setup interesting. It would be helpful to be able to look at the defenses from other angles, as it could be difficult to see everything. Eventually, I just focused on the amount of power rather than the objects themselves and that made things a little easier to keep track of. It would be great to either have an option to discard items you don't need or convert them into power. If there is a way to do so, I couldn't figure it out. Great work overall!

Developer(+1)

Thank you! Yeah, I agree that it’s a bit hard to see stuff, I’ll definitely need to workshop something for the next time I write an isometric game.

Submitted(+1)

this was a lot of fun! the pixel art looks really good :)

Developer

Thank you :)

Submitted(+1)

I’m not much of a strategy game person, but this was pretty fun! I especially like how easy it is to pick up and play.

Developer

Thanks!

Submitted(+1)

I liked it, and it reminded me of Into the Breach, just with more frog! Neat take on the energy system that reminded me of Creeper World too.

Developer(+1)

Thank you! Creeper World was one of my favourite games as a kid

Submitted(+1)

Nice game. It really made me want to explore more of what is possible and what more can happen! 

Developer(+1)

Thanks!

Submitted(+1)

Nice art style and music. I like that you had time to make a proper tutorial as well. I did not get very far however, but I enjoyed the game anway. Well done!

Developer

Thanks! I learned from previous jams that tutorials – or any sort of tutorialisation – is super critical if you’re making one of these systems based games

Submitted(+1)

I love this idea! Perhaps if you could rotate tiles, it would be a bit easier. Also I found myself re-rolling until I could pick up all my crates. I don't expect that was intended behavior. Being able to correct a mistake would be a welcome change too. I love tower defense games, and the idea of having generating towers that power defense towers is a clever use of the theme.

Developer

Thank you! I think the re-rolling thing is kind of inevitable in rng-heavy games (unless you force some sort of lock-in from the player, which I would rather avoid). I do think the game is more fun if you try to roll with the start you’re handed though!

Submitted(+1)

Really like a lot of the ideas here! The graphics are amazing, very cohesive (and nice use of biggy). The gameplay is fun and satisfying when things go your way but it's hard to make a recovery if you make a wrong move - maybe an option to use your turn to move one of your circuit tiles?

Developer(+1)

Thank you! I wanted to allow circuits to be picked up with the teleporter, but I didn’t have time to program it unfortunately (I would have had to write something to recompute what building is powered by what when a circuit network is split; that’s not difficult, but there were more pressing things to spend my time on).

Submitted(+1)

Cool game! I love the style and the strategy is surprisingly deep. I do feel the game is a bit too rng heavy, with the crate drops determining how long your run goes, but overall great job on this!

Developer

Thank you! Yeah, I feel does rng makes it a bit hard in the early game; I do have a couple tips to counteract it though:

  • You don’t have to just make just one circuit network – if there’s a few crates clustered in a remote area, it’s totally viable to make an outpost with its own power-source
  • Don’t place your circuits unless there is something you can power with them in the same turn. You might be locking yourself out of crates that you otherwise could have reached
Submitted(+1)

great graphics and layout - really liked the sprites here, I wanna draw like this!! :) good job

Developer

Thanks for the compliment, I appreciate it!

Submitted(+1)

The isometric style is awesome and I love the premise. I feel like the scaling needs to be changed. I found myself in a lot of runs stalling out or being overwhelmed in a few turns because of bad rng. Awesome game nonetheless.

Developer

Thank you!

Submitted
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I love the art!

Developer

Thanks!

Submitted(+1)

I really liked how quick and simple this was to learn! The presentation is really nice and I like how all the buildings have a very distinct look that clearly indicates their function. Nice game!

Developer

Thank you!

Submitted

This game was probably to hard for me atm ;D But the originality itself bought me ;) WP

Submitted(+1)

This game was probably to hard for me atm ;D But the originality itself bought me ;) WP

Developer

Thanks!

Submitted(+1)

I really liked this game, the art is great and I found myself really immersed in the strategy of it, I kept using the mobile railgun and then using the teleporter to put it back in my inventory and then I would deploy and use it again haha, really well made, especially for being done in the time allotted

Developer(+1)

Thank you! You can also build-out and roll the railgun onto unpowered circuits and then safely teleport it back into your inventory if you want extra range!

Submitted(+1)

really enjoyed this, could stick on this for hours if the balancing was refined a little bit more!

at some point a reached a stage where my fabricator was only giving me end-cap circuit pieces and buildings, so i couldn't reach any of the crates, and so couldn't generate enough power to afford placing buildings and got overrun.

also, on occasion i got a little confused as to which grid cell the frogs were on as well, when there were many on screen.

regardless, there's a great depth to this for a jam game, and the spritework/animations are very nice. appreciate the tutorial and little QoL things as well. fantastic work!

Submitted(+1)

also i like the frogs :)

Developer

Thanks! Yeah, I’m probably going to make the camera angle a bit higher or try to find another solution to make the overlapping sprites less noisy if I make another game like this so that it’s easier to tell who is on what cell.

Submitted(+1)

Lot of depth to this game

Developer

Thanks!

Submitted(+1)

This game has a lot of depth and is super interesting. The music is great and it had me restart a couple of times because I liked it too much. Impressive from a solo dev! Cheers for that.

Developer(+1)

Thank you so much! Not completely solo (unless you’re just talking about programming), Oas7s made the music during the jam for the game.

Submitted(+1)

REALLY fun game! it took a bit to get the hang of the game play, but once i got into it it was a good time!

Developer

Thank you!

Viewing comments 27 to 8 of 27 · Next page · Last page