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Rare Dialect

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A member registered May 20, 2024 · View creator page →

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Recent community posts

Hello! Sorry about the softlocks, I can confirm we've fixed that issue in the newest version!

Also, all items do currently stack! You can take unlimited items.

So great! The perfect length to communicate the concept properly, and the dialog is super charming. Well done guys!

Thank you for the feedback! Our full demo will be out in a few weeks and we've been working on a ton of optimizations that hopefully allow it to run super smooth on as many systems as possible!

Thank you for the feedback! This is inspiring me to plan out some new items 🤞

Ah yep, I'm sorry about that. We've thankfully fixed that bug for our full demo, which will be up on itch in just a few weeks!

Hey thanks for playing and for the feedback! In the full release of the game we're planning to have "Nightmare Level," which is inspired by the Hades heat system (a group of difficulty modifiers tied to more unlocks). We'll make it extra difficult for you!!

We don't have arrow key support on any of the game modes (but I will consider adding it!)

It works like a charm! And yes, there are some in-game post-processing effects that don't work on HTML builds but have no issues with gx.games - strange, but I'm glad it works as an upload

Ah - I'm not sure if we have support for tablets, i'm unable to test that out.

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We use the gx.games export target as a zip and upload that!

Haha, we'll take it!! Thanks for playing

I'm sorry to hear that, just confirming, are you using mouse and keyboard?

That's the tradeoff with sticky hand, every memory comes with a price 😈

Thanks so much for the kind words!

This is really valuable feedback, thank you so much for taking the time to write this up!

I definitely hear you on Depths and Forest - I think for Forest we could incorporate bumpers with a lot more HP in the later difficulties to balance out the item upgrades that you've gotten so it isn't just "spam anywhere and you'll win"

For Mirage, we've tried a couple mechanics to distinguish it further and nothing's felt quite right so far. We have plans to try one more spin on it, and we'll be adding a lot more maps as well to increase variety. In my mind I see Mirage as a survival horde game, and Flock as a chase sequence!

Thanks again so much for your thoughtful feedback, it's really appreciated and helpful!

That's great feedback - do you feel that has more to do with the items being more overpowered/beneficial for those games vs ones like flock and voyager, or do you feel that even if you had no items the scaling would be uneven?

Thank you!

Thanks for the kind words, and sorry about this bug! I'll take a look and see if I can fix it for our full demo.

Really appreciate your kind words and for shouting out the performance! We're working on some bug fixes and optimizations for our full demo, which is coming soon!

Unfortunately I'm not aware of too many other games like it, but it was inspired by this old flash game! https://simianlogic.com/games/filler

There's a fullscreen toggle in the game's settings menu :)

Hey thank you! In the full version we'll have full isolated arcade modes for each game so you can play that one as much as you want!

Hi thank you for the kind words! So you're meant to collect the moons just the same as the other Aura but they have an effect that makes everything invisible for a couple seconds, to make things harder. We could definitely try to make that more clear in the full version!

Ah I'm sorry about that! We're aware of a bit of slowdown on browser for some devices - we recommend downloading the game to desktop for the most optimized performance!

Thanks so much!!

Appreciate u <3

Thanks for playing! Our goal is 10 full minigames in the full release :)

Thank you for playing!

Thanks for playing! Ah yeah the lag can become noticable on some devices as your build gets a hit crazier :) I definitely recommend downloading the desktop version (Mac and PC) for the most optimized experience!

Hey thanks so much for playing! I appreciate your critiques on the flock - there are definitely areas for improvement and we'll use this feedback when working on our full demo!

Thanks so much for playing and for the wishlist! We're aware about the rising pillar issue and will push a fix asap!

Hey thanks so much! The dynamic soundtrack is definitely one of my favorite parts of the game and I'd love to go over the entire thing to make it even more varied :)

I'll be sure to take a look and fix this! Thanks so much for reporting it

Hey thanks for playing! We're aware of the flipping walls bug and will push a fix soon!

This was so fun to watch and we appreciate the thoughtful critique! We've considered palette swap options and will explore that a bit closer to release!

Thank you! I'll work on a fix for both of these asap. We appreciate you playing!

Thank you! Excited to have you on board 🫡

Our goal is to release a mobile version eventually but that will depend on a few factors!

Heyyyy nice time!! And thanks for the compliments on the game!

Very fair! Our goal is to make every game as clear/intuitive as possible so thank you for that feedback!

Shoot, thank you for pointing this out. I'll take a look and get a fix pushed asap! Glad you're enjoying the game!