Play Electric City
Electric City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #57 | 4.135 | 4.135 |
| Presentation | #130 | 4.027 | 4.027 |
| Originality | #132 | 3.865 | 3.865 |
| Fun | #163 | 3.486 | 3.486 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You must power and defend a city by using electricity
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Comments
This was an enjoyable game! The artwork looks nice and the power grid makes setup interesting. It would be helpful to be able to look at the defenses from other angles, as it could be difficult to see everything. Eventually, I just focused on the amount of power rather than the objects themselves and that made things a little easier to keep track of. It would be great to either have an option to discard items you don't need or convert them into power. If there is a way to do so, I couldn't figure it out. Great work overall!
Thank you! Yeah, I agree that it’s a bit hard to see stuff, I’ll definitely need to workshop something for the next time I write an isometric game.
this was a lot of fun! the pixel art looks really good :)
Thank you :)
I’m not much of a strategy game person, but this was pretty fun! I especially like how easy it is to pick up and play.
Thanks!
I liked it, and it reminded me of Into the Breach, just with more frog! Neat take on the energy system that reminded me of Creeper World too.
Thank you! Creeper World was one of my favourite games as a kid
Nice game. It really made me want to explore more of what is possible and what more can happen!
Thanks!
Nice art style and music. I like that you had time to make a proper tutorial as well. I did not get very far however, but I enjoyed the game anway. Well done!
Thanks! I learned from previous jams that tutorials – or any sort of tutorialisation – is super critical if you’re making one of these systems based games
I love this idea! Perhaps if you could rotate tiles, it would be a bit easier. Also I found myself re-rolling until I could pick up all my crates. I don't expect that was intended behavior. Being able to correct a mistake would be a welcome change too. I love tower defense games, and the idea of having generating towers that power defense towers is a clever use of the theme.
Thank you! I think the re-rolling thing is kind of inevitable in rng-heavy games (unless you force some sort of lock-in from the player, which I would rather avoid). I do think the game is more fun if you try to roll with the start you’re handed though!