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fauna~otchi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.000 | 4.000 |
| Creativity - how original is the idea? | #1 | 4.154 | 4.154 |
| Presentation - how does it look/feel? | #1 | 4.538 | 4.538 |
| Entertainment - how enjoyable is the game? | #6 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is neat! Big fan of the CRT shader.
I didn’t understand for much too long that I had to press BUG! to progress - it IS in the instructions, so it’s on me, but would be worth including in-game since everything else is very clear and intuitive.
Some brief respite between movements would also be nice, I was starting to get some hand cramps with how much you’re asked to quickly move and click the mouse precisely.
Thanks, as soon as I figure out a performant way to do properly filtered down sampling at any scale, I'll probably release this CRT shader. Keep an eye on mastodon. :)
And yeah, those two pain points seem to be our blind spot from play testing. I regret not having it flash or choreographing the movements more. Hopefully we can update it post jam.
It was challenging to simultaneously pay attention to a variety of bugs, and it was rewarding.
The 3D graphics also contribute to the unique atmosphere.
Interesting picture-in-picture concept. This gives me the feeling of a PlayDate game, but in colour. This is the definitive rebuttal to any complaints I had about the complexity of xAfflixrElixr... ; - )
i have to thank my partner for both his contributions and conversations during the jam, that enabled a lot more direction and polish compared to my previous submissions
hope you made it to the fourth and final movement, as well as got one of the two non-game-over endings :)
To anyone who didn't get to the latter half of the game, which, no spoilers, is obvious by the change in tone as well as the two climatic ending screens:
I added some tips for how to get farther. Sadly these things didn't come up with the handful of play testers we had, but clearly the UX has a bit left to be desired.
I hope you're willing to give it another shot with those tips, to get the full experience. Thank you for playing.
Fun!
The art is great. I dig the sound effects. Killing bugs was fun.
The way you embedded the game within a fantasy console was super clever, it adds a lot.
Good job.
thank you! lemme know what ending you got if you dont mind me asking :)
Millennium
Great job!
The artwork was outstanding. It felt really good to play!
Very visceral, skewmorphic gold!
you've added another word to my dictionary c:
i hope it wasn't too visceral (did add the health/safety warning just in case)
really hope you enjoyed the little twist in the fourth and final movement before the proper endings :>
That wave had me going wtf and jumping out of my seat (I played it at 2am after jamming all weekend)
oh my gosh i am so sorry, i hope after the initial shock it was a worthwhile experience
Took me a while to press bug a second time so the bugs actually appeared.
added some tips to help with that
it's the one issue that didn't come up during playtesting the day before we submitted T_T
we have learned to give our game to non gamers
everyone on our discord spammed the bug button because it was funny
hope you enjoyed playing it! :)