Any chance of a Linux build? I get graphical errors when running in Lutris.
MenacingMecha
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Hi, that feature is enabled in the itch settings; if there’s an issue, however, Ko-fi is available: https://ko-fi.com/menacingmecha
IIRC it was accurate dithering that led to moving it to a post process effect rather than object-level (had issues dithering between colours, and didn’t play nicely with transparency).
Wasn’t overly happy with cutting per-object dithering, but it was a relatively obscure hardware feature to begin with (so far you’re the first person to bring it up). Hopefully we’ll be able to get it back in 4.0 by rendering to a buffer to mask dithering, AFAIK that should do the job.
Nice time!
I’m not sure what you’re referring to with the controls, sorry. Tank controls are bound to D-Pad, while REmake-style analogue controls are bound to the analogue stick - was this not the case for you?
Collision around the wooden boards is a confirmed bug - there’ll be a patch in the near future that’ll fix this.
Not at all! MIT license just requires that you place a copy of this license in a visible place somewhere (as in, “I used X code, here is the license”). Godot engine itself is also MIT license, so this is a requirement you have to fulfill when releasing a Godot engine game regardless.
Credits are a good place to dump this - self plug but I did this in one of my games if you want to see an example.