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A jam submission

CRYPT CREATURE CATCHER (LowRezJam 2024)View game page

Collect magical fauna in this DUNGEON CRAWLER + CREATURE COLLECTOR hybrid!
Submitted by Evernight Studios — 7 hours, 46 minutes before the deadline
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CRYPT CREATURE CATCHER (LowRezJam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#553.7614.714
Audio#833.1914.000
Overall#943.3054.143
Gameplay#1013.0773.857
Authenticity (or, Creativity in use of resolution)#1573.1914.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools
Unity, Blender, Aseprite and FLstudio

Lessons
To avoid overscoping like it's the plague 🫠. Our final 24 hour crunch is coming up in therapy for sure.

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Comments

Submitted(+1)

Neat little dungeon crawler!

Hit a bug where I went to alt+tab and then this menu came up, and I couldn’t figure out how to exit it - hopefully an easy fix. image.png

Developer(+1)

The actual fullscreen button is F11 which works once you're in game (not in the menu). If you wanna try the game again use that key!

Btw thanks for bringing this to light! Whenever we go to do our post-jam update we'll iron this out.

Submitted

Great polished game! I would like to receive a review from you guys about my game, thank you in advance.

Submitted(+1)

The lighting in this and the modelling really sells the visuals, it feels more like I’m playing a retro game than a 64x64 game. Nice, nice work!

Developer

Thanks so much! Glad you enjoyed the art

Submitted

I can't believe this game resolution is 64x64. I struggled with clarity and thought making textures as simple as possible was the only way but it seems like I was wrong.
Very cool dungeon crawler!

Developer(+1)

Thank you! Designing 3D visuals for a game with such a low resolution was certainly an interesting challenge, but I came to a decent idea of how to make it work by: using colour to seperate foreground from background, modelling with over-exaggerated proportions to make features stand out, and using lighting well to give the player a good sense of depth and direction.

Hope this helps and yet again thanks for the kind words :)))))

Submitted (1 edit)

i got stuck super quickly because doorways on both sides of me closed with blue forcefields before i could catch even one frog

Developer

Did this happen after the room with the 3 goblins? If so make sure to observe that room carefully and see if you notice anything different