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General:-2MB.exe, well fuck me impressed
UI:-the healthbar stuff looks out of place with the rest of the game -let me look up the controls while in game, who can remember all that shit-alt+enter restarts the game, what
Graphics:-I don't like the gradient lighting-great choice of colors otherwise
Gameplay:-level generation is trash-let me use WASD, this isn't 2005-mechanics are trash, no tactics-camera feels odd, but maybe I'd get used to it
Experienced all the game had within 30 seconds. You figured out the graphics, but still need to do the same for the rest of the game. Don't @ me.
"Gameplay:-level generation is trash
-----mechanics are trash, no tactics"
Appreciate the feedback, but do you mind expanding these a little? I've developed both a little, but clearer feedback would be nice.
Said don't @ me.
levelgen - what you have is clearly babby's first "combine rectangles randomly", they lead nowhere, serve no purpose and filled with shit arbitrarily
mechanics - same shit, you just slapped in attack and defend and called it a day, there's no strategies to play around with, all enemies feel the same
I usually expand on something that can be improved in a way that might not be obvious. Literally any kind of improvement will drastically help the game because of how bad the mechanics and levelgen are. I'm shitting on these hard because I want the game improved -- even though the parts I mentioned are horrendous and make me drop the game 2 min in, the demo is well above what I expect from a DD demo.
-I couldn't figure out how to play in full screen, so the block state was hardly visible in high resolution
-The game felt juicy, action feedback was nice
-It was hard to properly "feel" what cells I'm going to hit, so I let through some hits. Probably due to nature of camera.
-Rooms were slightly too big, but felt good nonetheless
-At some point I got lost and started backtracking and revisiting same spots
-Nice color palette and overall aesthetic
Interesting game, I wonder where it would take it further with dungeoning stuff. Keep it up!
It's really neat seeing someone play your own game for the first time. You raise great points, and while most are things I have in consideration/under development, I also got a few new ideas. Some things to clarify:
Thanks for the rewiew, it was really helpful!
You've set up a good base, but here's some issues I noticed:
Good work so far!
nice looks, snappy controls
if the camera followed more smoothly would make it much better imo
Like it a lot.
Graphics is cute and nice. Wouldnt mind if hud was a bit bigger especially the stamina bar. Here are some of the adjustments that came up:
Thanks for the reply.
Pretty cool! I think the health and stamina bars could easier to see. I also agree with jdoe that it can be hard to tell if you are actually lined up with enemies due to the scale+perspective. Really Jdoe gave great feedback that says pretty much anything I would say.
Some random feedback
Thanks again for the input.
Nice to see you have this thought out. I really want to see your game in the next jam. Best of luck to you in all things.