Hello, some bugs I've found
- You can attack enemies, pick up items, and throw shurikens through walls
- If you try to throw items (holding the item button) while facing into a wall they will fly off at a weird angle
- Holding the L trigger while near another character and throwing shurikens (tapping button) will make the shurikens home into them even if you're not locked on
- I noticed you can't switch between input methods; if you start playing with gamepad you can't pick up mouse and keyboard controls. Could also be annoying if you just want to close the game for example. (This did lead me to discover that there's split screen multiplayer though!)
- I've noticed some animations look jittery on my screen. For example dodge rolling, some camera movements, and carrying bodies is especially noticeable because your character doesn't jitter but the one you're holding does. I wonder if you might be doing some kind of updates at 60Hz? My monitor is 165Hz so it's just a guess at something it could be. I also know you can get jitter from calling things in the wrong "Update" in Unity's execution order for example.
- I figured out that you can double tap dodge to cancel out of the drop kick before you hit the ground. Not sure if it's intentional but it feels a bit OP.
- You can do some weird stuff like continue to strangle and break the necks of people who are already dead (lol). I also kicked a dead person in the nuts.
By the way, it took me a long time to figure out that you need to hold the context button down to pick up bodies. Also, at one point I dropkicked myself onto the ground right next to a dead body in the camp and laid there for a bit, and a guy came over surprised at the sight of a dead body. I'm sure it was the real dead body he was reacting to but it gave me the idea that it could be cool if you could "play dead" by laying on the ground like that and enemies might react to you differently for some kind of shenanigans. I'm not sure if that would be useful for anything but it's a fun idea.

