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(+1)

I accidentally recorded without any game audio (which is kind of silly since I was talking about the audio in the video), sorry about that. 😅 The sound design is pretty nice so far though. 

Hey, thanks so much for making a video and the feedback!

I'm sorry about the FPS, currently it is indeed locked to 60. I'm making it in Game Maker 1.4 so there's unfortunately not much I can do at the moment, but eventually I plan to port it into GMS2 which has built in support for 120hz monitors and higher FPS.

I appreciate the feedback on the hangar UI. I plan on redoing the whole weapon/part select screen since there's a lot more options that need to be added, so I'll probably add some glow effects and shadows so things are easier to read. Also sorry about there being no prompt for exiting the game haha, I'll add a check to the pause menu next time.

I'll see about adding a function to cancel the grenade toss, maybe something like Alt + X.

A good chunk of the damage you took while playing some of the missions was actually do to cars and things like ammo crates detonating. I've been torn on whether or not I should just disable taking damage from them since the same explosions damage enemies, but maybe I'll add some kind of difficulty selection which changes it.