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MezzSoft

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A member registered Sep 10, 2016 · View creator page →

Creator of

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Cheers! Sometimes the servers can be slow it seems.

Thanks for reading and the thoughts!

The mines being on such a generous timer seems like it could largely make them a non-issue.

They have a pretty large blast radius, you still need to be cautious of them or you'll take serious damage if they're more spread out.

Maybe once you've used it, your mech is inoperable for a few moments. Like the Death Blossom that leaves the Gunstar and its crew at the mercy of any surviving enemies, or open to a ramming attack

Interesting concept, I'll try it.

Thanks for the updates! It's exciting to see this already great game continuing to evolve.

Cheers!

Hello. Please download the DirectX patch from the Microsoft website linked in the description above.

<3

<3

Hell yeah

Cheers!

Thank you! I'll hopefully be able to showcase more of the designs soon.

Nicely done! Thanks for the kind words.

Cheers! Much love.

Thank you so much! I really appreciate the support.

I don't think it's too important to explain - most of the actual terraforming lore probably won't make it in - but the gravity of Mars would likely increase by at least 20% post-colonization since it would now have seas, a thicker atmosphere, and a higher mass from throwing asteroids at it.

So does everybody just have terrible muscle atrophy

There was probably a lot of mandatory gene modification early on to make sure people develop and retain muscle mass faster. It's at least partially why Ms. Sommers is so strong.

Keep up the great work though, always glad to see new development!

Thank you!

Yes, indeed! Thank you.

I'm working on tweaking that behavior right now actually. For things like the air strikes and grenades in general I'd like the enemies to actually reverse away and retreat.

The shrapnel weapon is an interesting idea, I might change the scattergun to work closer to that.

Thank you!

Cheers! I'm pretty excited to see how people will use the editor when it's ready.

Workshop support is planned, though it'll be a while I'm afraid. You can still import/export maps manually with the level files though.

Also love that you can turn off enemy radio chatter, I really don't want to feel bad for them.

I wouldn't feel too bad for them - they're trying to kill you too, haha.

Kind thanks!

Appreciate the kind words, thank you!

<3

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I never left. <3

Cheers! Hope it'll be worth the wait.

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If you check out the latest progress report, you'll see a level editor tool is being worked on and it'll be available for players too. You'll be able to import and export level files, so sharing and playing levels made by other people will be possible. As for other modding such as Steam workshop, I'd like to have that too however I will need to look more into it.

Soon!

It's being worked on every day but I can't give any dates, sorry.

Sorry, I'm not sure what you mean by that.

Maybe!

Thanks for the ideas! The mine plow and directional shield are interesting. The APS shield in the game may be changed for a parry system where you have to hit a button at the right time or hold it down for it to be active. The sonic crowd control weapon is also intriguing, though perhaps a bit too specialized.

Thanks for the kind words!

Cheers!

Thank you for the kind words and support!!

The updated build is not out yet I'm afraid, it's just a progress report haha.

Haha, thank you so much. Hope the next release won't disappoint.

Definitely, there's going to be at least three new missions.

I'm trying, thanks!

I could see it, there's definitely inspiration from classic anime.

Cheers! It's been quite a journey with much more to come.

Appreciate the kind words and support, thanks!

For the release, I would be glad to pay for a digital art book because your designs are very cool !

I'd love to make one someday.

It's been awhile!

It's a long way to go, but if all goes well I'd love to release at least a digital artbook showing more of the design work someday!