Thanks for playing the update and all the feedback!
the 120mm explodes on random obstacles frequently, meaning I will be aiming at a unit and the shell explodes on some random car between is.
I've since changed the smoothbore cannon quite a bit, in the next build it'll have actual building penetration, and it goes through all cars without stopping on top of being able to 1-shot tanks.
I know the LOSAT carriers are pretty tough right now. I considered giving them limited ammunition so they actually run out after maybe eight to twelve shots. I suppose if I had selectable difficulty I could decrease their firing rate on the lower settings. I'll see about maybe adding an extra lock-on warning too.
If this was a 20€ game and had like 20 missions I would buy it instantly already. With a finished intel ledger and maybe an artbook pdf I might even spend 40 on a deluxe edition. Straight up would print the intel ledger and keep it as a little folder, the black and white look is super clean.
Thanks for the kind words! There's still a ton of artwork to do, and I intend to have full-color pieces eventually instead of just the black and white ones. An artbook would be very fun, but the illustrations have to be kind of small in order to fit in the 960x540 size of the game. Still, I might make a digital artbook with some of the concept art in it someday. We'll see what happens.
Finally I have some suggestions for weapons: High penetration and velocity 40mm autocannon, fire rate maybe 120-240RPM. Self-targeting 20mm autocannon turret as a secondary or in the GL slot (for all our single missed Grub killing needs). VLS top-attack missiles that go up and fly over cover.
I'll keep all of these in mind. Top-attack missile salvos are being experimented with currently, and I do want to have automated turrets as well, that's a must for grub missions.
Thanks again! I'm working on putting together the next progress report and will have some new things to show off soon.