Cheers! Sometimes the servers can be slow it seems.
MezzSoft
Creator of
Recent community posts
Thanks for reading and the thoughts!
The mines being on such a generous timer seems like it could largely make them a non-issue.
They have a pretty large blast radius, you still need to be cautious of them or you'll take serious damage if they're more spread out.
Maybe once you've used it, your mech is inoperable for a few moments. Like the Death Blossom that leaves the Gunstar and its crew at the mercy of any surviving enemies, or open to a ramming attack
Interesting concept, I'll try it.
Thanks for the updates! It's exciting to see this already great game continuing to evolve.
Cheers!
I don't think it's too important to explain - most of the actual terraforming lore probably won't make it in - but the gravity of Mars would likely increase by at least 20% post-colonization since it would now have seas, a thicker atmosphere, and a higher mass from throwing asteroids at it.
So does everybody just have terrible muscle atrophy
There was probably a lot of mandatory gene modification early on to make sure people develop and retain muscle mass faster. It's at least partially why Ms. Sommers is so strong.
Keep up the great work though, always glad to see new development!
Thank you!
Workshop support is planned, though it'll be a while I'm afraid. You can still import/export maps manually with the level files though.
Also love that you can turn off enemy radio chatter, I really don't want to feel bad for them.
I wouldn't feel too bad for them - they're trying to kill you too, haha.
If you check out the latest progress report, you'll see a level editor tool is being worked on and it'll be available for players too. You'll be able to import and export level files, so sharing and playing levels made by other people will be possible. As for other modding such as Steam workshop, I'd like to have that too however I will need to look more into it.
Thanks for the ideas! The mine plow and directional shield are interesting. The APS shield in the game may be changed for a parry system where you have to hit a button at the right time or hold it down for it to be active. The sonic crowd control weapon is also intriguing, though perhaps a bit too specialized.
