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-I couldn't figure out how to play in full screen, so the block state was hardly visible in high resolution

-The game felt juicy, action feedback was nice

-It was hard to properly "feel" what cells I'm going to hit, so I let through some hits. Probably due to nature of camera.

-Rooms were slightly too big, but felt good nonetheless

-At some point I got lost and started backtracking and revisiting same spots

-Nice color palette and overall aesthetic

Interesting game, I wonder where it would take it further with dungeoning stuff. Keep it up!