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Some random feedback

  • First time I spawned I got stuck inside of a bat and couldn't move or kill it. The bat wasn't attacking me either.
  • I like the perspective but the combination of the perspective and how small things are sometimes fucks with my head and its hard to judge if I am lined up with an enemy/chest or not.
  • Camera movement when changing direction is too jarring. I suggest making it smoother.
  • No performance issues at all.
  • I really enjoy the camera spinning around when you die.
  • You probably already thought of this in the long term but having torches as an additional light source on the walls would look dope with your lighting engine. Maybe a small camp of enemies with a bonfire etc.
  • The combat feels nice. I can imagine it being really satisfying with some proper sounds and weapons. I don't really see the use of the lock on mechanic outside of bosses for example.
  • Make the stamina bar thicker.
  • The controls are bit unintuitive. Definately make them rebindable. Using items during during combat is a bit weird with the current keyboard layout as is the lock on. Also give the player an optinon to go fullscreen ingame instead of alt+enter.
  • Your UI elements feel to spaced apart.
    I suggest putting the attack and defend boxes at the top right below the item use boxes at the bottom left to clean it up a bit. Also you should see if making the coin and kill counters smaller and putting them below the health and stamina makes the UI more compact.


  • Pic related to give you an idea of what I mean.
    The blue space can be for buffs or mana if you want to use a magic system. Also shows the bat bug.
  • The general look you are going for is pretty cool. I would gladly put in several hours if you juiced it up with items, shops, secrets and stuff like that.


(+1)

Thanks again for the input.

  • The spawn system doesn't take such things into account (yet),  so it was expected to happen at some point
  • I'll see what I can do about perspective problems, probably will make the shadows clearer to make it easier to judge depth
  • Camera direction doesn't currently take delta time into account correctly, thus the movement differs a lot between 60 - 200 fps.
  • Good to hear, my desktop has no performance issues either but my laptop does.
  • The lock on mechanic will be more useful when I add ranged weapons (bows, magic) I bet
  • Torches / bonfires are incoming, just didn't implement any (drawn) torches yet.
  • Controls will be rebindable, and I'm just making them up as I go
  • Thanks for the UI ideas, I'll take them into consideration!
(+1)

Nice to see you have this thought out. I really want to see your game in the next jam. Best of luck to you in all things.