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It has a potential! But that's a long way ahead.
Controls feel good, controller support would be nice. I like the sounds feedback.
For me all chests were spawned half or full in a wall. Couple times I died right after spawn.
Main menu is... let's just say that it's not the best you can do.
I don't really know what is going on hud bars.
Here is your console log, don't know if it's important or not.
Game fails from itch launcher
***Error***: cannot read property 'split' of undefined
Yeah I tried to make an html5 version for demo play but it didn't work. Should be reverted to download mode.
The way forward was blocked 2 times in a row when I tried to progress.
Music quality is a bit low but I still like it
Movement and shooting are solid. Controls in general feels nice.
Art direction is simple yet effective.
Sounds are juicy.
Pretty fun except getting stuck.
Thanks man, I've seen your comments on a few entries and you seem like you give really good feedback. Next demoday you won't get stuck and maybe I'll even have the end of level mechanic in place, but probably not. I want to work on making the multiplayer functional soon.
Its my first time ever trying out the AGDG jam games and it has been a blast. Im very glad that people find my feedback helpful. Cant wait to play your game next jam!
started the game, headphones flew trough the room, so yes, it is pretty hellish. Is this meant to be multiplayer deathmatch ? I like the art
Its meant to be multiplayer dungeon crawl, also yea. I gotta figure out how to lower the default volume for it. Thanks for the feedback!