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A jam submission

STASISView game page

A Metroidvania Game with Stasis Gun to stasis enemies
Submitted by WhReen, DeaconBeacon (@Skellmask), myticalcat, frogjumpsss, Shmeggers, valentinohp — 1 hour, 12 minutes before the deadline
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STASIS's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.4074.407
Audio#103.8523.852
Overall#123.7413.741
Gameplay#163.6303.630
Technicality#233.3703.370
Creativity#303.4443.444

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme

Yes

This game follows the theme "Escaping fate".

Message from the creator(s):
The story talks about the inevitable (fate). Where regardless of him trying to change his fate, the fate still gets to him. Not much explanation, I know but it's on the story so can't spoil that teehee~

Original Art

Yes

Created the vast majority of the art during the jam.

Original Audio

Yes

Created the vast majority of the audio during the jam.

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Comments

(+1)

Love the graphic, music, and also the game though. Kinda hard which makes it challenging. Appreciate for the developer team!

(+1)

The game itself is good, though the aerial combat is kinda difficul seeing that the enemies move up everytime we jump to hit them. Overall it's a great game though

Submitted(+1)

Good presentation and Visuals. Enemy types are varied enough to create different gameplay situations. 

If you are having such a vertical level design, I would suggest you implement a vertical attack as well, or being able to slide in the walls so you can shoot enemies easier. It was hard in some vertical platforms to get rid of the flying robots. 

What about rewarding the player with regaining health when killing some enemies? I found that you can run pass almost all the area without fightin except for a couple of cube enemies that were blocking your way, and it's really easy to get killed when a lot of bullets are coming in your direction

Other than that, I think it was good! :)

Submitted(+1)

Like the music, like the graphic, like the controls, like the enemies!

Found a couple of bug, but they all seemed pretty easy to fix. I think you have something here! Keep it up!

Submitted(+1)

Really nice art and gameplay. A few frustrating bugs, and some situations were enemies were blocking my way. But spaming the attack/jump key solved most of the time the issues, haha ^^'

Really good job!

Submitted(+1)

The art and gameplay was so awesome, great job! I was a little frustrated that I couldn't attack upwards or downwards though but awesome game nonetheless!

Submitted(+1)

Pretty good game visual and gameplay wise. If there would be a thing that I would criticize a bit then it would be the wall collisions with the player - character glues to the wall and while in the first part of the game is isn't really problematic, it's slightly annoying on the boss. Mentioning the boss itself  - not really hard, but if you want to beat them you need to attack them only once after you froze them in time and since it has quite some health, it's more a game of patience than skill. But nevertheless, I liked it, great job!

Submitted(+1)

Wow, I saw the thumbnail and I thought it was 3D. Then I saw that it was pixel art and I was amazed!

Submitted(+1)

The art is pretty awesome, the music fits as hell, the only problem i got was on the platforms, the player was on the same point he jumps, not over the platforms

Submitted(+1)

Love the Visuals and story. Game is bit hard but that makes it challenging.

there are some collision problems with the robot like i jumped over it but i was levitating over it.

great game :)

Submitted(+1)

This game is pretty good! except the final boss is too hard in my opinion...

Submitted(+1)

I love the art and music. But the movement felt a little bit weird and clunky. Also maybe you should add a cool down to the attack because it seems like the best strategy is to just spam attack.

Submitted(+1)

This game is very well presented! The art and visuals are great! 

The movement can feel a bit clunky, having a very high jump and sticking to walls sometimes. Some jumps were very hard, (the moving platforms) from how the hitboxes seemed to work.

Most of the combat came down to just stun -> hit -> stun, with the only different one being the one that would defend itself when seen, so you had to stun it from afar first. Some more enemy variety forcing the player to use their stun in different ways would be cool. 

For a hack and slash style game, only being able to get a few hits on the boss before having to dodge the attack felt kind of off, especially when it was hard to tell when the fist would start to move again after the stasis. Maybe have some sort of indicator of when the stasis will end.

Other than that, a very cool game!

Submitted(+1)

the pixel art is very damn beautiful

Submitted(+1)

Love the pixel art! I noticed there are some collision issues especially when standing on platforms or falling near walls, but great job otherwise!

Submitted(+1)

Great enemy variety!