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A jam submission

Past BypassView game page

A tight platformer about avoiding past versions of yourself!
Submitted by MiguelSeabra1999, Marianaalves, marquesrj, ebuck, inesmargarida, Alan_Wakes (@wakes_alan) — 10 hours, 35 minutes before the deadline
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Past Bypass's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#63.8343.834
Audio#83.8973.897
Visuals#84.3104.310
Gameplay#123.6903.690
Technicality#133.5173.517
Creativity#183.7593.759

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme

Yes

This game follows the theme "Escaping fate".

Message from the creator(s):
In the game, the player is constantly followed by past versions of herself. The player must escape this fate by leaving the cursed woods while avoiding making contact with the past.

Original Art

Yes

Created the vast majority of the art during the jam.

Original Audio

Yes

Created the vast majority of the audio during the jam.

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Comments

Submitted(+2)

Nice game! Love the music and art!

Submitted (1 edit) (+2)

I loved the visual art and the music. Everything fit really well together! The gameplay was fun too, I felt it was a bit tomb raidery...in a good way!

Submitted(+2)

Big Celeste vibe!

I really need to learn to add music like that, this is really awesome.

Good game! Love it!

Developer

I'm glad you liked it! :)

The music was created by ebuckMiguelSeabra did a great job of integrating the music with the slow motion mechanic.

Submitted(+2)

Yo that was pretty cool there was some nice concept, and it was nicely done for a 2 week jam. It was a bit janky for me on the web version the past versions of myself was sometimes teleporting out of nowhere because I traveled back in time. You should maybe save the vector applied to the player and apply it when you're traveling back in time. I liked the fact that you can jump on your projectiles but it might have been better to have a slower and bigger projectile dedicated to that for the level using that mechanic. Solid game overall!

Developer

Hey! Thanks for your comment!

We will keep your feedback in mind when polishing the game. :)

Submitted(+2)

This game was super fun, and the platforming was really challenging!

Submitted(+2)

Simply Amazing, outstanding entry for so little time we had for the jam!

Submitted(+2)

That was fun!

Submitted(+2)

I really like the animations and the visuals! That looks so cool!

Pros:

  • Visuals
  • I like the Idea
  • Soundtrack <3
  • OMG YOU CAN WALLYUMP!!!

Contras:

  • The Double jump by shooting down is a bit hard
  • Sometimes you think, that your character doesn't jump when jumping down:

        --> You can fix this, by making the player jump a short time after he is not touching the ground!


But overall, this is a really good game. 

Carpe Diem, McMelon

Developer

Thank you for your comment!
Yup it was an oversight on my end to not implement coyote time. Thanks for pointing it out, I will be sure to not renegade it in any future platformer projects.

Submitted(+2)

It's atonishing tht you did all this by yourself. I think is my favourite entry of this jam. The idea of the game is risky and hard to pull it off, but overall I think you did great! Congratulations for your amazing job!

Let me give you some feedback that I think can improve the game:

Overall the controls felt good, I feel like you should freeze the character a couple of frames when he jumps of a wall to avoid pixel perfect inputs from the player. I think a bit of coyote time would help as well. I usually don't play with the keyboard mapping you chose, but I got used to them mid-game, I'd only suggest to use the W key for jumping as well, it was a bit tricky to slide with S and inmediatly afterwards jump with J.

I love the past versions of yourself idea, very reminiscent of Celeste's "Badeline" sections, You really created some interesting situations and presented different challenges. But I think is lacking a sort of trail to know the direction they are coming from, when there are a lot of them is hard to tell. I think you should limit the maximum amount of clones you can have, I was about to defeat the final boss but I couldn't beacuse the level was filled of clones and there was simply not enough space, sometimes I even died inmediatly after respawning in the previous clone hahaha.

I also didn't quite get the jump over your clones mechanic, in the last section before the game . I felt I overcame it by luck more than by skill hahahah I didn't understand at all what was happening, and it's very tricky to pull it off, I think this can be a point where a lot of player can get stuck and frustated and drop the game, be careful with this please :)

I liked a lot the idea of choosing which clone you want to revert when you die, it gives the chance to the player to choose wheter he wants to start from the beginning or just repeat a small section. The only thing that annoyed me about this is that you can respawn in a position where other clones are currently in, and I think abruptly cutting off the music really kills the flow. Personally I'd prefer if you didn't stop the music, maybe add a Low-pass filter or whatever, but something that enhances that fast paced-game idea, This was  a noticeable issue in the final boss, it's practically imposible to listen to the whole track without interuptions hahaha.

Speaking about music, I'm surprised that you did it yourself as well. My main issue is that the frequencies were not balanced and the sound was really distorted, you should try to balance it using and equalizer, but overall it fits fine in the game (By the way, if you are planning on continue working on this game I would really like to work on some music if you need/want :D)

Summing up (I wrote a lot, I know xD ), really good work! Interesting mechanics and executions. There are some issued here and there, but I can say without a doubt that this is a very good game. Congrats!

Developer(+1)

Thank you for your comment!
It's true that a lot of unique level mechanics could have been developed further, I'd love to release more levels eventually!
Your trail suggestion is quite good as well, and I can imagine it helping with the jumping over yourself levels as well. This was something we actually briefly discussed internally, but I was quite sure how to display it elegantly. In the end, I ended up using lines only for when selecting a past clone. If I get to work on this further, something like that is sure to be at the top of the to-do list!

Submitted(+2)

I love the art and the music! But the control is a little off because I'm not familliar using J and K button. I love the sprite animation.there is some bug on the control Ui, I cannot see my mouse on there sometimes. The mechanic using your previous self is confusing, and I don' really know how to use the time stop too. maybe it just me.

Submitted(+2)

That was an absolutely wild ride. The gameplay is super fast paced, which I really like. The revive-rewind system is really well implemented, and I like how it puts you right back into the action and continues the flow of the game. The boss fight is fun and hectic, and it's pretty funny seeing a bajillion clones shoot a bunch of bullets. The best part of the game is the movement though - it's super fast and the slide and down-attack jump allows for a lot of skill expression. 

I think you could have made more use of the enemies. The flamethrower one in particular is actually really well designed, since you have to be careful with your shots so your clone doesn't mess it up, but it's used in so few levels. The level with the turrets had some really fun dodging, but again, I would've like to see more levels using them. Controls felt finnicky at times - in particular, sometimes the walljump didn't work. I also completely forgot about the slow-down mechanic. I'm not sure if that's a good or bad thing, but I managed to beat the whole game without slowing time down.

Overall, very enjoyable and hectic game. I had a ton with this one!

Developer

Thank you for such a nice comment!
I'm glad you enjoy the movement, I had a lot of fun doing it, and I know it still has room for improvement, specially with some coyote time for wall jump and normal jump, and maybe faster wall slides.
There was actually another level with that enemy that we accidentally removed and only realized after the jam ended :(
I guess it will be DLC now  xD

Submitted (1 edit) (+2)

Very well done! The visuals and audio are great! 

I felt like this game was at its peak with the flamethrower level and the one where you had to jump really high with your past bullets. 

Having to avoid your past movements was a cool idea, making the player think about where they are going. But it more often than not led to dying repeatedly, which became annoying. Most levels that were a basic movement challenge I had used the slowdown for the majority of the level, which feels off in a game that makes you want to go fast.

There is some jankiness with the movement, I don't know if there was coyote time, but there were times where I felt like I had jumped but didn't. The wall slide felt very slow compared to the speed with the rest of the movement. I also wish I could jump out of a slide for a long jump, since sliding was a lot of fun!

If I held down the button to move before I had fully spawned, I would have to repress the key to be able to move. Which threw off some of my starts, especially for how often I reset a level.

I'm glad that the boss was amassing a ton of clones to rapidly shoot, since I was hoping there would be something like that once I realized the clones had also shot. Although, it felt like the platforms were placed randomly, and were a bit annoying to navigate.

Once you get used to the movement, its very fun! Very well done!

Developer

Thank you so much! All your criticism feels super on point. Coding the clones was also a challenge, and sometimes our course correction mechanisms result in some glitchy behavior, perhaps this fueled the need for using more slowdown time?
The platforms in the boss were in fact a bit rushed, some player managed to beat the whole boss from the ground floor too xD
I am also missing the coyote time, which is a big oversight in retrospective.
Once again, thank you for some top tier feedback.

Submitted(+2)

badass soundtrack

Submitted(+2)

the game looks lovely!

Submitted(+2)

Really nice game, cool mechanics, and level design that ties the whole thing together.