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A jam submission

Backyard BrawlView game page

Defeat your lawnmower stealing neighbour!
Submitted by benjames171 (@BenJames171) — 3 days, 5 hours before the deadline

Play game

Backyard Brawl's page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Awesome game, the art and sound effects are really cool, congrats!

Which song(s) did you choose for the theme and how did you incorporate it/them?
lights-out. Used the mood of the song to set the scene for the game. Needed to find a less manic piece of music to actually use though.

Which parts of the game did you create BEFORE the jam STARTED?
General purpose code - state system, menus etc.

Which parts of the game did you NOT create?

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Great game! nice pixel art, tight controls. And a nice workout! 

The trick is to stay on the ground and watch the top of the net for any items thrown when your opponent is on the ground while just spamming the throw button.


Really nice pixel art! I liked the item variety and the background looks awesome


Awesome game! I was really amused by the fact that the game give you random objects to throw, and the game play itself is actually quite addictive.


really cool game! AI is very fun to play against it


Awesome game ben! It felt really responsive, the sound and art was great, and it was very fun!

I liked this game a bit too much haha 

Submitted (1 edit)

Loved this game. Very enjoyable. Nice design. Responsive controls. If this were on mobile with bluetooth or wifi multiplayer, it could be the kind of game students play hiding their phones under the desk in class. 

I would really appreciate it if you could check out my submission and give honest feedback.


Very fun game. The AI is good.


Best game

I did enjoy this little game. I played 6 matches back to back and can conclude that, for me at least, the biggest problem is just how easy it is. Against the CPU at least. I can see this critique melting away with  the virtue of another player.

Even solo, it's a joy to watch the sprite jump up and down in time to the players frantic taps.

  The only time where I was in any danger was my first game, for some reason my keyboard didn't react at first. I played the rest of my games to try and determine what the best strategy to use against the computer opponent might be, I think it's ultimately a tie between alternating jump height and just spamming both buttons randomly. Though, there is some role for rudimentary timing to play here.

The enemy also seems to jump a lot more the lower his health grows.

The games design just does it for me, I'm a sucker for a retro-esque jam game done well, this game certainly ticks a lot of stylistic boxes for me!

If you ever polish the game, might I suggest more interaction? Just because the player is limited to two buttons doesn't mean the objects the player throws can't impact one another for instance, unless I've completely misunderstood the theme...


Hope any of this is helpful :)