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A jam submission

Smuggler's Run (Game Jam)View game page

Fly through an asteroid field and avoid your pursuers in this new take on a classic genre.
Submitted by Spartano46 — 11 hours, 56 minutes before the deadline
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Smuggler's Run (Game Jam)'s page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great take on a classic game! The art is pretty cool! My suggestion to improve it would add some soundeffects (laser shoot, explosions, etc) and also is was kind hard to see the enemies coming because they appear to close to you, maybe adding more space on the view port.

Which song(s) did you choose for the theme and how did you incorporate it/them?
Two-Buttons, used as the background music

Which parts of the game did you create BEFORE the jam STARTED?
None, all of the code was written from scratch

Which parts of the game did you NOT create?
The music, almost all of the graphical assets, and I used Godot Engine

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Hey, great work. I liked the pacing of the asteroids and the enemy ships. It was challenging but not overwhelming. I also liked the menu system you created. One thing I noticed was once I was hit by an asteroid or enemy fire it immediately took me back to the menu, and in some case I ended up in the credits section by mistake. It might be more satisfying if you were to add some sort of delay between the game over state and putting the player back at the menu. Again, nice work, good luck with future games!


I like it. The look and feel kinda reminds me of old games like Star Fox. But I have some suggestions. You could have put a starfield with particle effects that move backwards. That would make the ship seem like moving forward. And the shield should have an effect to show it's going off. And also there could be a dash like powerup where you just blast forward with great speed for some time without taking damage. And I don't think the game speeds up as we progress, does it? It should.


Nice work. The game play is smooth and the models are great. I wish there was a background to help emphasize the feeling of movement though. With the music so fast and the ships moving along I think it makes it feel like they are moving slower than they are in contrast.


Thanks for the feedback! I'll make sure to add in a good background for my next build. 


Re-uploaded to fix a game breaking bug