Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Trev Smith-Holbourn

76
Posts
10
Followers
82
Following
A member registered Nov 30, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

Too funny! Thanks for playing and for the feedback! =)

Thanks for playing! Yeah next time I would opt for a different testing and canvas scaling approach. Appreciate the feedback!

Thanks for playing and appreciate the feedback!

Thanks for the tips. I will give it another try!

Very interesting! It was cool that the plants seemed to hit a critical mass and started a population explosion! It was also cool when the console log popped up! That could be a cool story element! And a pretty cool looking world. Well done!

Very fun, I kept wanting to beat my score. A nice well rounded, compete game and I would love to see this with a progression system!

Very interesting! Historical sort of vibe, sort of a dark tale for the potato. The war was hard fought! Well done.

Appreciate it, thanks! I'm hoping to make improvements like that, plus work on the performance woes! Thanks again for playing it =)

I did have fun! I couldn't beat the second level as I couldn't figure out how to get the masher to work. I put it in the path left to right. It accepted some potatoes and made a noise, but nothing came out of it. I presume I am doing something wrong but I couldn't figure it out. And the time to get the masher in place for the second level was so hard i had to basically prepare for it on the first level by prebuilding the path from the second spawn location. It's impressive you built all this logic and 15 levels! Well done!!

Sure! I like the fixed camera perspective, but it seems unfair if I can't see where the chef when they are off screen. Maybe a mini map would be good? I like the ones in metal gear where I can see the guards field of vision on the mini map. I think as you continue to build the levels it would be great to see more items and variations. Maybe a realistic kitchen with appliances, food and ingredients? And taking it further, maybe some way to fight back against the chef would be good. Maybe some weapon you can find in the level. Best of luck!
 

Thanks for the feedback!

Haha, yeah, it needs a lot of performance improvements! Thanks for playing!

Thanks for playing! Yeah it needs a lot of improvements. Appreciate the feedback.

A Potato Stealth Game, amazing! The texture on the cube! Keep it up!

I love the lofi graphics, music and fun physics! It was really fun to mess the room up. That said I'm not sure what the potato aspect was. None the less I hope you continue to build on this!

Fun idea! I was able to able to beat the first level.

I found a neat trick! You can surf on the edge near the top to avoid all the obstacles! Nice work, the graphics are great. Well done!


Love the particles systems and the camera shake when you are shooting. I hope you are able to continue building on your ideas!

(1 edit)

What chill cozy vibes! The pace of the customers was good. The graphics are really nice. Well done, I hope you keep working on this!

Fun idea, love the graphics! I hope you continue to work on it! Please post if you do.

Hi! I don't seem to be able to get the game to run on my M1 mac. It says "the application is damaged and cannot be opened". Any thoughts? Thx!!

Same also. I am on an M1 Mac.

Thanks mate!

Thank you so much! Appreciate you playing it =)

Wow! Never before have I been so afraid to hear an alien chicken before! Great job! 

Yeah, I agree. It was very rushed! Thanks for playing it!

Thanks for playing bud!

Thanks for playing!

Glad you got it fixed! That is super interesting, regarding the shorter puzzle being harder. Again nice work!

Hey thank you! =) <3 <3

Thank you. And thank you for playing it =)

Thanks Willem! =)

Hey thanks for playing!

Hey thanks for playing!

(2 edits)

Haha oops. One day I will make it real =) Thanks for playing!

Hey thanks!

Well done!!

(1 edit)

Nice work folks! Super fun! I gotta say the story line threw me for a second there haha! Great Art, very cute!

It's got great potential! I was able to pick up a cable and I was able to explore a bit by following the walls. I thought it the cable might with on the light or the power distribution, but it didn't seem to. Good work though, very spooky in the dark!