Wow, the level design was great! The controls felt pretty easy to pickup.
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Hey thanks for playing and appreciate the feedback. Yeah you hit a bug regarding not being able to attack with the ranged creatures. I was able to resolve it, just wasn't able to get the build completed in time for the deadline. And that is a great suggestion regarding the landscape! Thank you.
Thanks for playing and appreciate the feedback! Yeah I got into the weeds programming and so it fell short in quite a few areas. It also has a major bug I found shortly before the deadline which I couldn't fix on the windows build in time relating to moving the pieces around which might be what you are hitting. It makes the game much more confusing as you said. Thanks again!
Haha, I sort of love it. Very hard at first, but then, like QWOP you sort of get the hang of it. I was able to get to the second level (by accident I think). I would suggest maybe where the player first starts there are a few more poles to grab while you are getting used to it and up the difficulty later. Oh and your entry is marked as having a Mac OSX build, but upon downloading it, I could only see a windows .exe file. Very enjoyable though. Nice work on the monkey art. Really good gameplay idea here, well done.
Hey, great work. I liked the pacing of the asteroids and the enemy ships. It was challenging but not overwhelming. I also liked the menu system you created. One thing I noticed was once I was hit by an asteroid or enemy fire it immediately took me back to the menu, and in some case I ended up in the credits section by mistake. It might be more satisfying if you were to add some sort of delay between the game over state and putting the player back at the menu. Again, nice work, good luck with future games!
It is unfortunately a bit broken in a few places, I couldn't quite get it fixed for the Jam finish, some of the systems were new for me, but thanks for giving it a try. I really appreciate the feedback and thanks for noticing that detail about "Alex" =)