I did have fun! I couldn't beat the second level as I couldn't figure out how to get the masher to work. I put it in the path left to right. It accepted some potatoes and made a noise, but nothing came out of it. I presume I am doing something wrong but I couldn't figure it out. And the time to get the masher in place for the second level was so hard i had to basically prepare for it on the first level by prebuilding the path from the second spawn location. It's impressive you built all this logic and 15 levels! Well done!!
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Machines have an arrow that point in the direction that they output.
Machines can only output onto a belt (can't output from machine to machine).
You can build while items are coming in! While items are flowing, your range is restricted to near the couch (within 3 tiles).
And yes, the level 2 time is very short! That was done intentionally with the thought that it would force players to learn that they could do stuff while the factory was running!
I should probably get a screenshot of what a working level 2 solution looks like and add it to the game's screenshots to give players a hint.. That seems like a good idea.
Thanks for the praise! It was a pretty hectic week! We have 2 programmers on this team and both of us worked for around 15+ hours a day to get all the functionality in! Pretty proud of it!