I liked being able to spam potatoes and hearing them. The bounciness/collisions in some cases felt a bit off, but it was still enjoyable, reminded me of similar styled games I played from the 2000's 😃
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Potato Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Fun Game | #3 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
this was a blast! i used to love these flash games, and it felt like a real blast from the past. the art was really cute and totally popped for this genre of game. it's really smart to make something like this.
i think that there's something weird going on with the physics - sometimes mid flight my potato would speed up out of nowhere or switch directions. i also think it's too easy to slightly nick something and go flying backwards, which meant most of my runs ended up over before they'd begun. i also think there could be other potato themed obstacles or objects that had an impact on the jump other than just bouncing off of them. maybe there's a spatula that flings you forward if you hit it or maybe there are some clouds in the sky that let you keep bouncing up high or a fryer that makes you stop immediately if you land in it.
overall i really enjoyed! such a smart choice
Omg i loved your comment! And we as the creating team thing the same about what you mention.
We rushed so hard to meet the deadline that we couldnt give a better feeling to the winds (they cause that flying frenzy you mention haha)
Totally agree about something to bounce on. We had the sprite but i couldnt implement it on time haha. Your idea about the fryer its superb!
Thanks a lot from all the team
- Cout NicoF, developer
Very fun, I kept wanting to beat my score. A nice well rounded, compete game and I would love to see this with a progression system!
I really like this. It reminds me a lot of Groundhog D-Day (for the OGs on Miniclip). The only thing I wish was different about this game was the control and slightly more polished physics. I know it's supposed to be timing based, but it just felt very challenging to really have much control of where the spud was going to go.
This was so funny! The screaming potato sound is amazing. I like the bouncy physics, and also the distance markers. Slightly frustrating that the wind usually blows me back instead of forwards.
Really fun and original! A map refresh or procedural variation could add replay value — and maybe clean up old potatoes to avoid performance drops. Great job! 🥔👏
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