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winkyShowpee3

25
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1
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A member registered Aug 19, 2024 · View creator page →

Creator of

Recent community posts

Ah I see, yeah that sounds interesting, I will try to see if I can do that in a further update.

Nice! in the submission it is a bit hard as the potatoes fall a bit faster than what I feel they should; plenty of polish, fixes and changes should improve it by a lot. I don't quite understand what you mean about placing a platform above the potato; I know if a potato goes through a platform from below it gets launched up as if it bounced on it normally (potato comes down and lands on top of the platform).

Thanks for playing. Haha yeah I found that bug out after submission as well, we can keep it under wraps, like a warm baked potato 😎

Thanks for playing, glad to hear it is easy to pick up. There is plenty of polish and fixes it needs; working on it to the last minute 😅

Thanks for playing; achievements like the ones that showed up in your game was one of the ideas I had, along with plenty of fixes from what people have reported and lots of polish.

Thanks, I did have some small UI near the top with lives and score but I was not aware the window/resolution changed when doing a web GL build vs what I was seeing in game view in editor, I was unable to fix as I was submitting it 2 mins before the deadline. Although I might have improved it slightly but I was reading the browser might cache the previous resolution? But it needs some fixes and polish anyways

Thanks, I did have some small UI near the top with lives and score but I was not aware the window/resolution changed when doing a web GL build vs what I was seeing in game view in editor, learning experience for next time 😁

Thanks for playing! I was thinking of having more potato types with different behaviors and other game elements to fit the potato theme but did not manage to get to it. Glad the base game is fun/easy to pick up on.

Thanks! Yes there is plenty of polish and improvements to make it more of a game than a prototype. (More things in the scene to fit the theme and look less default, different potato types with different attributes, etc)

The art and animations are very nice, I like the inclusion of an upgrade system at the end of the level and the use of different potatoes as well. 

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Nice little game, I liked the little entry cutscene in the chopper. It felt good when I hit multiple enemies with 1 potato and I like how you called your company Potato Inc in the unity editor 😁 if more audio and visual feedback can be added that would be a good improvement, and maybe some different potato types.

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This is great, I can feel a lot of work went into this. Sadly all my customers were in a rush so i could not serve a single order. it would be nice in further update if the first order is an easy item; I also missed that I could go one more screen to the left of the ovens when I was looking for where the potatoes were 😂

I really like the visuals and also felt like a good base with the card system and behaviours; once fixing some missing audio and feedback in future update it will be 👌

I am not built for the factories 😂 but this was a good concept to see and I liked the idea; maybe a simpler factory level at the start with only a few pieces and a progression system would help in future updates if taking the game further.

I do like the cover art the scary sound effects at the beginning. Spud life.

I like the core gameplay loop and progression. Once more gameplay elements, unlocks and features are added it can start to expand more, but this is a good base.

I liked stuttering while walking through my dense field of potatoes. I guess this was a good way to find out if they have a potato pc 😎

I think this was one of the early submissions so I did see some of the changes/improvements from the first upload to the final submission👍. I think once the controls are improved the rest of it will feel fairer to play.

I liked being able to spam potatoes and hearing them. The bounciness/collisions in some cases felt a bit off, but it was still enjoyable, reminded me of similar styled games I played from the 2000's 😃

Seeing a potato texture applied to a cube brought me so much joy. I am curious was that a choice instead of going for a more potato shape (capsule, sphere or mesh collider + renderer)

I found it funny being slowly approached by nukes. Looking forward to your other potato designs to be added.

I played this fora bit before submission closed instead of working on my game😂. This can be a nice idle/clicker game, just a few things to improve (performance, early progression) and some UI changes and more unlocks.

Nice platformer but I also could not get past the slime on the small platform after checkpoint 3.

A fun game to play around in, nice job!

This is nice