uhh, between the very much 3D motion sickness inducing controls (camera moved *way* too fast, and prolly the FOV also didn't agree with me), and the expanding potato earthquake field, I uhh, don't quite know what to make of it.
(The 3D motion sickness is a problem, the expanding potatoes is, I assume, a feature and intended. The earthquakes.. honestly kinda funny, but I can't help but feel like it's not intended..).
Anyway, there isn't much of a gameplay loop (I'm guessing time constraints hit?), but it seems like it can be a basis that can be taken in a few different directions once things are stabilized!
Hope y'all had a good jam!
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