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Cut me if you can's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Fun Game | #14 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very silly! I like it! Couldn't figure out how to rotate the camera though..
Thank you for playing the game. There is an issue with camera rotation, so I did'nt incude it. Apart that, how was the game?
Seeing a potato texture applied to a cube brought me so much joy. I am curious was that a choice instead of going for a more potato shape (capsule, sphere or mesh collider + renderer)
Thanks for the review and hope you've liked the game. Actually I wanted to add a potato shape but I needed a good rolling effect, so i felt that the cube would be a good and a easier option.
I need additional camera controls; other than that, it's great.
Thanks for the feedback. Will surely implement the additional camera controls.
i think the theme is really fun! it genuinely feels fun to move around the space, which is the most important thing. with the way the level is set up, i didn't ever feel the difficulty of the chef - it was pretty easy to path straight to the green cube and then to the door. maybe there could be multiple cubes or the cubes isn't right next to the player?
Thanks for the review mckay. Yep, the game took a lot of time especially implementing the AI part for the chef. Actually I was thinking to create duplicate green cubes in each corner so the player can use a brute force method to unlock the door. Thus the game will be a bit intense. But this idea popped only after submitting the game. Apart from that how's the game?
I like the title and concept. The lack of camera controls makes me feel like I am getting lucky, not being stealthy. I think having camera controls would make a dramatic improvement to the gameplay.
Thanks for the review. Yep, I did'nt have time to focus on the camera part as I was concentrating on implementing AI for the cook. I'll take this into consideration. Do you have any additional suggestions to improve the gameplay?
I image it was already on your todo list, but a round potato instead of a cube would probably be helpful XD You have a solid start to finish game with a win and lose condition, so you're doing great in my book!
A Potato Stealth Game, amazing! The texture on the cube! Keep it up!
Hey Trev. Thank you for the review. Do you have any feedback and improvements on the game.
Sure! I like the fixed camera perspective, but it seems unfair if I can't see where the chef when they are off screen. Maybe a mini map would be good? I like the ones in metal gear where I can see the guards field of vision on the mini map. I think as you continue to build the levels it would be great to see more items and variations. Maybe a realistic kitchen with appliances, food and ingredients? And taking it further, maybe some way to fight back against the chef would be good. Maybe some weapon you can find in the level. Best of luck!
I'm free! TBH not really entertaining. the ai just patrolling forever :cry:
Thank you for the feedback—and thanks for playing the game! The core idea is simple but engaging: the AI chef patrols the area to hunt down the player (potato), while the player must evade capture. I’ll keep refining the mechanics, pacing, and design to make it more entertaining and challenging. Appreciate your time testing it!