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Spartano46

43
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1
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A member registered Apr 03, 2019 · View creator page →

Creator of

Recent community posts

Thank you for playing! I'm glad you enjoyed! We had alot of fun ideas for maps that didnt make the cut due to the deadline, some of which we might revisit if we decide to work on the game post jam. Several others have mentioned wanting larger maps, and I don't know if it would have worked with the style we did things in, that would be something to consider as well. I'm sorry you didn't enjoy the pirate level, it seems like it was hit or miss with alot of people. Is there anything that you think might have improved it, such as removing the second ship, changing the firing rate, etc.?

Thank you for the feedback! All of the artwork was made by my teammate @Ncarracing64, and I agree that he did a really great job on it! Unfortunatly, neither of us are skilled in the sound department, so 90% of those were creative commons soubds/music(we did create one of them ourselves.) Your sound issue is interesting, I think that's the first time someone's mentioned having that issue. It may be an issue with the webplayer itself, I've noticed a couple of bugs that would show up in it that wouldn't appear in the editor, so I'll have to dig into that in the future. 

Thanks again!

Interesting take on the theme! I find myself wishing there was a bit more to interact with early on. That being said, the music was really solid! I'm looking forward to seeing what you create next.

You're probably right, I ran into the same issue when I was working on my game. It took me a solid three-four hours to figure out what was going on

Very solid first entry! My only nitpicks are that it was hard to figure out how to equip/use items, and it felt like it took too long to earn up enough money to buy stuff at the item shop(the second one may just be a skill issue on my part though.) Still, it's a cool game, and I'm looking forward to your next entry!

Fun game! The only issue I really noticed was that some of the side panels wouldn't open or close when I was facing the main monitor, only when I looked at the AI. Other than that, it was a neat concept!

Thank you! I'm glad you had fun playing!

Thank you for playing! I'm glad ypu enjoyed it!

Thank you! I'm glad you enjoyed it!

Thank you for playing! I'm glad you enjoyed it!

Thank you! 

Thank you for the feedback!

Thank you for playing!

Thank you for playing! I'm glad you enjoyed it!

Thanks for the critque, and for streaming the game! The idea woth the lack of signals on a couple of the lines(mostly a thing on the first map, where we were still figuring stuff out) was that the track without a signal would be a constant threat that you would need to keep an eye on. I'm not sure if I would change that in it's entirety, but I would want to consider adding a way to predict incoming trains, like a signal or something. 

Thank you for the feedback! I completely agree on the pause menu,  that was a big oversight on my part. The indicator is a really good idea, if we comtinue working on the game post jam we might have to consider that!

Thank you so much! I'm glad you enjoyed it!

Thank you for the feedback! I agree, there was alot that could have been improved with the spawning system- I relyed a bit too much on rng for it.I'm glad to hear that you liked the pirates though- that was one of my favorite silly ideas!

Thank you!

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I was drawn in by the backstory, but I unfortunately struggled to figure out what I was doing while playing the game. I think the game would benefit from a more detailed tutorial to help guide players early on, even if its just in the game description. I'm looking forward to seeing what you make in the future! 

I feel that on the walls, you should see some of the hacky code I had to put together to get the train spawning in our game to work lol. For the reversing, I think it's and issue of intuitiveness. This may be more of a me issue than anyone else, but I felt like I was always expecting the car to go back to forward movement as soon as I released the q-key. It may be an issue of how other driving games have trained my brain to think.

Really neat concept! It took a while to figure out what was going on, but once I had a handle on it it was pretty fun!

I really liked this one! My one nit pick is the toggling reverse, and the fact that it seems really easy to get stuck in walls (at least in my experience.) The sound and art are fantastic though!

Really fun game! I love the concept of mixing a card game with the stock market.

Thank you!

Thanks for the feedback! You're right, the lack of a pause menu with a return to main menu button was a pretty big oversight on our part. I'm glad you enjoyed it nonetheless!

Thank you for playing! We're considering making a larger full game in the future with some features that weren't able to make it into this build. I hope you check it out if we do!

Thank you!

Thank you for your feedback!

Thank you so much! I'm glad you enjoyed it!

Thank you! We appreciate your help testing early builds of the game!

Thank you!

I've been playing around with different game engines(everything from gamemaker studio to rpg maker) for as long as I can remember, but this will only be the second jam I've taken part in. Programming is my personal area of expertise, so I don't expect my game to be the prettiest, but I have some ideas that I think will end up being pretty fun. 

Good game, esp. since you aren't a coder yourself. I agree with the comments below, however, that the game does need something of an added challenge, which doesn't necessarily need to be in the form of enemies. You could have fewer platforms, make some of them move, things along those lines to make the game more interesting. Overall though, it is still pretty cool.

Thanks for the feedback! I'll make sure to add in a good background for my next build. 

Awesome game! I was really amused by the fact that the game give you random objects to throw, and the game play itself is actually quite addictive.

I only recently stumbled on this engine, after many fruitless efforts to wrap my head around unreal. After tinkering with it for a few weeks, it's already become my favorite engine to work with. Definitely looking forward to using it in this jam!

I really liked it.  The only change that I would suggest is to prevent the sign from changing as someone walks in.

Awesome game! Very clever use of the two button rule.

The graphics for this game are really well done, and the core concept is very unique and interesting. The only critique that I have is the overall difficulty, which made the otherwise enjoyable game play feel painful at times.