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A jam submission

BouncedView game page

Make the decision to either let them in or deny them access. Make sure to look at the sign to see who's allowed in!
Submitted by Aguos — 10 minutes, 12 seconds before the deadline
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CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which song(s) did you choose for the theme and how did you incorporate it/them?

Which parts of the game did you create BEFORE the jam STARTED?

Which parts of the game did you NOT create?

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Very nice. Cool look and easy to understand. As others have said, not letting the sign change while people are walking in is really the only issue I had. Well done.


Good idea for a game! the lighting is flat out amazing in your game and i think you did a very good job with it, the gameplay however seems confusing as at first i didn't understand what needed to be done, you need to guild the player into the rules and make it obvious to them how to score.

The people entering the night club could be walking a bit faster or as Spartano46 stated before freeze the sign from changing while someone is walking in, to prevent the player from being punished for a correct choice. 

The music (although very loud) fit the atmosphere well and i'm pretty sure you didn't set the UI to scale with screen size as there was no UI with a resolution of 800x600px.

In the end quick little game, pretty solid mechanics and atmosphere. well done.


Thanks for the reply! This was personally my second jam and also the first one to actually finish! We were struggling to implement the basic gameplay mechanics so unfortunately we had very little time to figure out the ui and few quality of life features but hopefully the game was still playable. I'm glad you liked the atmosphere as we spent quite a bit of time on that as well! 


This is shape-gating!


I really liked it.  The only change that I would suggest is to prevent the sign from changing as someone walks in.


Thanks for the feedback! I was trying to implement something that would have fixed that but I ran out of time.  I'll try to fix it if I come back to this in the future!


Sick game.