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A member registered Oct 17, 2018 · View creator page โ†’

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Congratulations on 1st place ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

Thank you for your feedback i am glad you enjoyed playing our game! thank you for your time, its great to see what others think of it as i was unsure of how well of a job we did with this game as time allocated was not well planned out but we are quite happy how things turned out. 

Thank you for your feedback and thank you for playing our game! :D

This game had very good controls and mechanics the physics however where floor when touching 2 blocks in a certian scenario in which it boosted the players velocity which made some jumps much easier than others.  This game implemented the theme almost seemlessly as the whole game's mechanic revolved around it. Amazing work!

The art style for some sprites really stuck out as great art so i congratulate the artist and the game is somewhat dull with not too much to do besides walking side to side and clicking. The sound design was pretty okay as the bar isn't amazingly high for audio design but the sampled death scream was always a good chuckle

Enemies seem to deal damage soon as you're in range which can be a little off seeing as you would always go into an encounter and take instant damage, which lead to unpreventable death as there seems no way to recover health.

This game is very well done the level design really shines and it really display the theme for the game jam very well, its quite nice how the level design compensates for the last section incase you do fall down. 

Very little UI and no sound with this one but the level design very well makes up for it. Great work!

The controlls are quite hard to get used too. played it for about 10min and got the hang of it kinda.

Moving cargo to the other side of the boat didn't really seem to do anything and it made me feel like its kinda a distraction to the player as it seemed like i could just spam space to pass all the levels. although its a good concept and the one script element of the game probarly added lots of obstacles on the way to the final build. 

It was fun tho as i had fun trying to move cargo to the other side while the other sank. its a very fast and challenging game although if feel the spamming space kinda ruined the fun for the tetris like moveing rectangles.

i can't really seem too much of the theme implemented in this game unless you're talking about the water being bailed out of the boat. although it was a hard theme so well done none the less.

Good idea for a game, it has potential for a start of something greater however there isn't much direction in what im suppost to be doing and it feels like im just aimlessly flying around which isn't amazing however the sound design works well and the feeling of being high in the sky really works which is great. Seeing as lots of effort went into other areas besides mechanics this submission is fine however for a jam more based on the limits of one script i was expecting more gameplay features. 

However great submission the story touch is nice although im not always big stories its good to see you have that in here.

Overall the game is very pretty and there is some very nice touches here and there for a start seeing the players feet and player model in general was very impressive and there was lots of detail on the player its quite hard to belive the player model was done within the time for the jam. The game feels very well polished to start off with an intro and everything, 

My experience with this game was very stylish and i could feel alot of time has went into directing the player and reminding them that the world they are in is real, having somenoe speak to you while the game was being progressed was a fresh touch although it does bring me to wonder where the theme was being implmended a i didn't really seem to find a connection with the submission. 

it's very hard for me to not be biased here (as i normaly hate most implemendations of 0g movement) but the movement can't help but feel like you're always floating and in some areas was just so hard to manage it was hard to progress through some sections. the world is very large and its quite nice to see how much is here and how much isn't its clear most submissions lack something due to the time being alotted to work on another aspect and in this game its clear that models and sound really do shine through, although somethings that are missing like more fleshed out UI and more featured gameplay my experience with Kardashev Station was quite pleasent. and it would be cool to see how much more could come out of this world if there was more time allowed for it.

Very fast moving gameplay and i say that as it seems like it take forever to rotate the planet sometimes like it takes too long to do the actions i want to do, it feels very polished and the endless nature of the game makes it feel somewhat lacking, the game's controls being varied gave me some confusing with the ground defence being activated with space and the air defense being left click. 

i can somewhat see the theme in this game although not too sure of its presentation as i think you're intention was the leaving behind was the leaving the planet behind although i could be wrong.

The game however in the end of the day is very well polished with a very simple tutorial, however i would wish for a more interactive one or a simple overview of the controlls as there is a bit too many slides. Greatwork tho as the game seems very well designed and there is a few systems i can see that are working under the hood.

Yeah the theme makes more sense now thank you, the game was very well done and im quite impressed you managed to put all those mechanics into play and work as well as they did, great job

Overall the game is very pretty and there is some very nice touches here and there for a start seeing the players feet and player model in general was very impressive and there was lots of detail on the player its quite hard to belive the player model was done within the time for the jam. The game feels very well polished to start off with an intro and everything, 

My experience with this game was very stylish and i could feel alot of time has went into directing the player and reminding them that the world they are in is real, having somenoe speak to you while the game was being progressed was a fresh touch although it does bring me to wonder where the theme was being implmended a i didn't really seem to find a connection with the submission. 

it's very hard for me to not be biased here (as i normaly hate most implemendations of 0g movement) but the movement can't help but feel like you're always floating and in some areas was just so hard to manage it was hard to progress through some sections. the world is very large and its quite nice to see how much is here and how much isn't its clear most submissions lack something due to the time being alotted to work on another aspect and in this game its clear that models and sound really do shine through, although somethings that are missing like more fleshed out UI and more featured gameplay my experience with Kardashev Station was quite pleasent. and it would be cool to see how much more could come out of this world if there was more time allowed for it.

This game really is a nice idea and i like how the game only got harder and harder overtime, however it feels very much unfinished as you've said the movement feels pretty bare and the game kinda is impossible when you're left with only 1 movement option, would love to see this mechanic fleshed out more tho as the concept is very sweet. 

The game however as a game is clearly unfinished so it would be tough to compare this with more feature full submissions. i would like to see this project continued tho with the jam 1 script nature and see how things might turn out. very well done. very impressed its all 1 script

This game is very fast moving and i say that as it seems like it take forever to rotate the planet sometimes like it takes too long to do the actions i want to do, it feels very polished and the endless nature of the game makes it feel somewhat lacking, the game's controls being varied gave me some confusing with the ground defence being activated with space and the air defense being left click. 

i can somewhat see the theme in this game although not too sure of its presentation as i think you're intention was the leaving behind was the leaving the planet behind although i could be wrong.

The game however in the end of the day is very well polished with a very simple tutorial, however i would wish for a more interactive one or a simple overview of the controlls as there is a bit too many slides. Greatwork tho as the game seems very well designed and there is a few systems i can see that are working under the hood.

The game is pretty smart and it really does shine with the theme the puzzle nature is very nicely, however the difficulty of becoming something diffrent with every breakage of the cube makes the controlls feel funkier everytime which leads to diffrent results with the feel of the game, while i had 3 blocks on the ground things such as slopes were fun however when i had 2 or 1 block on a slop i always slumpped over which resuled in some sections be frustrating. 

There was a particular section in level 2 where you would need to go up a slope and if you slopped back it would show the level segment, but instead it would show a diffrent level segment which is confusing and leads the player to not see their character which led me to restart plenty of times :(. 

The concept of the game is very well looked at and im pretty impressed with some of the level design choices and how you've managed to make the puzzles restrict some shapes which require you to cut some ties to make it through, 

Very well done, this submission really fits the jam well and im quite impressed with the end product. however some of the level design decisions could use some review. great work :)

This game had very good controls and mechanics the physics however where floor when touching 2 blocks in a certian scenario in which it boosted the players velocity which made some jumps much easier than others.  This game implemented the theme almost seemlessly as the whole game's mechanic revolved around it. Amazing work!

This game is very well done the level design really shines and it really display the theme very well, its quite nice how the level design compensates for the last section incase you do fall down. 

Very little UI and no sound with this one but the level design very well makes up for it. Great work!

Good idea for a game, it has potential for a start of something greater however there isn't much direction in what im suppost to be doing and it feels like im just aimlessly flying around which isn't amazing however the sound design works well and the feeling of being high in the sky really works which is great.
Seeing as lots of effort went into other areas besides mechanics this submission is fine however for a jam more based on the limits of one script i was expecting more gameplay features. 

However great submission the story touch is nice although im not always big stories its good to see you have that in here.

The game is quite simple it works well for the onescript manner and the rocks you can leave behind are a neat touch and nod the the theme however they aren't enfourced or required at all so the player might never make that connection. i am glad however you had the option for a HowToPlay which is great to have even in a small game. Great Work.

Very basic game, not too much to say on this one besides that its very buggy and not quite finished, the gameplay elements are there but the game however is very lacking many departments, unsure if you didn't have the time for the jam but the game however is very basic, after jumping 2-3 obstacles the player turned invincible and but wasn't able to get anymore points. 

However the very bare features are there so it leads as a good example to the jam.

Very simple but well polished submission, the game is quite intresting and the mechanic of leaving behind a powerup is quite smart which made every jump had to be an educated decision. 

However for some stair like obstacles and the player being a cube it was fairly easy to peak an edge over a corner and grab a the powerup and not fall down the staris. although as lots of the level design's weren't so samey and you added lots of variation which was good to see. The game could of used some art however as the simple cubes are great for design purposes but it really gives this game the feel of a nameless dev flash game from miniclip or newgrounds.

The level editor works and thats great although its not too much of an intrest to me, but it works which is good to see with the limit of one script although it seems like a extra whistle instead of a feature, knowing the limits of one script it is impressive however, which makes the game enjoyable i would wish for the custom level to be saveable and shareable but thats a whole other level of challenge. 

End of the day this is a very well made game and the mechanics were simple enough to make the game feel polished,  

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The controlls are quite hard to get used too. played it for about 10min and got the hang of it kinda.

Moving cargo to the other side of the boat didn't really seem to do anything and it made me feel like its kinda a distraction to the player as it seemed like i could just spam space to pass all the levels. although its a good concept and the one script element of the game probarly added lots of obstacles on the way to the final build. 

It was fun tho as i had fun trying to move cargo to the other side while the other sank. its a very fast and challenging game although if feel the spamming space kinda ruined the fun for the tetris like moveing rectangles.

i can't really seem too much of the theme implemented in this game unless you're talking about the water being bailed out of the boat. although it was a hard theme so well done none the less.

The art style for some sprites really stuck out as great art so i congratulate the artist and the game is somewhat dull with not too much to do besides walking side to side and clicking. The sound design was pretty okay as the bar isn't amazingly high for audio design but the sampled death scream was always a good chuckle

Enemies seem to deal damage soon as you're in range which can be a little off seeing as you would always go into an encounter and take instant damage, which lead to unpreventable death as there seems no way to recover health.

Thank you for the feedback. i am quite happy with how things kind of turned out, i had some issues with exporting the project near the end (something wrong with the game's icon?). 

The Left control was meant to shift to an alternate viewing style if the player perfers to have the more rounded 3d look but for the style of this game we thought the other mode would be better as a default as it ads some flatness that's not obsurd to the game which made it look better in some aspects.

And lastsly the attacks aren't telegraphed, you simply loose HP when you are inside a guards field of view while you aren't protecting yourself with a sprint/protect.

None the less thanks for the feedback and i hope you enjoyed.

I'm not goint to deduct any "brownie points" but you should show your controls and a how to play somewhere in your game as readme's are still great but not everyone will see them as its something more left in the past. You could add controls to the game page to counteract this as the game page would be perfect to display any relevent infomation about the game.

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To avoid any possible bias's someone might have towards some submissions, The voters have been set to anyone who has submitted to the jam.

This means that we encourage everyone who has participated to remember that the jam is not over untill everyone has voted as we might extend voting time furthter to allow everyone time to play all the submissions. so please contact us through the itch jam's page or through twitter if you haven't yet voted for everything or to let us know of your inability to vote, 

Be sure to be fair and leave any constructive critisism on the game pages so the developers can see what people think of their game.

If you have participated in a team you will be required to be added as a contributer to that games's page for the ability to vote, unless you are submitting under a team name.

"this game does not install on a real android phone" if it doesn't install on a real phone how is it meant to run on something trying to emulate the hardware

upload it to youtube as unlisted or public (your choice), and link it with your submission or leave somewhere on the itch game page where we can find it. There should be a box where you can link your project add a link to the video

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This game was submitted to the One Script Game Jam, but if you read the rules you would see the requirements your game must meet to be valid for grading. Your submission has been removed and i ask you to read the rules before submitting.

this game does not install on a real android phone and im very suspicious if this is a game at all. bluestacks is known for being buggy and this software could contain mallicious intent. please be careful other users

Any external tools or components that are not included with the barebone unity install are not allowed.

Completly fine man, i encourage anyone else who wants to share progress to do it.
its a good thing to share what you've done so far so you can get feedback and so on.

VeBeVeBe#7849 does not exist as a user on discord, can you please share your discord with the correct capitalization, thank you

You can incorperate the theme however you wish, as long as you can describe the connection between the theme and your game (if asked) it should be fine. Try to think out of the box as possible or in the box. its upto you really. long as you follow the rules make whatever you wish ;)
Good luck

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For the sake of consistancy we would strongly recomend eveyrone to use c# as that would be the most common language for unity dev, but if you really wish to use JS it is okay although we aren't as behind it. personaly i would like it if you wish to use c# but if you really want to use JS it is fine as its techniquly one of the langugaes unity still supports, just understand its not very well designed for game dev and you'd be at a (debatable) disavantage.

TLDR: Yes, but only because support for JS is still supported with the latest version of unity.

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No sorry, only C# and (If you really want to hate yourself), JS

Assets that are provided with the barebone unity instalation like shadergraph are ok, but stuff that require to be installed through the package manager or the asset store are not allowed

if it's made in unity and exported to HTML5 that's fine, but if it's standalone made in HTML5 it's not valid as this jam is focused on games made in unity.

I have considered the idea of a whole game in 1 script before but its not going to be so possible as you would need resources and other tools which would go against the idea  of one script. (at least i would imagine), i would be more open to the idea of a 1 script game if i knew more about programming game engines and such but for consistancy sake with voting at the end of the jam i decided to restrict it just to unity as that makes the playing field more level compared to some guy who decides to do all of it on his own which would win him "invisible bonus points".

Being in game jams before i am not new to the idea of newbies or pros going against each other and i would like to make sure the playing field is level and as consistant as possible. As i said i would be happy to go on with hosting a jam with this idea but for consistancy purposes (especially with this jam) i would like to make sure everyone is using the same tools and such. Thank you for your question.

Hey everyone, i have added some more refined infomation regarding the rules and requirements of this jam, please be sure to overlook them as i have changed some termanology to ensure everyone is on the same page. i have also added requirements for video subsmisions to make sure they are up to standard and good enough for us to watch and evaluate.

Thank you to everyone who has signed up as this gamejam seems like its going to be alot of fun :) 
Quick reminder that if you have any other ideas of proof of original work please let us know before the start date via twitter. (@ItsMePale or @Sarrixx666)

Essentially yes, as long as your script is only 1 .cs file and everything in your gaming is being powered by that 1 file (excluding Unity's included scripts such as Rigidbody,  MeshCollider, etc), there will be lots of scrolling and this jam was (at first) a small joke i had with one of my lecturer's at the time. but as the intrest seemed to grow we are making this more of a real thing but also for laughs and testing our abilities.

If you have any further questions please don't hesitate to contact me as i want to make sure everyone understands the rules so i can update the page with more understandable termanology