Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

One Script SumoView game page

Entry to the #OneScriptJame
Submitted by Styn[o333] (@DV_Stijn) — 4 hours, 11 minutes before the deadline
Add to collection

Play game

One Script Sumo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (Does this match the theme well?)#43.7693.769
Gameplay (How fun is it?)#53.3853.385
Overall#93.0773.077
Audio (Does it sound good?)#111.6921.692
Graphics (Is it pretty?)#132.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Doing this with just a single script and no other assets is really impressive.  It's fun to play and the controls feel pretty good (although the shooting didn't seem to do very much?).  I liked the interaction with the different types of enemy whilst having less and less ways to move about and avoid falling

It's a good idea, and a very playable demo even if not quite finished, nice! 

Submitted

Really fun! I love the idea of losing basic functionality over time. Super creative!

Submitted

This was actually quite fun once I worked out the controls.  A bit more visual feedback or maybe a sound effect could be good on the shooting as it was difficult to tell it was working at times, but the incorporation of the theme by losing an ability each time is nice - I actually abandoned a similar concept because I couldn't get the balance down with the lost abilities, so well done for not chickening out of a difficult idea like I did!  If you could mix in a few new abilities and add some variety to the levels this could be a really good game.

HostSubmitted

This game really is a nice idea and i like how the game only got harder and harder overtime, however it feels very much unfinished as you've said the movement feels pretty bare and the game kinda is impossible when you're left with only 1 movement option, would love to see this mechanic fleshed out more tho as the concept is very sweet. 

The game however as a game is clearly unfinished so it would be tough to compare this with more feature full submissions. i would like to see this project continued tho with the jam 1 script nature and see how things might turn out. very well done. very impressed its all 1 script

Submitted

This was a really fun game, but the shooting was unclear. Also A+ for using no prefabs and materials. 

Submitted

Neat game! The fact that you imposed on yourself the extra restriction of using no prefabs and no materials is darn impressive :)

I will say that the game is a bit tricky, I haven't managed to get past the second level as of yet, but it's pretty entertaining to play and the idea of losing an ability after each level fits the theme rather well.

One thing that I found unclear was the shooting; I didn't realize at first that the sumo-ers were taking damage, even tough they were animating, because there weren't any bullets getting spawned, so I was assuming it wasn't working.  Only later did I figure out that if I hold it down long enough they eventually die/get pushed off, and from there on, the gun felt a bit op (tough apparently still not enough to get my fat ass to the last level :D)

Submitted

This is a really fun game, the idea to lose an ability each level is really cool.

This game would be awesome with some rag-doll characters!

Developer

Due to some timing issues I didn't quite get to finish the game, oh well.

So this game exists entirely of one script. No prefabs, no models, materials, .. nothing.

The goal of the game is to not fall of the platform!

At the start of a new game you are able to:

- Move (wasd / arrows)
- Jump (space)
- Shoot (left click)

After each successful round you have to leave one of these abilities behind to continue..

There are currently only 3 levels.

The source for this game can be found here. If you would like to try it out, just download the script file, attach it to an empty gameobject and voila, done! (oh and set the settings in the inspector, and I also included a copy of the script in the .zip file)