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(+1)

Thanks for the critque, and for streaming the game! The idea woth the lack of signals on a couple of the lines(mostly a thing on the first map, where we were still figuring stuff out) was that the track without a signal would be a constant threat that you would need to keep an eye on. I'm not sure if I would change that in it's entirety, but I would want to consider adding a way to predict incoming trains, like a signal or something.