Devlogs Page 993
Chapter one has been released! 🌟Get sworn in as the president of Edria 🌟Battle your chief strategist over what you can have for breakfast 🌟Meet all fiv...
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I don’t want to say this too early. But I don’t want it forgotten. This was never meant to exploit. It was meant to be real. To reward innovation. A platfor...
¡Hola a todos! Somos Goty Of The Year quienes una vez más les traemos actualizaciones sobre el desarrollo de nuestro juego *redoble de tambores* ¡¡Ya tiene...
Minigame cujo o objetivo é desafiar seus conhecimentos sobre o jogo Pokémon TCG Pocket. Onde você receberá uma descrição da carta do Pokémon e você resp...
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Fixed stun to give player an actual turn to use anti-stun item Added visual stun animation to Animons tooltips now include status condition descriptions where a...
3 files — 0.0.17.5
meow! Grades towards D should no longer crash the game. Rounded off account points for levelling up, as originally unrounded points would give an account update...
1 file — 1.0.1.2
Hello, it's been some time, but I finally found a moment to tinker with this little game. The big thing in this update is the addition of a new game mode: High...
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EN Hi there! This small update brings a few important improvements to make the game more accessible and polished New: Language selection in the main menu! You c...
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Although still behind schedule, this week still managed to go relatively well! I managed to finish writing one chapter (minus editing). Another is very close to...
Con mejoras y actualizaciones nn...
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Un simple Tamagotchi... hasta que empezó a hablarte
I've finished converting the NPC stat blocks for level 4. Man, there were a lot of them. Just for fun, I also add some art pieces in here and there. Most are fr...
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¿Qué hay de nuevo? Durante este periodo hemos avanzado en mejoras de jugabilidad e interfaz, tanto visuales como prácticas. Interfaz: Iluminación de la barr...
Thanks you so much caseoh. Never expected this to happen. I only expected that this game would something that would just surface on below average level. Thank y...
Hi everyone! Welcome to Devlog #4 In this update, we're excited to share some changes that make our game world more connected and Dynamic tan ever before. We've...
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-Improved PBTA style character sheet, please download again...
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Even if still slow and sometimes buggy walk it's still better then before, also implémented the attack system with left click Jump is more for help unstuck the...
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I could not get time alone to work on stuff this weekend Change Log DevNotes-I want the soundtrack to be drum and bass i've been listening to so much of it I th...
Updated demo to version 0.2.3 This is a lot of small changes to bring the itch version in line with the steam demo, which will soon be going live. -Lots of ligh...
Added the phone actually being in your hand, and prettied up the house a bit more. Added Cockmaster 69420 UI fixes Basement Hint added...
We are CazuelaGames: cstammp, Kechumax, and xner2000. We're developing Biot-Savart , a 2D platformer where you control a robot that navigates through a laborato...
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Switched from "Stage" reference space to "Local Floor" to allow the player to recenter the view...
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hay guys new small patch to fix a lot of stuff with mainly midvalleys map states for the morality system! patch 0.7.8 hotfix patch notes Changes made some chang...
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Hey everyone! I always have fun when making the "Happenins' Occurrences, and Bounties" as it not only is a nice brief bit of work to keep my brain going in betw...
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Our first little game, "STEAL THEIR SOULS" is OUT NOW. You can download it for Windows or Linux. There is also a Web option, but the music is slightly off-sync...
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Riemann on the NESdev discord, aka Eigenvector32 on github just published this: https://github.com/eigenvector32/nexxtporter It's a command line tool for extrac...
-Fixed slow movement bug when arriving in Lost Roadway for the first time. -Fixed issues with auto save on some maps. -Fixed bug where attack descriptions were...
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-updated enemy stagger to reset attack time. -changed the location of some power ups -changed the map to accommodate new power up locations -fixed sfx being tre...
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Ciao Vitamin Warfare fans!! We are excited to show you the latest update of our marvelous game. First of all, we made the HUD of the players. It has a life bar...
Devlog: Planet Cracks and New Mechanics! Since our last update, we’ve been fixing some bugs during the planet placement phase of the construction stage — an...
so, I didn't realize the download link didn't work so it works now! you can play my game now!...
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Gaucho: Subway Escape | Steam Demo Realease! Hi Subway Explores! As usual, it's been a loooong time since our last post... After 8 months of hard work (And slow...
The game is now available to play in browser. Although the browser version does not support progress saving...
2025-06-15 by Hunter (stopicantaim) Hey everyone! I’m Hunter, and I’ve been handling the 3D modeling for the weapons and main character in Neon Trigger . I...
Characters can now use all craftable weapon types Weapon types that are unavailable to certain characters have been removed from their crafting list Bosses now...
(ES) Hola de nuevo! Aunque estas últimas semanas han sido algo intensas y no pudimos dedicarle tanto tiempo al desarrollo como hubiéramos querido, logramos av...
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Update 1.21.0 (June 12) New event — Pulsar Astroshrine Starts out on June 13. Every person who brought offerings to the Astroshrine—resources, technologies...
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Hi! Long time no see, we hope you're doing well. We've been working hard at Crash76 on our new game, Paint Bomb ! As you may have seen, we already have a demo o...
I'm almost afraid to call this 0.9. This is huge. After half a year of development, I have reworked the entire game from the ground up. Not really, but kind of...
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This update fixes mainly bugs and some issues. If you want to know about the changes then they will be down below. •Added posters •Added new floor tiles to...
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Hello again!!! For our fourth Devlog, we wanted to talk about the changes we have made during this last couple of weeks. As with the previous devlogs, we will b...
Hi everyone! I joined the Metroidvania Month game jam again, this time with a very clear objective: make a game playable directly in your web browser. Distant P...
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Thanks to the lovely folks from our Discord, it has been decided that we will be releasing the full game on the web! At least until it gets too big. Until then...
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I’ve been heads-down on this build, focusing on the one thing that actually matters: gameplay. It might still lack the polish of a “real video game” by co...
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RAYMANIA finally has enough stuff in it for me to consider releasing a alpha version of it! Woohoo! The game is not yet a super polished experience, but it has...
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¡Hola a todos! Estoy emocionado de anunciar una serie de nuevas adiciones y mejoras en "Speed At Limit". Aquí están los detalles: Nuevo Escenario: Las Afuera...
Hello again! Ramping Velocity has been updated and now has new functionalities, so we come to you with new updates and a summary of our progress so far! Up to t...
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