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Devlogs Page 96

Balance/Polish/Fixes
## Improvements ### Different Enemies Hit Harder Enemies now deal different amounts of damage when they reach your cannon. Regular enemies deal 1 damage, tricky...
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Dev Update
Hi! and welcome to yet another update on development on Blockgame! here i just wanna announce that i'm kinda starting from scratch kinda, the og code is buggy a...
Cienie Build 0.6 Patreon Early Access is OUT!
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Hey guys! Build 0.6 has now been released on Patreon to Detective, Townie and Homecomer tier members. It’ll be on Patreon as an early access for around three...
On Use of AI in My Game Development
Tech Discussion
Forgive the length of this ramble as I speak into the void. The modern world is a confusing place. It is hard to trust the words that come out of the mouths of...
Devlog #2 – Unity Demo Improvements & URP Post Processing
Devlog Update – Demo Scene Improvements & URP Post Processing In this update I spent some time polishing the demo experience and improving the visual presenta...
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Official release!
Major Update
After 7 weeks of development, our game is finally available! This project has been an intense and rewarding journey. From the first prototype to the final polis...
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VERSION 5.1 is live
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changelog: - Fixed typos - Adjusted layout - Retooled GEAR so its a easier to parse / feels distinct from MEMENTOS - Clarified some mechanics and fixed some inc...
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​Visual, Performance + Feature Update
This update brings a major round of visual improvements and performance upgrades to the game. Several visuals across the game have been enhanced, including smoo...
Chapter 2 Launch
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Major Update
In this installment, Empath and friends explore the island and throw a bonfire on the beach. This is a meaty chapter, with ~25k words, 8 new illustrations, free...
Version 1.1.0 - Post-jam fixes and additions
Now that the Mini Jam 205 voting has ended, we’re pushing a new version. It fixes a couple of non-critical issues we were not able to address within the jam...
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Elements II: The Rest of Eternity - Early Access Now Available!!
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Major Update
The day has come! The first release of E2: TRoE is upon us. There's more to discover than what might appear at first glance. Spend ample time exploring this lit...
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First Demo Available Now!
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Major Update
Hi reader, Today I launched the first official demo for TURTLE HAS WHEELS. This demo is a short experience meant to give you a peak at what will one day release...
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New Asset - TopDown Zombies 2!
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Major Update
🧟 Zombie Pack 2 Released I’ve just released Zombie Pack 2 , the follow-up to my original zombie character pack. This new pack adds 42 new top-down zombie c...
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The First Step
Game Design
Thanks for stopping by. This post will be discussing a mix of game development, technical aspects, and project origins / existing progress. Project Origins: Thi...
Horror Icons & Impossible Spaces
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Culture
⚠️ [SPOILER WARNING] If you’ve wandered through the Overlook Inn , you know the corridors don't always make sense. For this game jam, we wanted to build a...
Demo Update 1.2- Android
Hi everyone! Quick update here, but the game is now available to be downloaded on Android. This version of the game is not the recommended one, as the text is p...
1 file — 1.1
The Rest Of The Owl
Game Design
“LAST TIME, ON DRAGON… BALL… Z…” we were hoping I’d improve item implementation and have an idea of a time line. Happy to report I’ve made progres...
NEW FREE SOUND PACK WITH OVER 60 DRUM SOUNDS
Major Update
VARIED DRUMS PACK 2 by ARTWORK BY ROHHSA ALL SOUND BY ROHHSA VARIED DRUMS VOLUME TWO by ROHHSA SOUND PACKS NEW SOUND PACK IS A FREE RELEASE IT HAS 60 DRUM SOUND...
STRETCH GOAL UNLOCKED! Kickstarter's FINAL 24 HOURS
A HUGE THANK YOU to all you wonderful people who've helped support us on Kickstarter ! With the clock ticking down to the final 24 hours, y'all got us to our FI...
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Aethyr Idle - Patch 0.0.3
Announcement
Welcome to the Cloud Save & Early QoL Update! For this patch, I've tackled one of the most critical foundational systems for Aethyr Idle's future, while also br...
Change Log (3/2/26 – 3/5/26) V0.0.4
======== Added ======== Title Menu Added borders and background nameplates to all title menus and title text. Gameplay Added text underlay to improve readabilit...
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🚀 NEW RELEASE: Neon Circuit Icon Pack is LIVE!
Major Update
We are thrilled to announce the official launch of Neon Circuit v1.0. In 2026, we know that indie developers are looking for more than just "dark and gritty" as...
Combat & Movement Mechanics Playtest 1
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Hey Pushers! It's been a while. We know we've been quiet, but we don't come empty handed! Since Gamescom we've been hard at work reinventing Get Out Sisyphus!'s...
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Patchnotes v1.3
UIForge v1.3 — Patch Notes 🎨 Custom Palette Creator Design your own color palettes from scratch. The new Palette Editor in the Customize step gives you ful...
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Really minor changes to the itch.io page and Official Announcement.
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Hello everyone. Today we made some minor changes to our itch.io page , adding only small things. But also with great pride and happiness, I'm here to announce t...
New Visual Update Underway
We're super excited about our next visual update! One of our artists, James, has reworked the buildings and now we will have a much more 3D look while still wor...
Patch: Commander's Toolkit
A new version of the Commander's Toolkit (after 16 hours!) Tweaked the Mass Combat rules Reworked layout here and there, fixed header structure, updated table o...
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A perfect cacophony of light and sound
I often have a hard time remembering what I've even done since the last update, but sometimes I play an older version and it's crazy how different it is even do...
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Devlog #6 - Picking up Speed
Game Design
OVERVIEW I've managed to make pretty good progress over the past two weeks. My QuickTime mechanic is close to the very end of being complete. I'm happy with the...
THE ORGAN
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THE ORGAN ( LISTEN ) The architectural foundation of this album is the Stiehr-Mockers (1836) pipe organ of Sermersheim, a city close to Strasbourg, in France. U...
Patch Notes (0.6.1)
Bot improvements, cant just infinitely parry him anymore, now he can hop back attack, roll cancel and do everything the player can. Added voice lines for gettin...
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Day 3 Untitled Game Jam #124!
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Hello All! Having a lot of fun working on this game! I hope everyone is enjoying watching the progress and if anyone has tried it out please let me know what yo...
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Let there be Lollipops!
My first game update! This update includes the addition of lollipops. As I am still figuring out how to stop them from crashing the game, try not to let too man...
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More Foods!
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Added: Egg Mushroom Bread Cup Goblet...
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Small pack to help roguelite game developers.
MyRobot DevBlog 1/14/26 - Quality of Life
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This is a several weeks old Development blog, you can see the latest at https://www.patreon.com/sgthale...
Multi-language support coming soon!
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Rink hockey (also known as hockey patín ) is an incredible sport… but outside of a few countries — especially in Europe — many people have never even hea...
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Made this API game free today
Major Update
Sum-It puzzles are now free to play on PC/Mac! This is because the web version has become broken and I haven't had time to fix it. This also gives free players...
Requirements
Game Design
[R1] Target Platforms The game is playable on both PC and Android . PC (Windows) – primary development and testing platform Android – secondary platform wit...
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UPDATE 2: IT SPEAKS!
Major Update
After hours of tedium, I have fixed all the text errors I could find... and added in text-speech voice lines! This new addition will hopefully be a valuable add...
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SMILE MORE Patch #2
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RST-0013:~$ I see you catch on quick, Doctor. We’ve pushed some fixes and improvements to facilitate your assistance in our work. R̵e̵m̷e̵m̴͙̐b̴̤̈́e...
Fuentes #1
En un inicio el juego usaba una fuente muy básica y simplista que aun ser funcional y fácil de leer,hace que el juego parezca algo genérico y faltante de ori...
Lifespans Version 3.0 - NPCs Come Alive, More History, and Other Improvements
Lifespan 3.0 Improvements: NPCs now have lives of their own, they age, change jobs, develop new goals, and can Die. You can now change your language from the Se...
CLOSE TESTING ARE STARTING IN DISCORD
Right Now All Announcement Will written in Indonesian!! KITA SUDAH MEMULAI TES SECARA TERTUTUP!! Kita sudah melakukan tes tertutup sebanyak 3x Mulai dari: Tes P...
Announcing upcoming tileset asset pack!
Hello! I'm working on upcomming asset pack for character that will be fully compatible with Beta character (height & animations etc.). Link to the asset pack be...
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Preview of node dialogues
Heres a preview of the node editor for dialogues. I’m having a slight issue with the connection pins, so im mainly thinking its coming from my back-end script...
Change Log
## Error Hammer v0.1.2 (itch.20260306.01) ### Added - Baba-driven progression loop: Day Labor + Baba always visible; Baba completions unlock core trade tracks...
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0.2.2 : Flora, Decorations, Biomes, and Bug Fixes
Major Update
Hello, this is SpacesXD from the Suitscape team. Today we're updating Voxaria with new flora, decorations, and bug fixes. Here's a more detailed list. - Flora...
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Devlog #2 - Bug Fixes: v1.1
New play-testers revealed two bugs: Opening "Controls" menu crashes the game Removed redundant scripting on Controls menu originally dedicated towards Options M...
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SF Weekly Progress Report DevLog 4
C: This week I moved the "Boba gun / implement weapon design" card to the Done column. I also moved "healing items/pick up" to the In Progress column because th...
Post-jam version 1.3
5
- Bishops, rooks & queens pathfind a bit more smartly - Enemies with tele & beam statuses do their action when it's primed even outside of their turn - Fixed te...
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