Devlogs Page 943
A couple of small fixes during the grace period. I had to cut ending music from v1.0 after discovering an issue with it. The issue has been fixed and so the end...
Eae! Primeira atualização do jogo! Essa é uma mini hotfix focada em corrigir alguns bugs que passaram despercebidos no lançamento. Aqui está a lista do que...
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Ahora ya se puede leer "A place for Perish" en español o mejor dicho "Un Lugar para Perecer" :)...
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Today I worked on implementing the game’s inventory system, and it’s coming together really well. I’ve set up an 8-slot fixed inventory with a stacking sy...
Level 12 seems to be a tough one and not all solutions are counted — so here’s a working solution in case your approach isn’t being counted. As mentioned...
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After a few weeks we finally reached the new version of the game, the new beta it’s fully designed for the PC platform, also sets the bases for the continuous...
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Fixed an error with some calls to Custom chip addresses for the music/sample playing. Didn't affect the sounds but led to random writes and potential crashes. T...
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I don't have much time today, but I’m going to try to get the click to go through to the button on the widget by creating a Hit Result manually and using Set...
MASSIVE UPDATE TO "Fall from a high place" I've updated the game and removed lots of old stuff from the game jam and have worked on fundamentally upgrading the...
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I've heard about some major bugs and other changes here and there to implement, so I have done my best to implement and fix as many of these things as possible...
This is a game I've been wanting to build for a very long time. Still a lot of mechanics to work out; need to make the game loop fun and get the balance right...
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This is a demo version of Desktop Dog Park , released to gather player interest and feedback before the full game launches in early 2026 . The demo includes mos...
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A More Lived-In World (Build 0.9.0) This update focuses on making the world of BitJump feel deeper, warmer, and more alive. You’ll notice more motion, more la...
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I hope this is the end of work under this tutorial...
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SWAP THEM is a relaxing resource grinding game with clean esthetic.
I know about the endless mode generation ill be working on it! :)...
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Good afternoon you lovely peeps! Been a while, I thought a nice suprise drop of 15 new weirdos would be nice! Remember these are in the paid version, for $3 you...
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I finished implementing the core gameplay mechanisms. I made the hazard objects damage the player by a fixed amount, limiting the player to two hits before resp...
No fancy screenshots this time, but after a lengthy hiatus, I’m dipping my toes back into game dev! Today’s topic is about InkGd and using that for my story...
🎰 Game Launch – Patch Notes (v1.0) Release Day is here! This is the first public version of the game, marking the start of its journey. ✨ What to Expect...
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Discord üzerinden, “pa.rox”a font ve özel “.exe” dosyası için sonsuz Teşekkürler! Orjinal Font eklendi, Özel exe dosyası ile beraber isim seçme...
Realized that my last revision would leave you tearing your cadre limb from limb without any real choice in the matter once you picked Rip And Tear so added a n...
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Small holy day update ^.^ Wish everyone a nice and cozy winter!...
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THERE IS NEW UPDATE COOP UPDATE BETTER GRAPIC AND AJUSTMENT OPINIONS IN SETTING 1v1 new map better multiplayer machine all etc what is need try the game F is tu...
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I've expanded and polished the demo for a proper release! ..and am now hard at work on the next episode :3 I'll leave the original demo page up but will not be...
Production For this phase I was mainly working on level design. I would sketch out the level on paper and then take pictures and add those pictures into my unit...
The Power of Community Testing: How a Small Discord Group Transformed Steel Abyss “Absolute cinema.” When someone drops that phrase in your Discord after pl...
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Fix bug with speed of handcar and some other small bugs. Create web-build with poorer lighting...
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Hi everyone, With the new features in Visual Dialogue Branches, the price for the plugin will be going up in the new year. If you're interested in the plugin, I...
Beta Cube 0.1 Posted Game and Added Saving For Browser Edition. Beta Cube 0.2 Added Customizer and Bug Fixes. Beta Cube 0.3 Added Humans and Dialogue. Beta Cube...
I am thrilled to announce the official release of Project Chimera! Dive into this browser-based survival adventure where strategy meets luck on a hexagon grid...
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new sleek UI & stable app...
blazing fast file organizer by type + lightning-fast search engine.
Hey, Deck Divers, I hope you're having fun with the Shape! We got a few bug reports recently about lag spikes in the game; the issue has now been resolved with...
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Everyone's favorite toilet-seeking sim can now be played directly on your mobile devices. Hooray!...
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A mino spinoff of Dino's adventures has now arrived. Allo's Arena is now available on Itch. Join Allo (as in a short version of Allosaurus, because he looks lik...
Had to fix another game breaking bug so took the opportunity to add some more notices to the game, remove a puzzle and move a beetle, and to generally direct th...
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Small update to fix a bug we found. If you marked a cell as a mine, then the cell was revealed later (by a lamp), and it was a monster, then you couldn't attack...
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V 2.0 IS HERE! Welcome to the Garden Update! What it adds: When breaking a glass block you have a random chance to gain a new item: seeds. Seeds may be planted...
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Les presentamos Discencia v0.0.2.0, una versión que trae consigo grandes cambios respecto a la versión original para la GameJamPlus 25/26: Se desarrolló un n...
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OmoriSandbox v0.9.0 is now available! Changelog Added the following bosses/enemies: Space Ex-Husband, Sir Maximus I/II/III, Fear of Drowning, Pluto (Expanded)...
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We have made the Hero sprites and Slime sprite available to download for free, to celebrate the launch of our upcoming Plugin for Unreal 5, where we use these s...
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-General polish to enemy bbehaviours. -Some tweaks to the level...
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Hey y'all! Just wanted to point you to a recent post I made on my Patreon where I share an extended post-mortem on the art creation process for Skin Deep!...
Update all of the ice levels and added one more. Update the UI making it into words and levels. Minor performance improvement...
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Hello everyone, and welcome to Devlog #8 for the development of the Ogre! In this update, I’ve implemented all the North-facing animations , completing this d...
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3d tempalte demo. Different approach. I define a color or close-colors as trasparent for enemies,gold and items. I think this looks better comapred to the no-tr...
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What's New: 16 pixel art Sprites in 16x16– Santa Claus (4), Mrs Claus (4), Elf (2), Nutcracker Soldier (2), Grinch (2), Singing Angel (2) Always in the style...
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After the first day, we are already 10% funded! ^^ Thanks to all the early backers! https://www.kickstarter.com/projects/92471686/mistel-garden...
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